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This presentation discusses the dilemmas of communicating environmental risks through various formats, including documentaries, animations, and interactive gaming. Researchers Astrid Gynnild and Paul C. Adams explore the complexities of statistical language, long-term forecasts, and the paradox between human behavior and nature. They analyze how consumers cope with information overload and emotional fatigue, while evaluating what methods effectively engage audiences. Particularly, interactive gaming emerges as a novel way to explore environmental issues, providing opportunities for active involvement and group interaction, making learning both engaging and fun.
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Documentary, Animation or Interactive Gaming? Astrid Gynnild, Ph.D., University of Bergen Paul C. Adams, Ph.D., University of Texasat Austin
THE DILEMMAS Complexissues Statistical language Large-scalemodels Long term fore-casts The paradoxof humans and nature
Results Cognition Emotion • Information overload • Mental fatigue
Copingstrategies • Overlooking environmental issues in media • Rationalizing
Attitudes • Feeling helpless and powerless • Believe in individual action (American pattern) • Believe in collective action (Scandinavian pattern)
Whatworks and whatdoesn’twork? Negatives Positives • Regular storytelling • One-sidedness, lackof ”objective” information • Affectivecliches • Moralizing • Originality • Reliable data! • Interactivity/exploration • Humor + • Friendrecommendation • Easyaccess
Interactive gaming provides new opportunities to explore complex news
Choosing the US at the outset The results of one typical set of lifestyle patterns
Benefits of interactive gaming Individual exploration Active involvement in the news Encourages group interactions Visually appealing