Welcome. To the master examination of: Bas Kersten. WHO IS BAS KERSTEN?. ALLROUND ARTIST. With a passion for interface design. ALLROUND ARTIST. Internship. ALLROUND ARTIST. 4 Th year project. GAMES. THE START OF MY IDEA. CREATE A RTS INTERFACE. NOT FOR PC.
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Welcome To the master examination of: Bas Kersten
ALLROUND ARTIST • With a passion for interface design
ALLROUND ARTIST • Internship
ALLROUND ARTIST • 4Th year project
WHY A MULTI-TOUCH DEVICE? • New type of device • On the PC the most is already done • Much to explore
MAIN QUESTION • Designing a clean RTS interface for a Multi-touch device?
SUB QUESTIONS • What is necessary and what are the main features when creating a RTS interface? • What are the possibilities and limitations of an interface on a Multi-touch devices compared to the interface of a traditional RTS game • What is the best way to test my interface?
INSPIRED BY: • Lord of the Rings: Battle for Middle-earth
BECAUSE IT FEATURES • Minimalistic interface • Pre-made building spots • Unit micromanagement • Clear icons • Tight unit cap
GOAL OF THE GAME • Build units • Gain map control • Destroy the enemy
IMPORTANT DESIGN CHOICES • Short game • Premade building spots • 4 Types of Units • Small Fights • Fast gameplay
UNITS • 2 normal units, tank and helicopter • 2 elite units, Elite tank and Elite helicopter • Upgrades through buildings and Elites
TWO TYPES OF TESTS • Interface testing (9 testers) • Upgrade icon testing (12 testers)
THEST METHODES • Think out loud method (Interface testing) • Evaluation Questionnaires (Upgrade icon testing)
THINK OUT LOUD METHOD • One on one testing • Comfortable setting
TESTING DEVICE • iPad 2
TESTING AUDIENCE • Age: 25- 35 jaar • Used to playing games • Higher educated
TESTING GOAL • To make a solid Multi-touch RTS interface • To improve my interface concept design
MAIN INTERFACE SCREEN • Radar • Unit screen • Elite screen
TEST 1 • Create a building
TEST 1 - PROBLEMS • How to build? • Premade building spots?
TEST 1 - SOLUTIONS • Clear building icons • Short explanation towards pre-made building spots
TEST 2 • Unit production
TEST 2 - PROBLEMS • The buildings aren't clear in their functionality.
TEST 2 - SOLUTIONS • Clearer building design by integrating recognizable parts of the units in the design
TEST 3 • Unit movement
TEST 3 - PROBLEMS • Pressing instead of dragging • Unit movement is too slow • The units only respond in a straight line
TEST 3 - SOLUTIONS • Short explanation towards the movement system • Tweak the movement to the desired speed • Clickstream
TEST 4 • Unit upgrade
TEST 4 - PROBLEMS • Difficulty determining what the upgrades are
TEST 4 - SOLUTIONS • Extensive icon testing
TEST 5 • Unit attacking
TEST 5 - RESULTS • Because of the movement test they know what to do • Same way of attacking as in traditional RTS games