Cis487 game project working title
Download
1 / 11

Cis487 Game Project: Working title - PowerPoint PPT Presentation


  • 57 Views
  • Uploaded on

Cis487 Game Project: Working title. Destin Centala, Vamsi Kancharla. Game Story.

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about 'Cis487 Game Project: Working title' - faunus


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
Cis487 game project working title

Cis487 Game Project: Working title

Destin Centala, Vamsi Kancharla


Executive summary

  • Player will take role of Bane, a disgraced warrior who travels unknown lands to find answers from his past. The game begins as Bane comes to an abandoned town, Mustafar. He enters a nearby cave to search for treasure and answers to the mysteries of the abandoned town…

Executive Summary


Game play look and feel

  • Appearance will be similar to that of Final Fantasy Games.

  • The game will use Character Sprites to animate:

    • The playable characters

    • Enemies

    • NPC's used to progress game and story progress

Game Play Look and Feel


Game play look and feel1

Example Sprites

Game Play Look and Feel


Game play look and feel2

Example Sprites

Example Sprites (2)

Game Play Look and Feel


Game play look and feel3

Example Sprites (2)

Player roles and actions

  • The players role will be the adventuring character, Bane.

  • The player will involve in fighting random battles with multiple enemies.

  • The player can interact with the NPC's to gain knowledge and clues toward solving presented quests and problems that come across the hero.

  • The player will also be able to level his "magic" skills in a sensible manner to customize his character's build.

Game Play Look and Feel


Game play look and feel4

  • Strategies and motivations include experience and item rewards received after:

  • winning random battles

  • completing quests

  • solving small puzzles

  • exploring new areas

  • Strategies will be formed due to skill selection and upgrading on how to overcome all these obstacles.

Game Play Look and Feel


Game play look and feel5

  • Levels will consist of:

    • Diverse dungeons

    • Caves

    • Enemies that will fight and use different strategies

  • The hero will have to fully explore and conquer in order to progress to the next chapter of the story.

Game Play Look and Feel


Development specification

  • Hardware includes:

  • PC

  • Monitor

  • Keyboard

  • Mouse

  • Speakers

Development Specification


Development specification1

  • Game Development:

  • Direct SDK.

  • Visual Studio 2008.

  • Software Requirements for game play:

  • Windows OS(Windows Millennium, XP, Vista).

  • Latest version of DirectX(Feb 08).

Development Specification


Development specification2

  • 2 Dimensional Arrays for Maps.

  • 1 Dimensional Arrays for Character Sprites.

Development Specification