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Digital Content

Science. Science. Science. Science. Digital Content. Presenter: Andrew Wheatley Please Sign in or sign up for a teacher account on www.edmodo.com group URL https ://edmo.do/j/ fi3dds The group code is bfxjb4. Introduction. Andrew Wheatley

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Digital Content

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  1. Science Science Science Science Digital Content Presenter: Andrew Wheatley Please Sign in or sign up for a teacher account on www.edmodo.com group URL https://edmo.do/j/fi3dds The group code is bfxjb4

  2. Introduction Andrew Wheatley • Madison Schools/Butler County Educational Service Center (BCESC) Instructional Technology Specialist and Consultant • Taught social studies for two years in North Carolina and six years in Lakota schools. Andrew.john.wheatley@gmail.com Twitter: @BCESCLearning Sign in or sign up for a teacher account on www.edmodo.com • The group code is bfxjb4

  3. Goals for Today • Share • Explore • Collaborate… • High quality digital resources that engage students in critical thought, enhance learning, and motivate students to want to learn more

  4. Edmodo • We are going to use Edmodo today as our virtual backbone for the workshop • Post impromptu questions • Post insights or ideas • Post helpful resources: if you come across something good… post it!!! • All course documents will be stored here • Links to course sites • Collaborate: comment on each others work and responses • Browse the Communities!! • Turn off notifications!!!!

  5. Explore and Share… Challenge Level One: Join the science community, browse the posts and post into our group a good resource you found!!!

  6. Presentation Contents: • Content Providers • Video Resources • Gamify Science • Cross curricular digital resources

  7. Digital Content Providers • Sponglab • Maybe the single greatest science website I have seen. This website is packed with interactive simulations, games, and other high quality digital resources • SAS Curriculum Pathways • SAS has some of the most polished and put together lessons and activities seen on a FREE site.  They have interactive math tools, simulations, and incredible inquiry based lessons infused with loads of literacy skills.  Material currently is only for grades 6-12; math, ELA, science, social studies, and Spanish. • Live Science • A website dedicated to publishing science breakthroughs, news, research, and studies. Great videos and media to engage students in up to date scientific discovery. • Khan Academy • Comprehensive content delivery site.

  8. Explore and Share… Challenge Level Two: Review or Share… Either write a quick review of one of the content providers, or share by posting a content provider NOT in this presentation!!!

  9. Digital Content Providers • National Institute of Health’s Science Education • A wonderful collection of science resources • STEM Content • Over 35,000 web pages of STEM content.  Great ressource • TED-ED • Use these amazing videos to get students thinking, connecting to their own lives, and developing their own questions about topics related or indirectly related to your content.  You can guarantee these videos will engage students and get them talking about academic content • Educade • Some of the most engaging and motivating lessons around • INFOhio • A virtual K-12 library, transforms teaching and learning by connecting educational resources with the power of information technology.  This is one of the best places for students to start when researching

  10. Explore and Share…

  11. Science Websites • Story Behind the Science   • A wonderful website that provides a valuable resource essential to the common core.  Interesting, engaging, complex, academic content vocabulary rich stories about the “story behind the science.”  A great way to bring literacy into a science classroom or science into an ELA classroom. • http://undsci.berkeley.edu/ • UC Berkley’s understanding science website. Great resource for learning about the scientific process and why science is important • http://www.mnh.si.edu/rc/fieldbooks/ • Amazing collection of real fieldbooks • http://phet.colorado.edu/ • Science simulations • http://edheads.org/ • Various science resources • https://latenitelabs.com/

  12. Explore and Share…

  13. Science Videos • Why? • Ignite conversations; pique interest; create perplexity and inspire inquiry; flip instruction and extend engagement; demonstrate labs, experiments and abstract concepts; and create opportunities for students and teachers to create their own media. • http://blogs.kqed.org/mindshift/files/2013/03/MindShift-Guide-to-Videos.pdf

  14. Video Resources • Mindshift Guide to Videos • http://blogs.kqed.org/mindshift/2012/12/five-amazing-videos-that-show-why-science-is-awesome/ • Youtube Channels • https://www.youtube.com/user/SteveSpanglerScience • https://www.youtube.com/user/crashcourse • http://www.youtube.com/user/Best0fScience • http://www.youtube.com/user/scishow • http://www.youtube.com/user/periodicvideos • http://www.youtube.com/user/1veritasium • http://www.youtube.com/user/TheRealBillNye • http://www.youtube.com/user/Stevespanglerscience • http://www.youtube.com/user/asapscience • http://www.youtube.com/user/Vsauce Not all science videos but very good • http://www.youtube.com/user/NurdRage • Independent Sites • http://ed.ted.com/ • http://www.pbslearningmedia.org/ • http://khanacademy.com/

  15. Explore and Share… Challenge Level Three: Share by posting your single, most favorite science video!!!

  16. Gamification • Gamification is the use of game thinking and game mechanics in non game contexts to engage users in learning and critical thinking • Gamification strategies and characteristics • Progress mechanics (points/badges/leaderboards, or PBL’s) • Narrative • Player control • Immediate feedback • Opportunities for collaborative problem solving • Scaffolded learning with increasing challenges • Opportunities for mastery, and leveling up • Social connection • Science is one of the best subjects to gamify

  17. Gamification Resources • Resources • Educade • Minecraft • Filament Games • Great educational games website, most cost money • http://www.spongelab.com/ • http://fold.it/portal/ • http://www.learnwithportals.com/http://www.teachwithportals.com/ • Use portal to teach physics and other science • http://universesandbox.com/ • Spawn massive stars, launch asteroids, and manipulate gravity. Explore our universe through unlimited experimentation. Use Newton's law of gravity to simulate the motions of the planets, moons, and stars.

  18. Other Games/Gaming for Learning Strategies • Games designed to teach • Some of same questions below • Games designed to play • Describe in detail the cultural, geographic, political, and economic elements found within the game • Evaluate how accurately the game represents real life • Assess why inconsistencies exist between reality and the game • Identify key figures, structures, and geography • Identify academic and content specific vocabulary • Game design • Have students design a video game based on historical topic or social issue • Should have serious and entertainment game characteristics • Goal of game should be to provide high quality learning and entertainment playability

  19. Explore and Share… Challenge Level Four: What is one gamification/gaming strategy that you already use and how can you take it to the next level?

  20. Thank You • Don’t hesitate to email me if you need any help or have questions • Andrew.john.wheatley@gmail.com • I will keep the Edmodo Group active for you to be able to access the digital resources • Follow me on Twitter for Instructional Technology updates • @BCESCLearning

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