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Project Baby Storm

Project Baby Storm. Tornado Crunchers Production. Plot/Story. The Game starts out as 'nimbus' a cloud that seeks to become a cumulonimbus cloud to reach the tip of the troposphere. This is Nimbus the happy cloud-> He’s always happy 

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Project Baby Storm

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  1. Project Baby Storm Tornado Crunchers Production

  2. Plot/Story • The Game starts out as 'nimbus' a cloud that seeks to become a cumulonimbus cloud to reach the tip of the troposphere. • This is Nimbus the happy cloud-> • He’s always happy  • He wants to be a cumulonimbus cloud. It’s a cloud that holds/unites the stratus’ together.

  3. Plot/Story • His goal was to reach the tip of the troposphere so he wouldn’t be small anymore • In his world a cloud that big is called “Lord of the Skies”! Yeah! :D • The 2nd largest, the altostratus is called “Big buss” • The 3rd Largest is the Cirrus called the “Cloud Boss”

  4. Plot/Story • Through his search for becoming a cumulonimbus cloud he encounters… “The Mad Scientist” • This is the Mad scientist ---> • He likes evil laughs >:D • Nimbus asks MS if he can help him become Lord of the Skies. • He will only help nimbus if nimbus does an errand for the Mad scientist. This is not our concept of the mad scientist but it kind of looks like him

  5. Plot/Story • The Mad scientist turns nimbus into a storm. Sadly he is still small so he called this project Baby Storm. • MS orders Nimbus to storm an area for him so nimbus can turn into the “Lord of the Skies”

  6. Gameplay • Baby Storm: Nimbus has many attacks in the game. Since he’s round he has a tail at the back • The powers he has is: Lighting, Gust, Pick up debris/Throw Debris, and Rain. • He starts off with a weak gust power. Its upgradable cause he’s just small and his powers are fresh.

  7. Gameplay • Nimbus has a limited energy to activate these abilities. Energy is upgradable as he grows. When the energy increases… You will see in the HUD that the energy bar increases its length. • The people don’t fly up when their money is caught by Nimbus. They just disappear. • When Nimbus is in a city his energy lasts longer because he has more area’s/objects to storm at. Somewhat like rage increasing.

  8. Gameplay • Building’s, trees, houses, skyscrapers, bunkers, etc… All these can be affected by the powers of Nimbus. He can break, blow, or shock it away. • All of the structure’s within the game are interactive.

  9. Graphics/Visual Effects • The Gustwill be a pillar of wind either straight down or vertically slanted depending on the starting position of where it is aimed. • Lightningwill move around but the point where it ends will have a fixed position wherever it is aimed.

  10. Visuals/Levels • level 1(tutorial/easy area) • Since it is an area with fields, leaves/grass will be flying around the area same with the people • The houses will be blown away slowly(if it is wooden) or (if concrete) will be moved strongly by side to side showing cracks that gets bigger • The tractors will be blown away slower than the people(of course) the barn will be the same as the house but will take longer to be destroyed • The factory will be the hardest so far in the game to be destroyed

  11. Visuals/Levels • the destruction of the houses, barns and factory will depend on how it will be destroyed, if it is blown away, it will blow away to the horizon then if it is collapsing, will collapse the way that debris will either fall or be flying depending on the upgrades. • level 2 • the people with umbrellas will be blown away a little harder but will be electrocuted faster

  12. Visuals/Levels • level 3 • When stress(the storm) is applied on the mountains it will cause landslides/rock slides will depend on their size and how steep they are and how long the slides will be and the more, steeper, the dustier. • The duration the building will finally collapse, destroyed or blown away will depend if they are wooden, concrete, and how big they are. So when the breakage point is reached the whole building would dissipate.

  13. Visuals/Levels • level 4 • The metal conductors will be able to pass/distribute lightning attacks so it will increase the range of the attack. • The larger the building, the harder it will fall; buildings are able to destroy other buildings when falling and more visuals are applied, the parks and plazas will be like a debris center where slides, benches and others will be winded upwards and turn into flying debris.

  14. Upgrades of Attacks • Lightning will become thicker and the flash of lighting will also be brighter for more effect and the range of the lightning increases • The gusts of wind would be stronger and will turn into a hurricane when upgraded to its maximum potential. • Rain when amplified… Would have a stronger downpour and might turn into typhoon

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