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The Landscape of Learning Technologies & How to Give Your Own Course a Facelift

The Landscape of Learning Technologies & How to Give Your Own Course a Facelift. Lesley Blicker Director of IMS Learning and Next Generation Technology Academic Innovations. On the Agenda Today. Making a case for integrating technology My representation of the eLearning timeline

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The Landscape of Learning Technologies & How to Give Your Own Course a Facelift

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  1. The Landscape of Learning Technologies & How to Give Your Own Course a Facelift Lesley Blicker Director of IMS Learning and Next Generation Technology Academic Innovations

  2. On the Agenda Today • Making a case for integrating technology • My representation of the eLearning timeline • Web 2.0 and implications for teaching and learning • The Future of Learning Management Systems • Virtual Worlds – an introduction and how SL is being used • Mobile technology – how it’s being used

  3. Not On the Agenda Today • How to’s • Security vulnerabilities of Web 2.0

  4. A Case for Change Do You Recognize this Person? • http://www.youtube.com/watch?v=DRBW8eJGTVs

  5. A Case for Using Technology • Why We Need to Teach Technology in Schoolhttp://www.youtube.com/watch?v=_VnHdqpE4RM&feature=related • Classroom Technology Demo, using tablet PC http://www.youtube.com/watch?v=8GK8Idf4bBI

  6. Current Academic Technologies • Learning management systems • Plagiarism software • Digital pictures, flash animations, use of videos • Podcasting • Wikis, blogs, RSS feeds • Early use of immersive learning environments, lots of experimentation in Second Life and custom builds • Content authoring tools (lodeStar, Raptivity) • Web conferencing tools (WebEx, Elluminate) • 3D imaging software (Autodesk) and spatial technologies (GIS) • Learning Objects/Repositories and Emergence of federated search capabilities • Web 2.0/Social technologies (Facebook, Google Docs, You Tube), social bookmarking, folksonomies, cloud tags (more limited in academia to date)

  7. eLearning Time Line 2004 1990s… • Internet courses, first and second iterations of LMS • Home-grown course applications followed by vendor-developed “enterprise-level” LMSs (D2L, Vista, BB) • Beginning of Open Source Entrants (Moodle, Sakai) Overarching web design? Dot-com era Web 1.0

  8. eLearning Time Line 2005…2010 • "Web 2.0: a knowledge-oriented environment where human interactions generate content that is published, managed and used through network applications (coined by Tim O’Reilly in 2004)” –From Wikipedia • Interoperability • Mashups • 3D immersive environments, future of web-interface Overarching web design? Web 2.0

  9. Characteristics of Web 1.0 • Browser-based content, with client-server relationship (information pushed out one direction)

  10. Characteristics of Web 2.0 http://www.webware.com/html/ww/100/2008/winners.html

  11. Characteristics of Web 2.0 http://www.mapquest.com/maps?city=Brainerd&state=MN

  12. Summary Web 1.0 vs Web 2.0 • Web 1.0 = Linking to documents/static Web pages • Web 2.0 = Linking people Socialization + Applications + Technology =

  13. Web 2.0 Has its own Categories From 101 Web 2.0 Teaching Tools, http://oedb.org/library/features/101-web-20-teaching-tools. Nov 2007

  14. RSS

  15. Web 2.0 Aggregators RSS in Plain English http://www.youtube.com/watch?v=0klgLsSxGsU

  16. Uses of RSS in Education • Keep current in news, education, politics and professional organizations • Receive updates to your favorite blogs • Subscribe to and network with educational bloggers in your field of study • Share your feeds with other educators and vice-versa • Make announcements to students after class • Track student blogs and wikis • Subscribe to Podcasts • Students can track each other's blogs or share their feeds with each other, creating a collaborative research environment • Students can become more globally aware by subscribing to news and current affairs sites Source: CR2.0 (Classroom 2.0) Wiki. http://www.classroom20wiki.com/

  17. Social Bookmarking in Plain English http://www.youtube.com/watch?v=x66lV7GOcNU

  18. Uses of Bookmarking in Education • Gives students the opportunity to express differing perspectives on information and resources through informal organizational structures • Assign students to create sets of bookmarks on particular topics • (Teachers/faculty) To create sets of bookmarks on particular topics • (Teachers/faculty) Can then share sets of bookmarks with others when working on collaborative units

  19. Tag Cloud http://www.flickr.com/explore/ http://lblicker.wordpress.com/

  20. The New Organization of Information • M. Wesch video, Information R/evolution http://www.youtube.com/watch?v=-4CV05HyAbM(3:11) • Everything is Miscellaneous, by David Weinberger

  21. Use of Collaboration Software • Team creation – Google groups, Ning, Social networks • Idea generation – Live conferencing, brainstorming tools (Gliffy) • Research and tracking (bookmark software) • Decision making – polls, Web conferencing • Work or production – Google docs, Gliffy, Wikis • Evaluation/reflection – Wikis, blogs Adapted from Stephen Downes, Collaboration Tools and Web 2.0, Aug 2007 http://www.slideshare.net/Downes/collaboration-tools-and-web-20/

  22. Collaboration Software Examples Asynchronous and Synchronous Mooseworks: http://mooseworks.ning.com/ Web Conferencing (WebEx demo) https://mnscu.webex.com/mw0304l/mywebex/default.do?siteurl=mnscu&service=10 Real Time Minute – J. Finklestein http://www.learninginrealtime.com/minute/

  23. Lots of Web 2.0 Tools

  24. Wikis Blogs Video Sharing Sites Photo and Slideshow Sites Wikipedia Podcasts eFolio Journals Open Source Content

  25. Wikis A wiki is a collection of web pages designed to enable anyone who accesses it to contribute or modify content Wikis in Plain English (Wetpaint version - http://www.wetpaint.com/) Teaching with WIKI http://www.youtube.com/watch?v=mdOKUeT0O-o • PB Wiki • Wetpaint http://www.wetpaint.com/

  26. Uses of Wikis in Teaching • Group project • Glossary • Student networking • Adding photos, videos easily to project work • Alternative means for small group “report outs”

  27. Kaltura: http://www.youtube.com/watch?v=fn8mBbZr8Y4&feature=related

  28. Source: Mashable at http://mashable.com/2006/10/31/top-10-slideshow-sites-on-myspace/

  29. Rock You: http://lblicker.wordpress.com/2008/02/08/cool-tool-rockyoucom/ • Integrating Podcasting Into Your Classroom http://www.youtube.com/watch?v=ExkMeQfuLGc • YackPack: http://www.youtube.com/watch?v=JWfIA7TxjHA • YouTube: “In Plain English” search http://www.youtube.com/results?search_query=in+plain+english&search_type=&aq=f Source: Mashable at http://mashable.com/2006/10/31/top-10-slideshow-sites-on-myspace/

  30. Connecting to the Net Generation Learner by an Adventurous Baby Boomer) • Class will take place in a lab • Revising class activities – very little in D2L • Moving most activity to Wiki: semester-long team project, most assignments, small group report-outs, all team presentations, and creation of glossary • Incorporating Gliffy for flow diagramming • Assignments will include creation of at least 1 video and use of YackPack • One assignment to contribute to a Wikipedia term http://lblicker.wordpress.com/2008/08/11/embarking-on-a-baby-boomer-web-20-teaching-experiment-part-1-of-a-series

  31. Where are We Heading Next? • Learning Management Systems In the 3rd Phase of Add-Ons and Bundling • Adding more tools in general • Adding Web 2.0-like tools or proprietary mashups • Going some measure towards integration with other software or increasing interoperability via open APIs • But may still lack sufficient agility for early adopters who think the current IMS format is too limiting

  32. Current IMS (CMS) – What’s the Beef? • Unilateral publication formats • Labeled as false start; replicated existing classrooms • Assumes more passive consumer of information • Monolithic and they don’t play well with others (API’s not truly open) – lack of interoperability

  33. IMS (CMS) – Future • Will be a part of a mix of systems for tracking learning experiences • Will run side-by-side at institutions with other more flexible and interoperable approaches • Primarily will handle administrative functions • Will morph to an LMOS (Learning Management Operating System), backbone for layering

  34. LMOSfrom The Nose, Blog by Al Essa The learning platform of the future will need a substrate that performs the mundane but essential bookkeeping functions such as authentication, authorization, and integration with back-end systems. The LMOS should look more like the linux kernel: a lean, mean traffic cop that sits below the application layer and mediates access to common services. http://tatler.typepad.com/nose/2007/10/suns-project-da.html

  35. What Else is Emerging?

  36. The Offerings • PLEs (personal learning environments) • Virtual or immersive environments • Mobile technologies as add-ons (field based measurements, competency tracking, assessment)

  37. Personal Learning Enviornments (PLEs) • A space at which the learner is at the center and can select or add resources without moving from that point • Carousel metaphor

  38. The iGoogle, Netvibes Phenomenon A Portal to Media Literacy, M. Wesch http://www.youtube.com/watch?v=J4yApagnr0s – min 26 iGooglehttp://www.google.com/

  39. Virtual Worlds

  40. Immersive Virtual World Options • Second Life • Croquet • Sun Microsystems Wonderland http://research.sun.com/projects/mc/video/MPK20-oct2007.mov • Johnson Center for Virtual Reality Other • Lively http://www.lively.com/html/landing.html • 3B http://3b.net/browser/newhome.html

  41. Virtual World Videos • Ohio University Second Life Campus http://www.youtube.com/watch?v=aFuNFRie8wA • Science Learning http://www.youtube.com/watch?v=EfsSGBraUhc • Education in Second Life: Explore the Possibilitieshttp://www.youtube.com/watch?v=TMGR9q43dag • Croquetlandia

  42. Mobile Learning • Mobile learning, Florida Community College http://www.youtube.com/watch?v=Q40Q5uYL9Ws&feature=related • Hot Lava (Course Management System for mobile devices) http://www.hotlavasoftware.com/

  43. Current Academic Technologies • Learning management systems • Plagiarism software • Digital pictures, flash animations, use of videos • Podcasting • Wikis, blogs, RSS feeds • Early use of immersive learning environments, lots of experimentation in Second Life and custom builds • Content authoring tools (lodeStar, Raptivity) • Web conferencing tools (WebEx, Elluminate) • 3D imaging software (Autodesk) and spatial technologies (GIS) • Learning Objects/Repositories and Emergence of federated search capabilities • Web 2.0/Social technologies (Facebook, Google Docs, You Tube), social bookmarking, folksonomies, cloud tags (more limited in academia to date)

  44. What’s Coming • Continued explosion of Web 2.0 tools • Immersive virtual worlds as learning environments • 3D “engines” built into software (Second Life, Lively, 3B) • Growth of Learning Simulations • More 3D modeling, robotics, GIS, “mashups” • Mobile technologies (as add-ons) • Receding importance of the IMS; move towards an LMOS • PLEs, portals to learning with multiple tools • Move away from 2D digital assets to 3D in LORs • Reduced need for 2D Web designers, increased need for 3D game/graphic designers • Interoperability and extensibility !!! • 5-8 years – (my prediction) pirmary Web interface morphs to 3D

  45. Lesley Blicker Director of IMS Learning and Next Generation Technology Academic Innovations W: 651-201-1413 C: 651-269-0107 lesley.blicker@csu.mnscu.edu Website for Next Generation Technology in MnSCU www.nextgentech.mnscu.edu Lesley’s Blog: http://lblicker.wordpress.com/

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