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Virtual Reality Maze Mid-term Report: Achievements and Future Plans

This report highlights the progress made on a virtual reality maze project up to July 31, 2009. Achievements include establishing Bluetooth connections between GPS/Compass and computer, loading map data dynamically from XML files, 2D map rendering, and implementing two game controllers (keyboard & Bluetooth device). The report outlines the game logic checking process, upcoming tasks such as 3D scene rendering, resolving signal delay and GPS drift issues, and plans for integrating Bluetooth pedometers and optimizing GPS data. The schedule and work division are also discussed, with milestones set for August 8, 15, 22, and 29 for testing, optimization, integration, and project completion.

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Virtual Reality Maze Mid-term Report: Achievements and Future Plans

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  1. Virtual-Reality Maze • Mid-term Report • July 31, 2009

  2. Now Achieved • Bluetooth connection between GPS/Compass and computer (via RFCOMM) • Loading XML file dynamically which contains map data • 2D map render • Two kinds of game controller (keyboard & bluetooth device) • Game logic checking (e.g. reaching the exit point, hitting the wall)

  3. TODO • 3D scene rendering • now we can properly render 3D teapot via OpenGL in MID (using JOGL) • Bluetooth connection between MID and devices • Bluetooth pedometer • GPS data post-processing • To resolve two problems we meet:Signal Delay and GPS Drift

  4. Schedule & Work Division • Aug. 8 • Render 3D scene (concise edition) • Test with Bluetooth GPS/Compass • Retrieve and process data from pedometer • Aug. 15 • Build up connection between bluetooth devices and MID • Create a new game controlling mode by using pedometer and compass • Test and optimize 3D scene in MID • Optimize GPS Data • Aug. 22 • Integration testing • Aug. 29 • Finish all project documents • Cleanup and submit project

  5. TOPIC • First • Second • Third

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