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Exploring large data spaces in Virtual Reality

Exploring large data spaces in Virtual Reality. Robert G. Belleman Section Computational Science University of Amsterdam robbel@science.uva.nl. Overview. Large data spaces Interactive exploration environments Interaction techniques in Virtual Reality A test case

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Exploring large data spaces in Virtual Reality

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  1. Exploring large data spaces in Virtual Reality Robert G. Belleman Section Computational Science University of Amsterdam robbel@science.uva.nl

  2. Overview • Large data spaces • Interactive exploration environments • Interaction techniques in Virtual Reality • A test case • vascular reconstruction in a virtual environment R.G. Belleman

  3. High Performance Computing • High Performance Computing: • computing power increases (Moore’s “Law”) • storage capacity increases Result: “data spaces” get increasingly large and complex, multi-dimensional, time dependent. R.G. Belleman

  4. What are “data spaces”? Roughly speaking: • Data sets • the “files” or “states” that are generated • Parameter spaces • the number of “variables” and their allowed “freedom” (range, resolution) in a program R.G. Belleman

  5. Examples of large data sets • Medical images (i.e. CT, (f)MRI, PET) • 512 x 512 at 16 bits slices in common use • tens to hundreds slices: 5Mb to5Gb per scan • 1024 x 1024 at 16 bit in very nearfuture: 20Mb to 20Gb per scan • time variant scans R.G. Belleman

  6. … more examples ... • Simulation experiment results • FEM, MD, lattice Boltzmann • often dimensionality > 3(e.g. time variant) • multiparameter data fields • gigabytes of data per “run” R.G. Belleman

  7. … more examples ... • Measurements • high-speed data acquisition devices: particle accelerators, microbeam scanners, DNA scanners, CLSM • Financial data, etc. Terabytes of data per experiment is no longer an exception! R.G. Belleman

  8. Parameter spaces • Simulation of complex systems • intractable: a certain timestep in a simulation can only be reached by starting at t=0 • NP complete: time and space requirements grow exponentially with problem size • Explicit simulation by a guided search through parameter space required (non-deterministic algorithms: SA, CA, NN, LBM, etc.) R.G. Belleman

  9. Examples of parameter spaces • Molecular dynamics • picosecond timeresolution • docking involves searchthrough large problemspaces R.G. Belleman

  10. … more examples … • Finite Element Methods (FEM) • large (hierarchically) structured meshes • Lattice Boltzmann methods (LBM) • large 3D (hierarchically) structured grids • large parameter spaces • “Optimization” problems in general R.G. Belleman

  11. From data to knowledge • Analysis of data spaces is often difficult • no analysis methods known, or ill-posed • size of data sets too large or too complex Often data analysis or simulation runs can take days, sometimes weeks! R.G. Belleman

  12. Bring in the expert • Presentation is often the only way to obtain insight (note: not limited to visualization) Is it possible to make short cuts? E.g. by putting “an expert” in the loop? R.G. Belleman

  13. HITL • Human In The Loop • a.k.a. “interactive exploration” • a.k.a. “exploratory analysis” • a.k.a. “computational steering” • a.k.a. “problem solving environments” • a.k.a. “virtual laboratory” R.G. Belleman

  14. Interactive Exploration Environments Goal: providing an interactive environment that allows for the exploration of large data spaces. Distinction between static and dynamic environments. R.G. Belleman

  15. Interactive Static Exploration Environments (ISEE) • Exploring large time-invariant datasets • Multi-modal data representation • visualization • sonification • haptification? R.G. Belleman

  16. Interactive Dynamic Exploration Environments (IDEE) • Exploring dynamically changing data from “living” simulations • Changing parameters: What if...? • Requires time management: R.G. Belleman

  17. Time management Synchronous (lockstep) Asynchronous R.G. Belleman

  18. Prerequisites for an IEE • Why Virtual Reality? • Quality presentation • Informative, avoid clutter • Rapid update rate: for continuous perception: • > 10 fps for vision • > 20 cps for sound • > 1000 cps for haptics R.G. Belleman

  19. Prerequisites for an IEE • Intuitive interaction • increased functionality requires a well considered user interface • Real-time feedback: < 0.1 sec delay These often conflict one another. R.G. Belleman

  20. VR interaction techniques XiVE: X in Virtual Environments There is no “WIMP” for VEs. • XiVE swallows GUIs into a VE • allows existing applicationsto be used in VEs with nochanges R.G. Belleman

  21. VR interaction techniques Context Sensitive Speech Recognition Interaction with visual constructs can be hard in a VE. • Speech is a different modality • Adding context decreases WER (?) • Fast, intuitive interaction • “come here”, “make blue”, “increase size by 200%” R.G. Belleman

  22. VR interaction techniques SCAVI: Speech, CAVE and Vtk Interaction • Direct interaction with Vtk “actors” using pointer or voice • select, drag, scale, rotate, copy, paste, etc. • event handlers; when in focus, when dragged, when selected, when spoken to, etc. R.G. Belleman

  23. VR interaction techniques GEOPROVE: Geometric Probes for VEs • Measurements in VR • Uses probes consisting of markers: R.G. Belleman

  24. So how does all this work?Let’s look at a test case...

  25. Simulated vascular reconstructionin a virtual operating theatre

  26. Overview • Interactive virtual environments for the exploration of • Multi-dimensional datasets • Multi-parameter spaces (computational steering) • Visualization and interaction in Virtual Reality (VR) • Applied to a test case:simulated vascular reconstruction in VR R.G. Belleman

  27. VRE • The Virtual Radiology Explorer(VRE): • Static exploration of 3D medical datasets • Virtual Reality (VR) interface • CAVE at SARA, Amsterdam • Portable ImmersaDesk • Surface/volume rendering • Virtual endoscopy • PACS data and computinginterface • Data storage and processingon parallel system (IBM SP2) R.G. Belleman

  28. Vascular disease • Stenosis:Treatment: thrombolysis, balloon angioplasty, stent placement, endarterectomy, bypass • Aneurysm:Treatment: shunt, bypass R.G. Belleman

  29. The problem • Best treatment often not obvious • read: the parameter space • Human body is a complex structure • read: the data space • A treatment is not always best under all situations • read: combination of both R.G. Belleman

  30. Pre-operative planning R.G. Belleman

  31. Traditional treatment ofvascular disease R.G. Belleman

  32. Interactive simulated vascular surgery R.G. Belleman

  33. The Virtual Laboratory • Shared use of distributed computing resources:high performance computers, scanners, algorithms, etc. • Connected via high performance networks • Common infrastructure: the Virtual Laboratory • Multi-disciplinary scientific experimentation • Problem solving environments (PSE) • Time/location independent scientific experimentation • Collaborative scientific research For additional information... DutchGrid initiative: http://vlabwww.nikhef.nl/ R.G. Belleman

  34. Simulated Vascular Reconstruction • Simulated vascular reconstruction • Patient specific angiographydata • Fluid flow simulationsoftware • Simulation of reconstructivesurgical procedure in VR • Interactive visualization ofsimulation results in VR • Pre-operative planning • Explore multiple reconstructionprocedures R.G. Belleman

  35. Preprocessing • Segmentation of patient specific MRA/CTA scan • Isolates region of interest • Lattice Boltzmann grid generation • Defines solid and fluid nodes, inlet and outlet conditions R.G. Belleman

  36. Fluid flow simulation • Lattice Boltzmann Method (LBM) • Lattice based particle method • Regular lattice, similar to CT or MRI datasets • Spatial and temporal locality • Ideal for parallel computing • Allows irregular 3D geometry • Validated with experimentsand FE simulations • Non-compressiblehomogeneous fluid,laminar flow • Velocity, pressure and shearstress calculated fromparticle densities R.G. Belleman

  37. Interactive exploration in VR • Visualize simulation results • Flow field, pressure, shear stress • Real time • Interactive exploration • VR interaction to locateregions of interest • Interactive grid editing • Simulate vascularreconstruction procedure R.G. Belleman

  38. Interactive exploration in VR • Quantification in VR: GEOPROVEGeometric Probes for Virtual Environments R.G. Belleman

  39. Interactive vascular surgery R.G. Belleman

  40. Summary • Test case shows example of a Problem Solving Environment (PSE) • Shared use of distributed resources • Time/location independent collaborative experimentation • PSEs open new possibilities for collaborative scientific research • Grid initiatives (Globus) • Virtual Environments provide intuitive interface for the exploration of multi-dimensional datasets and parameter spaces R.G. Belleman

  41. Questions? For more info: http://www.science.uva.nl/~robbel/ or email robbel@science.uva.nl

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