fyp project lyu0304 monster battle a prototype of augmented reality card game
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FYP Project LYU0304: “Monster Battle”: A Prototype of Augmented Reality Card Game

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FYP Project LYU0304: “Monster Battle”: A Prototype of Augmented Reality Card Game. Augmented Reality. Augmented Reality (AR) is a form of human-machine interaction where information is presented in the file of view of an individual

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Presentation Transcript
augmented reality
Augmented Reality
  • Augmented Reality (AR) is a form of human-machine interaction where information is presented in the file of view of an individual
    • augmenting the real world scene necessitating that the user maintains a sense of presence in that world.
    • the virtual images are merged with the real view to create the augmented display.
    • technology for merging the real and virtual image streams in tight constrain.
key technologies of ar
Key Technologies of AR
  • accurate registration of the virtual objects with the real world image
    • camera position, viewing parameters
    • digital composition, scene lighting, object texture mapping
    • real-time processing constrain
    • user viewing method
ar systems
AR Systems
  • Monitor Based Augmented Reality
  • Video See-through Augmented Reality Display
  • Optical See-through Augmented Reality Display
arcade augmented reality computing arena for digital entertainment
ARCADE: Augmented Reality Computing Arena for Digital Entertainment
  • AR provides new ways of digital entertainment possibilities when combining with traditional entertainment channels.
  • Key Application: modern computer games.
lyu0304 monster battle a prototype of augmented reality card game
LYU0304: “Monster Battle”: A Prototype of Augmented Reality Card Game
  • Enhance the joy of playing by re-construct the virtual battle at real-time for battle type card game (遊戲王)
    • Head mount device or monitor based AR
    • Multiple AR markers tracking
    • Network playing for two persons
    • Game rules design
    • 3D animation for monsters and virtual battle
references
References
  • International Symposium on Mixed and Augmented Reality, ISMAR 1999-2002
    • Can be downloaded from IEEE website using Campus network (IP address restrictions)
    • ieeexplore.ieee.org/xpl/tocresult.jsp?isNumber=24594
  • Augmented Reality Website
    • www.augmented-reality.org
  • MagicBook
    • www.hitl.washington.edu/magicbook/
  • Virtual Showcase
    • virtual-showcase.com/
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