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Gaming Standards Association An Introduction. Agenda. Global Trends What is GSA? Why Standards? What are Gaming Standards? GSA’s three standards: BOB, S2S & GDS GSA Certification Q & A. Global Trends. Gaming Transformation from Standalone to Distribution Channel Methodology

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agenda
Agenda
  • Global Trends
  • What is GSA?
  • Why Standards?
  • What are Gaming Standards?
  • GSA’s three standards: BOB, S2S & GDS
  • GSA Certification
  • Q & A
global trends
Global Trends
  • Gaming Transformation from Standalone to Distribution Channel Methodology
    • Remote Configuration (supported by current technology)
      • Initial game setup
    • Download will drive new floor network technology
      • Payload: code (game or peripheral - firmware/OS), Wave file, Templates…
      • Game themes
    • Server based gaming
    • Linking of players to enhance community experience
  • Operators
    • Streamline Operation
    • Increase Interoperability
    • Have Exit Strategy
  • Manufacturers
    • Network Centric vs Game Centric - Applications
    • Avoid duplication of efforts on non-core technology
what is gsa our mission
What is GSA - Our Mission

GSA is an international trade association representing gaming manufacturers, suppliers, operators.

We facilitate the identification, definition, development, promotion, and implementation of open standards

to enable innovation, education, and communication for the benefit of the entire industry.

gaming standards association gsa
Gaming Standards Association - GSA
  • International trade association representing gaming manufacturers, suppliers, operators
  • Incorporated in 1998 as a non-profit association in CA
  • Currently 68+ global members
  • Received member commitment: $5.9M in cash and an estimated $30M in additional resources
  • Developed 3 core communication protocol standards
  • Reduced all standards to practice
2005 board of directors
2005 Board Of Directors

Chair Lyle Bell Seminole Tribe of Florida

Vice Chair Mark Lipparelli Bally Gaming and Systems

Secretary John Boushy Harrah’s Entertainment

Treasurer Fred Lychock R. Franco USA

Jeanne Marie Wilkins Argosy Gaming

Bob DelRossie Aristocrat Technologies

Joe Bailo Atronic Americas

Derrik Khoo eGenting

Steve Sutherland Konami Gaming

Brendan O’Connor Multimedia Games

Ron Harris Rocket Gaming

Jon Berkley TransAct Technologies

Moti Vyas Viejos Gaming

Rob Siemasko WMS Gaming

association milestones
Association Milestones

1998 - Gaming Manufacturers Association (GAMMA) formed

2001 - Operators invited to join the organization

2001 - GAMMA becomes the Gaming Standards Association (GSA)

2002 - Regulatory Advisory Committee to include regulators

2004 - Formal standards are released for GDS, BOB, and S2S

2004 - BOB and GDS simulators are developed (alpha test)

2005 - Formal implementation training program for developers

2005 - First S2S installations operational in Alabama and Florida

2005 - GSA announces its BOB V1.1 and S2S V1.1 standards

2005 - GSA releases GDS toolkit

2005 – GSA releases BOB Host and EGM Simulators

2005 - GSA opens its standards to the world

2005 – GSA and IGT join forces

enable communication on three levels

Voucher Manager

Kiosks

CoinAcceptor

S2S

S2S

GDS

BOB

CoinHopper

Player Tracking

Point ofSale

GameControl

S2S

NoteAcceptor

Slot Accounting

Coin/BillCounters

Printer

S2S

TouchScreen

Class IIServers

Progressive

Game & Peripherals

Game to Systems

System to System

Enable Communication on Three Levels
why were they developed
Why Were They Developed?
  • To provide a standardized method for communication
  • To address the problem of having >30 different “languages” on the gaming floor
  • To enable operators to have valuable business information about patron activity
how were they developed
How Were They Developed?
  • Developed by members of Gaming Standards Association (GSA):
    • Operators
    • Game and Peripheral Manufacturers
    • System and Lottery Suppliers
    • Regulators
  • Cross-pollination of ideas
  • Much richer protocols than can be developed by any one company alone
result improved efficiency
Result = Improved Efficiency
  • Better interoperability between different manufacturers’ equipment
    • All 3 protocols (GDS, BOB, S2S) work together by design
  • More & better choices
    • Buying decisions can be based on quality, options and cost-effectiveness, rather than adhering to a proprietary solution
  • Reduce operational costs
    • Simpler, repeatable solutions
    • Deploy new technologies quickly
    • Maximize utilization of staff resources
value proposition
Value Proposition
  • Visibility
    • Standards enable data communication on three levels – GDS, BOB, S2S and provide 360 degree visibility of patron behaviors, playing habit, game preferences, dining, hospitality, entertainment activities…
  • Portability
    • More choices, simpler repeatable solutions, higher quality, Exit option
  • Investment Protection
    • Open standards are more robust
    • Ensures smooth migration path to achieve new functionality
  • Increased ROI
    • Increase revenues by 360 degree visibility on customer data
    • Decrease costs by using more effective and efficient tools to manage, analyze and evaluate productivity and profitability of operations
three complementary standards
Three Complementary Standards
  • GDS – EGM to peripheral devices.
  • BOB – EGM to back-end systems.
  • S2S – System to system and system to non-EGM devices, e.g. kiosks.
  • All three standards are designed to work together as a total solution.
gaming device standard gds protocol
Gaming Device Standard (GDS) Protocol

CoinAcceptor

GDS

CoinHopper

GameControl

NoteAcceptor

Printer

TouchScreen

EGM to Peripherals protocol

benefits of gds
Benefits of GDS
  • Standardized communications between EGM and its peripheral devices.
  • Plug and Play USB communication.
  • Peripherals from different vendors can be easily swapped.
  • Peripheral device provides detailed information to EGM – vendor, product, serial number, etc.
  • Coupled with BOB, peripheral device information is sent to the host systems.
  • Device commands (and code) can be sent from host systems through the EGM to the peripheral device.
gds workgroup update
GDS Workgroup Update
  • First device protocols are complete
    • Note Acceptor
    • Coin Acceptor
    • Coin Hopper
    • Touch Screen
  • Development suite is complete
  • What’s next?
    • Note Acceptor code download
    • Printer interface and template download
    • Standard physical connectors
best of breed bob protocol
Best of Breed (BOB) Protocol

Vouchers

BOB

CoinAcceptor

Player Tracking

CoinHopper

GameControl

Slot Accounting

NoteAcceptor

Printer

Progressives

TouchScreen

Wagering

Accounts

EGM

BOB Host Systems

what is bob
What Is BOB?
  • Communications between EGMs and back-end servers.
  • Designed for the networked casino floor environment.
  • Based on current, proven technology standards
    • XML, SOAP, Web Services, etc.
  • Consists of three independent components:
    • BOB Message Standards
    • BOB Transport Standards
    • BOB Configuration Standards
  • Expandable from low-speed (EGM to SMIB over a serial link) to very high-speed communications (EGM to back-end servers over Ethernet).
high level bob network features
High-level BOB Network Features
  • High-speed communications between EGMs and back-end systems (TCP/IP).
  • Standard network equipment and protocols can be used to link EGMs to back-end systems.
  • EGMs can communicate with multiple back-end systems.
  • Different systems can manage different applications.
    • One Host can manage vouchers while another manages player tracking.
a bob meter request

Host Request

<getMeters>

<getPerfMeters

meterName="coinIn"

themeId = “sum”

paytableId=”sum”

denomId=“all”

/>

</getMeters>

EGM Response

<meterInfo metertype =“onDemand”>

<perfMeter

Metername="coinIn"

denomid=”5”

meterValue=“50015”/>

<perfMeter

Metername="coinIn"

denomid=”25”

meterValue=“1003525”/>

<perfMeter

Metername="coinIn"

denomid=”100”

meterValue=“2504100” />

</meterinfo>

A BOB Meter Request

[A little easier to understand]

bob update
Core Classes

1) Devices

2) Communications

3) Meters

4) Cabinet

5) Processor

Additional Classes

1) Coin Acceptor

2) Note Acceptor & Dispenser

3) Coin Hopper

4) Printer

5) Handpay

6) Progressive

7) Bonus

8) Player

9) Voucher

10) Wagering Account Transfer

11) Game Authentication

BOB Update
bob current activities
BOB – Current Activities
  • Remote Configuration (member comments)
  • Game and Peripheral Download (member comments)
  • Central Determination (member comments)
  • EGM Virtual Machine (in development – multi-company effort)
  • New classes – smart cards, tournaments, additional GDS devices.
system to system s2s protocol
System to System (S2S) Protocol

S2S

Voucher Manager

Kiosks

CoinAcceptor

S2S

CoinHopper

Player Tracking

Point ofSale

GameControl

S2S

NoteAcceptor

Slot Accounting

Coin/BillCounters

Printer

S2S

TouchScreen

Class IIServers

Progressive

S2S

EGM

Host Systems and other S2S devices

benefits of s2s
Benefits of S2S
  • Standardizes communications amongst servers and devices other than EGMs.
  • S2S complements GDS and BOB – a consistent set of data is communicated at all levels.
  • Supports “plug and play” for systems and other devices.
    • Interfacing - all components speak the same language.
    • Integrating - custom solutions are developed for each new conversation.
  • Standardization promotes portability, interoperability and reusability.
s2s update
S2S Message Classes:

1) Player Registration

2) Player Rating

3) Table Games Accounting

4) Complimentaries

5) EGM Registration

6) EGM Accounting Meters

7) EGM Events

8) Vouchers

9) Wagering Account Transfers

10) Jackpots And Handpays

S2S Update
s2s and class ii
S2S and Class II

In a Class II environment, each manufacturer provides their own server for central determination and other game functions.

The Problem: three game manufacturers means

  • Three separate accounting reports,
  • Three player tracking feeds, and
  • Three voucher systems.
    • vouchers are only redeemable on the same manufacturer’s games.
    • vouchers are only redeemable at the same manufacturer’s cashiering station.

Class II presents many of the same challenges that will be encountered with server-based gaming.

the s2s solution
The S2S Solution

Each host server now talks S2S to a central consolidation server, which provides

  • Consolidated accounting,
  • Central management of all vouchers,
  • Central player tracking and reporting,
  • And, happier players and casino management!
class ii today

Accounting

Player tracking

TITO

Game Servers

Class II Today
gsa certification
GSA Certification
  • GSA Compliance testing is NOT Regulatory Approval
    • Independent testing by 3rd party lab using GSA tools and pre- defined test scripts
  • All parties benefit through
    • Improved speed to market for products
    • Products work together when they show up on your floor
    • Plug and Play (easier installs, reduced service calls)
  • Protocol certification streamlines the Regulatory process
    • Reduces the quantity and variety of tests that must be performed
  • If both devices are certified, they should work together the first time they are connected (like USB device)
gsa sas 6 01 compliance
GSA SAS 6.01 Compliance
  • Current SAS implementations are all different
  • Interoperability Requirements Specification (Operator’s Checklist)

Section 1: Minimum Required Accounting and Security

Section 2: Advanced Accounting

Section 3: Ticketing

Section 4: Real Time Events

Section 5: Progressives

Section 6: System Bonusing

Section 7: Cashless

Section 8: Tournament

Section 9: Authentication

Section 10: Miscellaneous and Legacy Support

benefits for regulators
Benefits for Regulators
  • Independently monitor EGM’s (not going through other systems) – review machine behavior
  • Simplification of testing and approval
  • Built in compliance increases security
  • Fewer resources required to verify compliance
  • Focus approval resources towards games
  • Simpler training for field regulators – fewer protocols
  • System activities easier to regulate
  • Access to a vendor-neutral technology forum
gsa standards tools for regulators
GSA Standards / Tools for Regulators
  • GSA Standards are available for free
  • GSA Tools / development suites are available for free from RAC committee
  • Please contact sec@gamingstandards.com or visit our web site www.gamingstandards.com
key features of gsa standards
Key Features of GSA Standards
  • Offer 360º visibility of data communication
  • Support all existing features operators are used to today
  • Designed to meet the needs of casino, lottery and central-determination (class II) applications
  • Offer advanced features
    • Remote floor configuration
    • Video Lottery Extensions
    • Central program authentication
    • Detailed diagnostic data
  • Support server based gaming
    • Dynamic game configuration
    • Peripheral and game code downloading
    • Program authentication
  • Extensible
companies supporting gsa standards
Aristocrat

Asahi Seiko

Atronic Gaming

Bally Gaming & Systems

CashCode

Coin Mechanisms, Inc.

Cirsa

Harrahs Entertainment

IGT

JCM

Konami Gaming

Mars Electronics

MGM

MoneyControls

Multimedia Games

NRT

Nova Gaming

Progressive Gaming

Revive Partners

R Franco

Rocket Gaming

Seminole Tribe

WMS Gaming

Companies supporting GSA Standards
operators using gsa standards
Operators Using GSA Standards
  • Seminole Tribe Florida
    • Seminole Hard Rock Hotel and Casino - Hollywood
    • Seminole Hard Rock Hotel and Casino – Tampa
    • Seminole Hard Rock Hotel and Casino – Coconut Creek
  • Poarch Creek Band of Alabama
    • Riverside Entertainment Center – Wetumpka
  • Chickasaw Nation of Oklahoma
    • Multi property linking
migration challenges
Migration Challenges
  • The industry also needs an open protocol for older games.
  • Some existing games can’t handle XML and/or Ethernet.
  • Serial is not as fast as Ethernet.
  • Goal - use existing SMIBs to implement BOB now.
  • Need a protocol that works on an embedded processor.
  • Retain the BOB data model, if possible.
  • Continue to use open standards.
the sbob solution set
The sBOB Solution Set
  • Continues to use the BOB data model.
  • Only changes the transport method.
  • WBXML - encodes XML into binary representation.
  • PPP - Standard for TCP/IP communications over Serial.
  • Can be implemented now on traditional EGMs.