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Virtual Worlds. Definition: A genre of online community that often takes the form of a computer-based simulated environment, through which users can interact with one another and use and create objects. Common Characteristics.

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Definition: A genre of online community that often takes the form of a computer-based simulated environment, through which users can interact with one another and use and create objects.

common characteristics
Common Characteristics
  • 1. Shared Space: the world allows many users to participate at once.
  • 2. Graphical User Interface: the world depicts space visually, ranging in style from 2D "cartoon" imagery to more immersive 3D environments.
  • 3. Immediacy: interaction takes place in real time.
  • 4. Interactivity: the world allows users to alter, develop, build, or submit customized content.
  • 5. Persistence: the world's existence continues regardless of whether individual users are logged in.
  • 6. Socialization/Community: the world allows and encourages the formation of in-world social groups like teams, guilds, clubs, cliques, housemates, neighborhoods, etc.
an explanation
An explanation

http://www.youtube.com/watch?v=O62GHcIVKS4

philip rosedale founder of second life
Philip Rosedale - Founder of Second Life

$100,000,000 profit annually

“ . . . as we take control of the atoms”

“. . .increasingly make the real world virtual”

“bring people together again”

http://www.youtube.com/watch?v=J3LFqX6YNY0

- Philip Rosedale discusses future of virtual worlds

role in education
Virtual field trips

Effectiveness?

Knowledge v. experience?

Role in Education