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Basketball PowerPoint Presentation

Basketball

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Basketball

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  1. Basketball Training powerpoint

  2. Federation Rules • Special Olympics International follows the rules of FIBA • Special Olympics Michigan recognizes SOI’s rules and follows the rules of the Michigan High School Athletic Association. • When utilizing rules to follow, see the SOMI program guide and the MHSAA rule book.

  3. Basketball Season/Training • Athletes should begin practicing 8-10 weeks before the state culminating event (March 23-24, 2012. • When putting together a practice plan, early season practices should be drill and skill development focused, late season practices should be scrimmage focused depending on ability level. • The minimum number of players on a team is 6, the maximum allowed is 12 players. • When alternating an alternate, another athlete on the roster must be dropped.

  4. Uniforms • Uniforms in basketball, must have correct numbers. The ONLY numbers allowed are as follows: 00,0-5, 10-15, 20-25, 30-35, 40-45, 50-55. Teams must NOT have both 00 and 0. • A technical foul will be called for each player with an illegal number at the beginning of the game and free throws will be awarded to the non-offending team. • Numbers MUST be on the front and back of the uniforms • Uniforms must consist of a jersey, shorts and athletic shoes and must be identical in color and design. • Any player choosing to wear an undershirt, must wear one that is white or similar to the main uniform color. • Hats, baseball caps and bandanas are not part of the uniform and should NOT be worn during games. • Absolutely NO DENIM!

  5. Uniforms continued • Uniforms should be tucked into the shorts. • Shooting sleeves are allowed to be worn if they are a solid color similar to the jersey color. • It is recommended that teams have both dark and light colored uniforms available at games. • Extra jerseys should be provided by the coach in case there is a bodily fluid spilled onto a jersey. • Absolutely NO JEWELERY.

  6. Game Rules • Games are to consist of 4, 6-minute quarters. • The clock stops on dead-ball situations, but does not stop on made baskets. • The 10-second backcourt and 3-second lane violations will be enforced at all levels of play. • All players must inbound the ball with both feet out of bounds, when inbounding, they must pass the ball to another teammate, before entering the court. • All players must use one hand when dribbling • Players may be allowed 2 steps beyond what is allowable, if a player gains an advantage or travels, the violation is to be called.

  7. Game Rules cont’d • If there is a permanent 3-point line present on the court, the 3-point shot is to be played. • Overtime will be one 3-minute long period. • The clock will continue to run when a team takes the lead by more than 30 points and will continue to run until the lead drops below 15 points. • Each team will receive 3 60-second timeouts and 2 30-second timeouts per game. • When a jump ball is called (2 players simultaneously gain possession) the ball is awarded to the possession arrow favors.

  8. Rosters • All players listed on the roster are to play in each game. • When checking into a game, players must report to the scorers table and be checked in by the officials. • Players can only substitute during dead ball situations. • An alternate may only be activated when another player from the team is dropped

  9. Free Throws • On a free throw line up, the spot below the block is to be left vacant as seen here. • The defense takes the two lowest spots on each side of the lane, followed by offense and defense again. • When a shooter is fouled and the shot goes in, they are awarded one shot. If the shot is missed, they get as many attempts as the shot would have counted for. • Technical fouls result in 2 free throw attempts.

  10. Defense • All basketball defenses are legal in Special Olympics Michigan including: • zone defenses • Man to man • Full court press • Half court trap defenses.

  11. Fouls • The one and one (2nd free throw awarded only after the first is made) free throw bonus occurs after 7 team fouls per half. • The double bonus (2 shots) occurs after 10 teams fouls per half. • A technical foul will be called in lieu of dangerous play, unsportsmanlike conduct, illegal numbers or uniforms and intentional fouls. Technical fouls can be given to players, coaches or chaperones and will result in 2 shots for the other team. • Two technical fouls will result in ejection from the game. All technical fouls are counted towards a players personal foul count. • A player fouls out from a contest after 5 personal fouls. Upon fouling out, the player will not be able to re-enter.