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Mastering Loops in Game Development: A Comprehensive Guide for Programmers

Dive into Conditional Statements and Looping in Game Development with PLAD and C#2005. Learn about condition-controlled loops, count-controlled loops, and nested loops. This resource covers essential concepts for mastering game programming. Get ready for the upcoming midterm exam and homework assignments with expert insights on creating unique games. Take advantage of tutoring sessions starting this week to enhance your C# skills. Stay updated on grading requirements and A4 submission details. Prepare for success in game development with this valuable resource.

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Mastering Loops in Game Development: A Comprehensive Guide for Programmers

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  1. CSS 290: Video Games and Computer Programming

  2. Reading: Conditional Statements • PLAD, Chapter 5 (“Repetition Structures”) • 5.1: Overview • 5.2: Condition-controlled loop • Good to know about, we mostly won’t be using it • 5.3: Count-controlled loop • 5.4, 5.5: Ignore these • 5.6: Nested Loops: Skim this CSS 290

  3. Reading: Conditional Statements C#2005: Chapter 5 “Iteration(Looping) Statements” Read PLAD first/most, then use this to figure out what to type  CSS 290 3

  4. This lecture Reading Quiz Intro: Loops in GameMaker CSS 290 4

  5. Next Lecture Loops in GM, continued Loops in C# CSS 290 5

  6. Next Thursday (May 8) Midterm exam! Mix of on-computer & on-paper GameMaker “create a game that does X” C# on-paper A couple of quizzes were printed out CSS 290 6

  7. Next Homework Assignment Take the Gender/Casual Rubric, And apply it to 2 games: 1 game where the game does well 1 game where the game does NOT do well You’re encouraged to find *any* game (up through ‘M’ rating), including/especially current console games (i.e., 360/PS3/Wii/etc) Online, 2D games are fine, though  CSS 290 7

  8. Tutor Now Available • Mondays, Wednesdays, from noon till 2pm • Starting THIS week (April 14) • In the Windows lab • This person can help you with your homework, including (especially) the C# stuff! CSS 290

  9. Grading • A2 was graded over the weekend • The revision is due on Tuesday, May 6 • A3 was graded over the weekend • The revision is due on Thursday, May 8 CSS 290

  10. Grading GM: Make sure your game is unique (I.e., that you haven’t done it, or anything too similar, previously) Read the assignment carefully FILLING OUT the rubric may not be required  If you have questions, please ask! CSS 290 10

  11. Grading Direct link to resources This should be a link to a page that contains the info about the source, and includes a link to actually download it. You need to specify this directly enough that it’s very very clear exactly what to download/look at. For YoYo Games, including both a link to the overall page, and then a direct link to the download, is a good idea CSS 290 11

  12. A4: due Thursday Posted since last week Will be done IN PAIRS (required) 1 person should hand in the homework for both people Make sure to put both names, in comments, at the top of the C# source code file. CSS 290 12

  13. And now… the quiz! CSS 290 13

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