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“Tightening up your shoe game: ” Engineering STEAM Identities in Urban Youth

“Tightening up your shoe game: ” Engineering STEAM Identities in Urban Youth. Christopher G. Wright, Ph.D. Assistant Professor of STEM Education Department of Theory & Practice in Teacher Education. The Problem: Relationships between identities, learning, and context. Who are you?.

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“Tightening up your shoe game: ” Engineering STEAM Identities in Urban Youth

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  1. “Tightening up your shoe game:” Engineering STEAM Identities in Urban Youth Christopher G. Wright, Ph.D. Assistant Professor of STEM Education Department of Theory & Practice in Teacher Education

  2. The Problem: Relationships between identities, learning, and context

  3. Who are you? • Think about and write down 5 “identities” of yourself. • Choose ONE of these identities. Is it “static?” • Choose THREE of these identities. What is their relationship? • How does this relationship impact your “academic identity,” or learning?

  4. My Identities: • Hampton Univ. / HBCU graduate (undergraduate) • Architecture major • Urban educator / researcher • Father • African American male • Hip-hop enthusiasts • Baltimore, MD native • Sports fanatic (Go Ravens & O’s) • Tufts University graduate (graduate)

  5. My Identities: • Hampton Univ. / HBCU graduate (undergraduate) • Architecture major • Urban educator / researcher • Father • African American male • Hip-hop enthusiasts • Baltimore, MD native • Sports fanatic • Tufts University graduate (graduate)

  6. My Identities: • Hampton Univ. / HBCU graduate (undergraduate) • Architecture major • Urban educator / researcher • Father • African American male • Hip-hop enthusiasts • Baltimore, MD native • Sports fanatic • Tufts University graduate (graduate)

  7. Making STEAM Relevant Know the young people you’re working with! Take a look at your shoes…..

  8. Concept Project: “How is your shoe game?”

  9. Bioengineering & Shoe Design Students explore why different types of sneakers are used in a variety of common sports, and how engineers analyze & design needs in sneakers. Students analyze foot movements in a variety of sports, develop design criteria for a specific sport, & make recommendations for requirements for the sneakers used in that sport.

  10. The STEAM in Sneaker Design

  11. Moving Forward: “Authentic” Robotics • What opportunities do youths have to communicate their connections? • Can you create opportunities for youths do develop a design problem?

  12. Thank you for your time!! Christopher Wright, Ph.D. cwrigh48@utk.edu 865.974.5973 @urbanSTEAM_ed

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