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Transforming Education through Game Design: Insights from USC's Games User Research Summit

The USC Games User Research Summit, featuring Tracy Fullerton and Benjamin Stokes, explored the intersection of education and game design. Bringing together educators, assessment experts, and game designers, the summit emphasized the importance of creating effective learning ecosystems. Through collaborative design processes, including ten simultaneous teams and the use of rich artifacts such as video, attendees discussed how games can revolutionize learning and assessment practices. The event highlighted the essential role of game design experience for educators and the emerging focus on embedded assessment strategies.

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Transforming Education through Game Design: Insights from USC's Games User Research Summit

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  1. Research + Design= Transform Education? Tracy Fullerton & Benjamin Stokes University of Southern California Games User Research Summit March, 2011

  2. Image courtesy Val Shute of ASU

  3. Transfer (e.g., between games) Courtesy Val Shute,

  4. "Embedded Assessment" ? Photograph courtesy of ASU

  5. Game Designers and Game User Researchers Educators Learning Assessment Experts "Bringing together educators, assessment experts, and game designers is a critical part of creating an effective learning ecosystem."

  6. The process • Priming design (multi-group)  • 10 simultaneous teams w/design facilitators • Video as rich artifact (group f/ people's choice)

  7. The process  Priming design (multi-group) 

  8. The process Video as rich artifact (group f/ people's choice)

  9. The result... • "Games are a game-changer for learning …and ESPECIALLY for assessment!"  • Game design = required experience for anyone in education • RFPs emerging on "embedded assessment"

  10. Games User Researcher(Dennis Wixon) Learning(Jim Gee) Designers(Jenova Chen)

  11. Tracy Fullerton & Benjamin StokesUniversity of Southern California

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