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Echoes of Destiny: A Quest for Answers

In the game "Echoes of Destiny: A Quest for Answers," players will embody Bane, a disgraced warrior on a journey through unknown lands to uncover his past. The adventure starts in the deserted town of Mustafar, where Bane delves into a nearby cave for treasures and unraveling the mysteries of the forsaken settlement. Drawing inspiration from Final Fantasy, the game features character sprites animating playable characters, foes, and NPCs essential for game and story progression. As Bane, players engage in battles against multiple enemies, interact with NPCs for clues, and advance magic skills to tailor the character's abilities. Strategies revolve around earning experience and item rewards by winning battles, completing quests, solving puzzles, and exploring new areas. Levels encompass diverse dungeons and caves inhabited by foes with unique strategies to overcome. Hardware requirements include a PC, monitor, keyboard, mouse, and speakers, with development tools like Direct SDK and Visual Studio 2008. The game's software demands Windows OS and the latest DirectX version for optimal gameplay, utilizing 2-dimensional arrays for maps and 1-dimensional arrays for character sprites.

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Echoes of Destiny: A Quest for Answers

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  1. Cis487 Game Project: Working title Destin Centala, Vamsi Kancharla

  2. Game Story • Player will take role of Bane, a disgraced warrior who travels unknown lands to find answers from his past. The game begins as Bane comes to an abandoned town, Mustafar. He enters a nearby cave to search for treasure and answers to the mysteries of the abandoned town… Executive Summary

  3. Appearance • Appearance will be similar to that of Final Fantasy Games. • The game will use Character Sprites to animate: • The playable characters • Enemies • NPC's used to progress game and story progress Game Play Look and Feel

  4. Example Sprites Example Sprites Game Play Look and Feel

  5. Example Sprites Example Sprites (2) Game Play Look and Feel

  6. Example Sprites (2) Player roles and actions • The players role will be the adventuring character, Bane. • The player will involve in fighting random battles with multiple enemies. • The player can interact with the NPC's to gain knowledge and clues toward solving presented quests and problems that come across the hero. • The player will also be able to level his "magic" skills in a sensible manner to customize his character's build. Game Play Look and Feel

  7.    Strategies and motivations • Strategies and motivations include experience and item rewards received after: • winning random battles • completing quests • solving small puzzles • exploring new areas • Strategies will be formed due to skill selection and upgrading on how to overcome all these obstacles. Game Play Look and Feel

  8. Level summary/story progression • Levels will consist of: • Diverse dungeons • Caves • Enemies that will fight and use different strategies • The hero will have to fully explore and conquer in order to progress to the next chapter of the story. Game Play Look and Feel

  9. Hardware • Hardware includes: • PC • Monitor • Keyboard • Mouse • Speakers Development Specification

  10. Software • Game Development: • Direct SDK. • Visual Studio 2008. • Software Requirements for game play: • Windows OS(Windows Millennium, XP, Vista). • Latest version of DirectX(Feb 08). Development Specification

  11. Programming Style • 2 Dimensional Arrays for Maps. • 1 Dimensional Arrays for Character Sprites. Development Specification

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