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Virtual Worlds In Higher Education

Virtual Worlds In Higher Education. The reputation of Second Life Examples of its use The learning affordances of Second Life The value of SL How to represent the value of SL Our Experience of VR and Second Life at the University of Hertfordshire. Talk. Conferencing Visualisation

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Virtual Worlds In Higher Education

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  1. Virtual Worlds In Higher Education

  2. The reputation of Second Life Examples of its use The learning affordances of Second Life The value of SL How to represent the value of SL Our Experience of VR and Second Life at the University of Hertfordshire Talk

  3. Conferencing Visualisation Simulation Infotainment What is The Value of It

  4. Second Life enables synchronous voice chat between participants in the world Compared to Skype/Elluminate A greater sense of belonging to a collective A more direct analogue of various real world meeting scenarios (break out groups etc) A less direct way of expressing emotion or instinctive reaction A less capable and less foregrounded availability of tools such as whiteboards A way to run what feels like a class over extreme distance Conferencing

  5. http://www.youtube.com/watch?v=is8YX32GAyQ (National Oceanic & Atmospheric Administration – start video from 1 minute in) http://youtube.com/watch?v=O2jY4UkPbAc (Tony O’Driscoll talk – look from 4m 10 seconds in) http://youtube.com/watch?v=EfsSGBraUhc (Educational Uses of Second Life) Visualisation

  6. “Linguistically it is enough to say ‘the cell has a cell membrane’. To draw a cell membrane involves considerations of thickness of line, depth and medium. To construct a three-dimensional model of a cell membrane involves deciding what it looks like, what material can best represent it, where it is placed in relation to the cell wall and so on. Our analysis suggests that the decisions required to represent a cell as a visual, three-dimensional entity extended the students’ learning well beyond that required by a purely writing-based approach in three key ways…” Gunther Kress et all “Multimodal Rhetorics in the Science Classroom”

  7. Spatial relationships (the 3d mode required a denser understanding of the relationships between elements). Specifically they write “the visual demands a commitment that the verbal does not”. Having choices to make about things like color and texture in the 3d artefact required the students to engage with the functionality of cells in order to evaluate the appropriateness of visual techniques that would represent those functionalities It made the students engage with the notion of “scientificness” – e.g verisimilitude in the visual representation Data Visualisation…

  8. http://www.intellicast.com/National/Radar/Current.aspx http://www.weather.com/maps/maptype/currentweatherusnational/index_large.html http://slurl.com/secondlife/Meteora/225/163/28 Visualisation Questions

  9. All teaching accomodation (seating arrangements, equipment) structure the kinds and moods of interactions that take place Second Life offers us the ability to create very novel and unthought-of-before teaching accomodations. Second Life is Teaching Accomodation!

  10. http://slurl.com/secondlife/waterhead/130/37 (Simulation of checking heart pulses of patients) Simulation

  11. Virtual HallucinationsJames Cook, MD MS: UC Davis • http://slurl.com/secondlife/Sedig/27/44/22/?img=http%3A//nwn.blogs.com/nwn/images/vr_hallucinations.jpg

  12. Schizophrenia (video) http://onemansblog.com/2007/06/13/what-its-really-like-to-be-schizophrenic/ Schizophrenia (text) http://www.healthyplace.com/communities/Thought_Disorders/schizoaffective/symptoms_3.asp#Positive_ Schizophrenia (SL) http://slurl.com/secondlife/Sedig/27/44/22/?img=http%3A//nwn.blogs.com/nwn/images/vr_hallucinations.jpg Different Modes

  13. Planetaria/Various “Museums” and installations/Events International Space Flight Museum Spaceport Alpha (SLurl) and Spaceport Bravo (SLurl). Infotainment

  14. SmirkVR Virtual Newsroom UH VR Prehistory

  15. Official UH SL Project 2 year project to establish a UH SL presence UH in Second Life

  16. Orb – Virtual Reality Creative Writing Magazine (English Subject Centre + Internal UH Project) Promo Video Video of launch Explorations

  17. Orb: Virtual Literary Festival

  18. Viewing Stages

  19. Rob Wright A set of extraordinary personal compositions and tools in SL see Starry Starry Night Robbie Dingo

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