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UIC Usage, Interaction & Cooperation Research Unit

UIC Usage, Interaction & Cooperation Research Unit. UIC. Research domain : interactions and cooperative activities mediated by Technologies of Information and Communication. New interactions paradigms : invisible technologies, ubiquitous computing, mixed realities. PROJECTS.

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UIC Usage, Interaction & Cooperation Research Unit

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  1. UIC Usage, Interaction & Cooperation Research Unit

  2. UIC Research domain : interactions and cooperative activities mediated by Technologies of Information and Communication. New interactions paradigms : invisible technologies, ubiquitous computing, mixed realities

  3. PROJECTS • WIST IC&CInterface créative et conception, technologies de l’ordinateur à stylo et reconnaissance vocale • POGO • New interaction paradigms • to support narrative • KALEIDOSCOPE •  Concepts and methods for exploring the future of • learning with digital technologies  • Learning and Technology at Work • Narrative and learning • Context and learning • ESQUISEet le bureau • virtuel technologie invisible et • transparente • COTCOS Training and Mobility of Researchers • Technologies coopératives pour des environnements de travail complexes. • COSI Training and Mobility of Researchers • Etude de la complexité : modélisation et conception de systèmes organisationnels. • COREM Telematics Application programmes • Activités coopératives dans le domaine du transport maritime et développement de collecticiels. • INCCAInterface de conception • coopérative augmentée

  4. UIC Pluridisciplinary Social & organisational psychology Work Psychology Ergonomics Psychology & Educational Sciences LEARNING & TECHNOLOGY LUCID Lab for User Cognition and Intelligence Design CIFRA Centre de recherche sur l’instrumentation, la formation l’apprentissage Applied Sciences

  5. UIC Françoise Decortis: Head Research Unit Faculty of Psychology and Educational Sciences Adélaïde Blavier, Researcher Christelle Boulanger Laurence Daele, Researcher Jean-François Leroy, Professor Pasquale Nardone, Professor ULB Anne-Sophie Nyssen, Professor Stéphanie Peters, Researcher Stéphane Safin, Jacques Sougné, Researcher Faculty of Applied Sciences, LUCID, Dept. of Architecture Pierre Leclercq Professor LUCID, Geneviève Martin, Researcher, Roland Juchmes, Researcher, Sleiman Azar, Researcher

  6. EsQUIse and Virtual desk How to support designers in the early phase of the design stage and how does this transform designers activities ? Impact of 3D representations on creative activities Early visualisation tranformation on numbers and qualities of transformation

  7. NARRATIVE AND LEARNING • Children talk and tell stories to communicate, to express themselves and to construct models of the world they are experiencing. • They project their fantasy world on to inanimate objects to act out and engage in relationships. • Early learning is driven by the child’s need to explore his world by engagement with artefacts and people. These experiences are pro-actively contextualised by the child in the form of story-telling with imaginary others, often facilitated by the use of inanimate objects as surrogate people within an environment. • Children’s interaction with stories takes the form of an interactive experience, the story-line being embellished and changed in and through use

  8. NARRATIVE AND LEARNING Narrative competence embraces : Social aspects - how to build and interpret stories with others Cultural aspects - how to learn to understand one’s own cultural heritage and share it with others Individualaspects - to learn how to express own imagination, feelings and experiences

  9. POGO • To understand active learning, story telling & building and to create a living, learning world in which children can build their own stories. • To embody new interaction paradigms in new tools. We developed interaction paradigms in which multi-sensorial interactive devices provide children with a new means of engaging in the virtual story world of POGO. We created new tools to enhance learning through story telling, support story creation and allow highly sensorial interaction. • To develop enabling technologies. We develop a network communication infrastructure and mechanisms to mix and synchronise 3D graphical objects with audio and video streams and build a prototype system through which the virtual pogo environment and its new tools can be validated

  10. POGO When producing a story, the use of multiple medias and expression modes may intervene : action, oral, text, drawing, props and artefacts To support the development of narration we explore new interactions paradigms based on interactions between physical and virtual worlds Spaces Physical Virtual Active tools

  11. New modalities of interaction POGO Mumbos Beamer Cards

  12. POGO

  13. POGO • Narrative activity model comprising four phases, based on : • Vygotsky law of imagination and creativity • Observations in classroom • Contributes to define the POGO environment pedagogical foundations • Used as a mediating tool between psychologists and designers

  14. SOME PUBLICATIONS • Rizzo, A., Marti, P., Decortis, F., Rutgers, J., Thursfield, P. (2003). Building narratives experiences for children through real time media manipulation : POGOworld. In M.A. Blythe, A.F. Monk, K. Overbeeke & P.C. Wright (eds). Funology : from usability to enjoyment, chapter 15, 1-12, Kluwer Academic Publishers, Amsterdam. • Decortis, F., Rizzo, A., Daele, L., Polazzi, L., Saudelli, B. (2003). Mediating effects of active and distributed instruments on narrative activities. Interacting with Computers. 15, 6. • Fusai, C. , Saudelli, B., Marti, P., Decortis, F., Rizzo, A. (2003), Media composition and narrative performance at school. Journal of Computer Assisted Learning. 19, 2, 177-185. • Decortis, F. & Rizzo, A. (2002). New active tools for supporting narrative structures. Personal & Ubiquitous Computing, 6, 416-429. • Decortis, F., Marti, P., Moderini, C., Rizzo, A., Rutgers,J., Thursfield, P. (2002). Usages et conception d’instruments actifs pour la créativité narrative. Les Cahiers du Numérique, 3, n°4, 127-148. • Decortis, F., Rizzo, A., Daele, L., Polazzi, L., Saudelli, B. (2001). Nouveaux instruments actifs et activités narratives. Pogo : vers un espace de création située. Revue d’Interactions Hommes-Machines. Vol 2 N°2/2001, PP 1-30. • Decortis, F. Noirfalise, S. & Saudelli, B. (2000). Activity theory, cognitive ergonomics and distributed cognition : three views of a transport company. International Journal of Human Computer Studies, 53, , 5-33.

  15. Contact Françoise Decortis, Responsable scientifique de l’unité de recherche UIC, Chercheur Qualifié au FNRS, Université de Liège, FAPSE B32, 5, Bd du Rectorat, 4000 Liège, Belgique, Téléphone : +32 4 3662014 +32 473542715 +33 608023594 Fax : +32 4 3662944 francoise.decortis@ulg.ac.be

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