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History and Objective

History and Objective. Joel Silver proposed a school Frisbee team on a whim in the fall of 1967. The following spring, a group of students got together to play what Silver claimed to be the "ultimate game experience," adapting the game from a form of Frisbee football.

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History and Objective

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  1. History and Objective Joel Silver proposed a school Frisbee team on a whim in the fall of 1967. The following spring, a group of students got together to play what Silver claimed to be the "ultimate game experience," adapting the game from a form of Frisbee football. The object of the game is to score points by passing the disc to a player in the opposing end-zone. The outcome of a match is usually determined by one team achieving a predetermined number of points first. This ensures that a team can only win by scoring, rather than by running the clock down.

  2. Objective cont. • Ultimate Frisbee is a non-contact sport. The game stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of players' safety, adherence to the rules, or the basic enjoyment of competition. • Ultimate Frisbee is a SELF-OFFICIATED sport . Players are responsible for their own foul and line calls. Players resolve their own disputes. • Movement of the Disc – The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc (“thrower”) has ten seconds to throw the disc. The defender guarding the thrower (“marker”) counts out the stall count.

  3. Scoring • Scoring – Each time the offense completes a pass in the defense’s end zone, the offense scores a point. Kick- off (throw disc) is initiated after each score : (The players on the throwing team are free to move anywhere in their defending end zone, but may not cross the goal line until the disc is released) The players on the receiving team must stand with one foot on their defending goal line.

  4. Rules • Ultimate Frisbee is played between two teams of seven players. In informal "pick-up" games, the number of players varies. • To start , players line up at the edge of their respective end zones, and the defensive team throws the disc to the offensive team to begin play. • The disc may be moved in any direction by completing a pass to a teammate. A player catching the disc must stop after a few steps to run out their momentum, and can only move their non-pivot foot. • Upon receiving the disc, a player has ten seconds to pass it. The defender is not allowed to stand closer than three feet of the thrower. • An incomplete pass results in a change of possession. When this happens the defense immediately becomes the offense and gains possession of the disc where it comes to a stop on the field of play, or where it first traveled out of bounds.

  5. Rules • Reasons for turnovers: • Throw-away – The thrower misses his target and the disc falls to the ground. • Drops – The receiver is not able to catch the disc. • Blocks – A defender deflects the disc in mid flight, causing it to hit the ground. • Interceptions – A defender catches a disc thrown by the offense. • Out of Bounds – The disc lands out of bounds, hits an object out of bounds or is caught by a player who lands or leaps from outside the playing field. • Stalls – A player on offense does not release the disc before the defender has counted out ten seconds.

  6. Rules • Play may stop in a game for the following reasons: • Foul: A foul is the result of contact between players • Violation: A violation occurs when a player violates the rules but does not initiate physical contact . • If time is kept- Time outs (2 per half) and half-time. • Injuries: Play stops whenever a player is injured

  7. Catching • Pancake (or Alligator) two-hand catch • This is the most basic of all catches. Ideally it is made so that the disk is coming in towards your body, and one hand is on top of the disk, and one hand is on the bottom of the disk. • Crab or two-handed catch is where you catch the disk with two hands side by side, normally about 3 or 4 inches apart. • One hand Catch.

  8. Strategies of the game • Offensive strategies: • One of the most common offensive strategies is a straight line along the length of the field. From this position, players make cuts towards or away from the handler in an attempt to get open and receive the disc. • Another popular offensive strategy is the horizontal stack. • Defensive Strategies: The simplest and often most effective defensive strategy is the one-on-one defense (also known as man-on-man or just man), where each defender guards a specific offensive player. • Zone defense strategy, the defenders cover an area rather than a specific person. The area they cover moves with the disc as it progresses down the field

  9. Playing Field

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