Download
participation in gambling and rates of problem n.
Skip this Video
Loading SlideShow in 5 Seconds..
Participation in gambling and rates of problem gambling - 2015 PowerPoint Presentation
Download Presentation
Participation in gambling and rates of problem gambling - 2015

Participation in gambling and rates of problem gambling - 2015

2 Views Download Presentation
Download Presentation

Participation in gambling and rates of problem gambling - 2015

- - - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript

  1. Participation in gambling and rates of problem gambling - 2015 February 2016

  2. Contents • Participation in gambling • Perceptions of gambling • Problem gambling • Online gambling behaviour • Advertising, social media and social gaming

  3. Introduction • This report summarises information gathered through Gambling Commission survey in the calendar year 2015 • Data has been gathered through telephone and online surveys as shown in the table below:

  4. Key findings - participation

  5. Key findings – online play

  6. Key findings – problem gambling

  7. Overall gambling participation

  8. Methodology – telephone survey

  9. Overall Participation by gender Decline in participation driven by decline in National Lottery and other lottery play

  10. Overall Participation by age

  11. Online participation by gender

  12. Online participation by age Those aged 35-54 are more likely to gamble online than those aged 18-34

  13. Participation excluding National Lottery

  14. Participation excluding National Lottery

  15. Online participation excluding National Lottery

  16. Online participation excluding National Lottery

  17. Activity participation – gambling 1 Steady decline in participation in National Lottery since the price increase to £2

  18. Activity participation – gambling 2

  19. Activity participation – betting 1

  20. Activity participation – betting 2

  21. In-person participation – gambling

  22. In-person participation - betting

  23. Online play - gambling

  24. Online play - betting

  25. Highest frequency of play across all activities

  26. Highest frequency of play - betting

  27. Perceptions of gambling

  28. Gambling is fair / can be trusted

  29. Gambling linked to crime

  30. Problem gambling

  31. Methodology • Problem gambling status was defined using the short-form Problem Gambling Severity Index (PGSI) • The screen was developed from the full 9-item PGSI • The screen is formed of three questions: • Have you bet more than you could really afford to lose? • Have people criticised your betting or told you that you have a gambling problem? • Have you felt guilty about the way you gamble or what happens when you gamble?

  32. Methodology – screen scoring • For each question respondents select on a range from never – sometimes – most of the time – almost always • Responses are scored from 0 – 3 meaning the total possible score is 9 • The table below shows how respondents are categorised based on their score:

  33. Low-risk gamblers by gender

  34. Low-risk gamblers by age

  35. Moderate-risk gamblers by gender

  36. Moderate-risk gamblers by age

  37. Problem gamblers by gender

  38. Problem gamblers by age

  39. Online gambling behaviour

  40. Methodology – online survey

  41. Devices used - overall

  42. Devices used by age

  43. Devices used by gender

  44. Devices used – gambling 1

  45. Devices used – gambling 2

  46. Devices used – betting 1

  47. Devices used – betting 2

  48. Reasons for device selection - PC

  49. Reasons for device selection - Mobile

  50. Reasons for device selection - Tablet