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  1. Virtual Worlds in educationin 10 slides… OrO, Peter J. Dekker February ‘08

  2. Virtual, digital, learning ……

  3. What is a virtual world? • 3D • Avatar: your digital self! • Shared space, with many others, forming social groups • Synchronous communication • Co-creation • You leave, the others stay and go on • USP’s: presence, space, co-creation

  4. Learning in an virtual world ?? • Net generation – always online • Social constructivism - the student is working, not the teacher • New ways of learning - so they say.. • Its a new horizon.. we ain't seen nothing yet

  5. Movies, cool! But …maybe not now • Een filmpje over virtuele werelden i.h.a. (ca. 5 min.: http://nl.youtube.com/watch?v=Z7C6LAEQUGs&feature=related) • Second Life, specifiek over de educatieve toepassingen (ca. 6 min.): http://nl.youtube.com/watch?v=qOFU9oUF2HA&feature=related • Een grapje (< 1min.): http://nl.youtube.com/watch?v=OrAHBk4ZAeQ&feature=related • Nog een informatieve introductie in Second Life, …een beetje lang (9. min.) http://www.youtube.com/watch?v=O2jY4UkPbAc • Sims Online (ca. 7,5 min): http://nl.youtube.com/watch?v=qPLzRv1CWX8 • World of warcraft (ca. 5 min.): http://nl.youtube.com/watch?v=u0BJWt_sxZc&feature=related

  6. Others have boldly gone before us! Ouch. • Hogeschool INHOLLAND • FONTYS Hogeschool • Hogeschool Rotterdam • Technische Universiteit Delft • etc

  7. What did they do? • Give instruction: live (well, sort of) • Recorded colleges • Building (together) • Roleplaying • ……

  8. We know that this helps • Give (educational) support • Give relevant background information • Do goal-oriented activities • Give/get feedback • Design realistic & challenging situations • Interaction is key • Fun (Leemkuil, 2007, AGS)

  9. We don’t know yet about this… • Pedagogical • We want learning results  How do we shape the virtual world? • We really want learning results  Which interventions do we use at what time? • We really, really, really want learning results  What do we need to do in the virtual world to ensure that we use the competence later in the real world? • Technical: • What is needed for this university to use this tool: hardware, support, etc. In short: what do we learn from virtual worlds? (yes, that’s a deep one)

  10. Who wants to know? • HvA (its in the policy) • Oro?? Staff department Education & applied research • Nation-wide: expertgroup ‘ICT in learning’