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CHAPTER 7

CHAPTER 7. SEGMENTATION, TARGETING, AND POSITIONING. Segmentation - Grouping consumers together with common needs. Segmentation Bases: Demographic Geographic Psychographic Benefits Geodemographic Behavioral. Segmentation – Modern Family Life Cycle.

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CHAPTER 7

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  1. CHAPTER 7 SEGMENTATION, TARGETING, AND POSITIONING

  2. Segmentation - Grouping consumers together with common needs Segmentation Bases: • Demographic • Geographic • Psychographic • Benefits • Geodemographic • Behavioral

  3. Segmentation – Modern Family Life Cycle

  4. Targeting - Evaluating the various segments and selecting the one(s) that promises the best ROMI Successful Targets Must (Be): • Sizable • Measurable • Reachable • Demonstrate Behavioral Variation

  5. high price conservative extreme low price Positioning - Finding a way to fix your product in the minds of consumers Perceptual Mapping

  6. Six Attributes of Sports • Strength, speed vs. methodical, precise movements • Athletes only as participants vs. athletes + recreational participants • Skill emphasis on impact with object vs. skill emphasis on body movement • Practice primarily alone vs. primarily with others • A younger participant in the sport vs. wide age range of participants • Less masculine vs. more masculine

  7. Perceptual Map for Sports

  8. CHAPTER 8 SPORTS PRODUCT CONCEPTS

  9. CHAPTER 7 SEGMENTATION, TARGETING, AND POSITIONING

  10. Segmentation - Grouping consumers together with common needs Segmentation Bases: • Demographic • Geographic • Psychographic • Benefits • Geodemographic • Behavioral

  11. Segmentation – Modern Family Life Cycle

  12. Targeting - Evaluating the various segments and selecting the one(s) that promises the best ROMI Successful Targets Must (Be): • Sizable • Measurable • Reachable • Demonstrate Behavioral Variation

  13. high price conservative extreme low price Positioning - Finding a way to fix your product in the minds of consumers Perceptual Mapping

  14. Six Attributes of Sports • Strength, speed vs. methodical, precise movements • Athletes only as participants vs. athletes + recreational participants • Skill emphasis on impact with object vs. skill emphasis on body movement • Practice primarily alone vs. primarily with others • A younger participant in the sport vs. wide age range of participants • Less masculine vs. more masculine

  15. Perceptual Map for Sports

  16. Sports Product Concepts • Sports Product - Good, Service or Combination of the two that is designed to provide benefits to a sports spectator, participant, or sponsor.

  17. Goods and Services as Sports Products (The Good/Service Continuum) • Intangibility – cannot be seen, felt, tasted • Inseparability – simultaneous production and consumption • Heterogeneity – potential for high variability • Perishability – cannot be inventoried or saved

  18. Classification Of Sports Products • Product Mix - All the different products and services a firm offers • Product Line - Groups of individual products that are closely related in some way • Product Item - Any specific version of a product that can be designated as a distinct offering

  19. Product Characteristics Branding Total Product Product Quality Product Design

  20. Branding • Name,design, symbol, or any combination • Broad purpose of branding is for a product to distinguish and differentiate itself from all other products • Some great sports names include the Macon Whoopie, Louisiana Ice Gators

  21. Brand Names • What’s in a name? • Easy to say, generates positive feelings and associations • Translatable into a successful logo • Consistent with rest of product lines, city, or organization • Legally and ethically permissible

  22. Branding Process Brand Awareness Brand Image Brand Equity Brand Loyalty

  23. Model of Brand Equity

  24. Licensing • Contractual agreement whereby a company may use another company’s branding in exchange for a royalty or fee • Booming business (e.g., NBA has 150 licenses) with $13.65 billion • NFL (3.6) NBA (2.6) Colleges (2.0) MLB (1.9) NHL (1.2) • CAPS (Coalition to Advance the Protection of Sports Logos)

  25. Sports Product Quality • Quality of Services • Quality of Goods

  26. Nature of Service Quality EXPECTED SERVICE LEVELS PERCEIVED SERVICE LEVELS

  27. Expected Service Levels • Service Promises (ads, price) • Word-of-Mouth • Past Experience

  28. Perceived Service Levels -Service Quality Dimensions • Tangibles – Physical facilities, appearance of personnel, equipment • Reliability – Ability to perform the service dependably, accurately, consistently • Responsiveness – Willingness to provide prompt service to customers • Assurance – Trust, knowledge, and courtesy of employees • Empathy – Caring, individualized attention to customers

  29. Quality of Goods Dimensions • Performance • Features • Conformity to Specifications • Reliability • Durability • Serviceability • Aesthetic Design

  30. Product Design - Aesthetics, Style and Function of the ProductRELATIONSHIP AMONG PRODUCT DESIGN, TECHNOLOGY, AND PRODUCT QUALITY Technological Environment Product Design Product Quality

  31. CHAPTER 9 MANAGING SPORTS PRODUCTS

  32. New Sports Products From the Perspective of the Organization • New-to-the-World Products • New Product Category Entries • Product Line Extensions • Product Improvements • Repositionings

  33. New Sports Products From the Perspective of the Consumer • Discontinuous Innovations • Dynamically Continuous Innovations • Continuous Innovations

  34. New Product Development Process • Idea generation • Screening • Business analysis/Concept testing • Development • Test marketing • Commercialization

  35. New Product Screening Checklist General Characteristics of New Product/Service • Profit potential • Existing and potential competition • Size of overall market • Level of investment • Level of risk

  36. New Product Screening Checklist Marketing Characteristics of New Product/Service • Fit with marketing capabilities • Effect on existing products and services • Appeal to current consumer markets • Existence of differential advantage • Impact on image Production Characteristics of New Product/Service • Fit with production capabilities • Ability to produce at competitive prices • Availability of labor and material resources

  37. Product Life Cycle INTRO GROWTH MATURITY DECLINE Total Industry Sales Eliminate or Extend $$ Maintain Differentiate Awareness TIME

  38. Selected Product Life Cycle Patterns

  39. Diffusion of Innovations – Rate at which new sports products spread throughout the marketplace Factors influencing the rate of diffusion: • New product characteristics • Perceived newness of the innovation • Nature of the communication network

  40. Diffusion of Innovations Types of Adopters • Innovators • Early Adopters • Early Majority • Late Majority • Laggards

  41. Model of the Rate of Diffusion

  42. CHAPTER 10 PROMOTION CONCEPTS

  43. Promotional Concepts • COMMUNICATION - Process of establishing a “oneness” between the sender and receiver • PROMOTION MANAGEMENT - Focus on the promotional element of the marketing mix

  44. Promotion Mix Elements • Sales Promotions • Public or Community Relations • Sponsorship • Personal Selling • Advertising

  45. Communications Process Source Encoding Message Noise Feedback Medium Decoding Receiver

  46. Promotion Planning • Target market considerations • Promotional objectives • Establishing promotional budgets • Choosing an integrated promotional mix

  47. Target Market Considerations • Push strategy • Pull strategy

  48. Promotional Objectives - The Hierarchy of Effects • Unawareness • Awareness • Knowledge • Liking • Preference • Conviction • Action

  49. Promotional Budgets • Arbitrary allocation • Competitive parity • Percentage of sales • Objective and task method

  50. Integrating the Promotional Mix • Integrated Marketing Communications - Concept by which a sports organization carefully integrates and coordinates its many promotional mix elements to deliver a unified message about the organization and its products.

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