Teamwork and Innovation: An Example from IDEO. Karl A. Smith Engineering Education – Purdue University Civil Engineering - University of Minnesota Pegadogies of Engagement – Cooperative Learning and Problem-Based Learning Pre-Conference Workshop RCEE 2007 Johor November 26, 2007.
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Karl A. Smith
Engineering Education – Purdue University
Civil Engineering - University of Minnesota
Pegadogies of Engagement – Cooperative Learning and Problem-Based Learning
RCEE 2007 Johor
November 26, 2007
The innovation journey is a nonlinear cycle of divergent and convergent activities that may repeat over time and at different organizational levels if resources are obtained to renew the cycle, p. 16.
ABC News Nightline - 7/13/99Available FromABC News Storewww.abcnews.comKelley, Tom and Littman, Jonathan (2001) The art of innovation: Lessons in creativity from IDEO, America=s leading design firm. New York: Random House
1. Sharpen the focus
2. Playful rules
3. Number your ideas
4. Build and jump
5. The space remembers
6. Stretch your mental muscles
7. Get physical
Time, April 2005
Ideo's five-point model for strategizing by design:
Hit the Streets
Recruit T-Shaped People
Build to Think
The Prototype Tells a Story
Design Is Never Done
AAC&U College Learning
For the New Global Century
Additional Perspectives on Innovation:
The DEC culture emphasized:
“Culture is a complex force field that influences all of an organization’s processes. We try to manage culture but, in fact, culture manages us far more than we manage it, and it happens largely outside of awareness (p. 31).”
Schein, Edgar H., et.al. 2003. DEC is dead: Long live DEC – The lasting legacy of Digital Equipment Corporation. San Francisco: Berrett-Koehler.
Sutton, Robert I. 2002. Weird Ideas that Work: 11-1/2 Practices for Promoting, Managing, and Sustaining Innovation. New York: Free Press.