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Using the Wii. Center for Human Modeling and Simulation University of Pennsylvania. Wii as Input for a Mechanical Skill Training Aid . Determine how to use a Nintendo Wii input device as a manual task training aid

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using the wii

Using the Wii

Center for Human Modeling and

Simulation

University of Pennsylvania

wii as input for a mechanical skill training aid
Wii as Input for a Mechanical Skill Training Aid
  • Determine how to use a Nintendo Wii input device as a manual task training aid
  • Evaluate whether such an aid can be demonstratively effective in helping people learn proper tool manipulation and use
basic questions
Basic Questions
  • How can the Wii be used as an input device for mechanical task training?
  • What is the best mounting position on the user’s arm or hand?
  • What is the quality of the motion input delivered by the Wii? For example, what does the Wii output in terms of noise level, stability, action onset/offset detection, and translation and rotation accuracy?
  • Design and implement a suitable tool use and manipulation training aid using the Wii as input.
  • Besides using the Wii be used as input into a custom-built software game, can it also be used as input to an online virtual environment such as Second Life?
  • Perform sufficient subject experiments to evaluate and assess the skill acquisition results of these developments.
using the wii remote for virtual tools
Using the Wii Remote for Virtual Tools
  • Primary controller for Nintendo's Wii console
  • Uses accelerometer
  • Uses optical sensor technology
slide5

Screw Driver Motion

Hammer Motion