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Understanding the Underlying Patterns: Teaching Scientific Thinking through Building Games. Dr. Magy Seif El-Nasr Simon Fraser University, Canada Dr. Tony Maygoli New Media Research and Education, Canada , Canada. Website is http://www.gamedevcamp.com.
Dr. MagySeif El-Nasr
Simon Fraser University, Canada
Dr. Tony Maygoli
New Media Research and Education, Canada, Canada
Fostering Creative and Collaborative Skills
Game Design and Programming Process
d=√(x12 + y12 )
Move the dog step by step in the game for the distance (d)
v = g * t
velocity v of a falling object from the falling time point
In 400-level college classes:
For high/middle-school Workshops:
Computer Science: Parallel processing, event programming, Object Oriented Programming
Arts: Architecture design, map design, visual composition, lighting, camera movement, etc.
The process of learning behaviors from the environment through consequences.
reinforcement is the chances of increasing probability of behavior occurrence.
C. Fabricatore. 2007 . Gameplay and Game mechanics design: a key to quality in video games. Organization for Economic Co-operation and Development.
Game Designers use the same techniques to teach the player what to do in game environments
At the beginning: things are easy, “you make level 2 in about 5 kills.”
By the time you make level 3 half an hour later, you understand the system
Gradually, it takes longer and longer to get to the next level. It is the rewards that motivate you to continue “trivial tasks are no longer rewarded. The one-click reward disappears, and is gradually replaced by rewards that take more and more clicks to get. And suddenly, some of us find ourselves clicking away for hours in front of a forge or jewellery kit.”
Uses random ratio schedule. “Both melee and trade skill points increase after a random number of attempts. You know you won’t get skill points unless you practice the skill, but you don’t know how many attempts it will take to get another skill point.”
“A completely transparent experience points system would be a fixed ratio schedule because you have a very good grasp of how many more solo kills it takes to gain a level.” – would that work?
Fog of War (not everything is revealed)
Decelerator: an obstacle that slows player down late in the game
Cashing out:reset to zero, e.g. rounds in fighting gamesSystems for producing Uncertainty
Increase Motivation and Knowledge Seeking
we bring professionals to talk to kids through skype
“making the experience immersive, sounds lighting, everything. I also have a much greater respect for the difficult process of game design/creation”
“Coding and style of coding because nothing works if you can't code correctly”
“How to program and produce something in a group”
“Game design concepts in general”
Dr. MagySeif El-Nasr: firstname.lastname@example.org
Dr. Tony Maygoli: email@example.com