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RUFF NECK OFFENSE

RUFF NECK OFFENSE. 2006. OFFENSIVE PHILOSOPHY 1. RUN TO WIN (Out rush opponent in 4 th quarter) 2. DEFEAT THE BLITZ 3. PLAY ACTION PASS 4. SHORT PASS, LONG RUN (Ball out quick) 5. UTILIZE DIFFERENT PERSONNEL GROUPS/FORMATIONS 6. EXECUTION. TEAM OFFENSE RECORDS POINTS PER GAME -

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RUFF NECK OFFENSE

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  1. RUFF NECK OFFENSE 2006

  2. OFFENSIVE PHILOSOPHY 1. RUN TO WIN (Out rush opponent in 4th quarter) 2. DEFEAT THE BLITZ 3. PLAY ACTION PASS 4. SHORT PASS, LONG RUN (Ball out quick) 5. UTILIZE DIFFERENT PERSONNEL GROUPS/FORMATIONS 6. EXECUTION TEAM OFFENSE RECORDS POINTS PER GAME - TOTAL POINTS - YARDS PER GAME - TOTAL YARDS - RUSHING YARDS - PASSING YARDS - PLAYS -

  3. POSITION IDENTIFICATION X LT LG C RG RT Y F Z Q H Z • Position Identification • Our lineman are referred to as right guard and tackle, left guard and tackle, and center, all lineman have a 2 foot split • Our tailback is letter A in a two point stance 7 yards from the ball, 5 yards from the ball if off-set to one side or the other in one back alignment • Our Quarterback is lettered Q • Split End is letter X and is on the ball • Tight End is letter Y and is always on the ball and to the strength call • Flanker is letter Z and always off the ball • 2nd Tight End is the letter H. • 3rd receiver is F • 3rd Tight End replaces the flanker so he is letter Z 3rd WR 3rd TE 2nd TE A

  4. HUDDLE FORMATION 7 YARDS LT LG C RG RT • HUDDLE PROCEDURE • The center sets the huddle with “Huddle” call 7 yards from the line of scrimmage. Everyone must get back to the huddle as soon as possible. Stay in the huddle until someone replaces you. If you are replacing someone make sure you are calling out the personnel number so everyone can hear it. • Silence in the huddle. • The QB will call the formation, strength, play and snap count if any. If no snap count is given the play is on 1. EXAMPLE PLAYS – Plays always follow the format below=Form., Str, Play, any Tag Formation/Strength Motion/Shift PlayTagged assignment Strong Rt. Yaz 4 Swipe Spread Lt. Zorro 60 Option Bunch Lt. HoHo 67 Z Snag Weak Lt. Hum Strong 9 QB in Huddle “Strong Right 4 Swipe…Ready” (clap hands on break) • CADENCE – The cadence at the line of scrimmage is as follows; • “Set Hut” given when everyone is in proper formation and ready to motion or trade. Used also when on first sound or in two minute game. • 3 numbers are said twice, example “295, 295” • “Set-Hut” tells center to snap ball and play is started, Set-Hut is one word • “Easy” call by QB tells everyone to relax as we have motion or a change in play • “Check” follows easy alerting everyone to a play change Audible Example- “Easy, Easy…350, 350…Set-Hut” New play is now “50” on 1 X Z H A Q Y *=H or F

  5. FORMATIONS

  6. 12 PERSONNEL FORMATIONS (1 RB, 2 TE, 2 WR) STRONG RIGHT X Y Z Q H A STRONG LEFT Y X Z H Q A WEAK RIGHT X Y H Q Z A WEAK LEFT Y X Z Q H A

  7. 12 PERSONNEL FORMATIONS (1 RB, 2 TE, 2 WR) WEAK RIGHT SLOT X Y Z H Q A STRONG RIGHT SLOT X Y Z Q H A STRONG RIGHT OPEN X Y Q H Z A WEAK RIGHT OPEN X Y Z H Q A

  8. 12 PERSONNEL FORMATIONS (1 RB, 2 TE, 2 WR) BUNCH RIGHT X Y Q H Z A BUNCH RIGHT TITE (TITE=X 3 YARD SPLIT) X Y Q H Z A BUNCH RIGHT FAR X Y Q H Z A SPREAD RIGHT X Y Q Z H A

  9. 13 PERSONNEL FORMATIONS (1 RB, 3 TE, 1 WR) STRONG RIGHT X Y Q H Z A WEAK RIGHT X Y H Q Z A WEAK RIGHT SLOT X Y Z H Q A WEAK RIGHT OVER Y X H Q Z A

  10. 11 PERSONNEL FORMATIONS (1 RB, 1 TE, 3 WR) FOR USE IN 2 MINUTE OFFENSE – ALWAYS RT. STRENGTH AIR FORCE X Y Z F Q A

  11. MOTION/SHIFTS • HUM STRONG – H MOTION TO STRONG POSITION • HUM WEAK – H MOTION TO WEAK POSITION • HUM WIDE – H MOTION TO RECEIVER POSITION ON SAME SIDE OF BALL • H RETURN – H MOTION STARTING TO OPPOSITE SIDE AND RETURNING TO ORIGINAL POSITION • YAZ – Y TRADE=START OPPOSITE OF STRENGTH CALL AND SHIFT ON 1ST SOUND • JUMP – Y & H TRADE=START OPPOSITE OF STRENGTH CALL AND SHIFT ON 1ST SOUND • EXPLODE – Y & H TRADE, THEN Z MOTIONS ACROSS BALL. ALL START OPPOSITE STRENGTH CALL. • Z DOG – Z SHORT MOTION AND FAKE Z REVERSE TO HOLD DE • Z WIDE – Z SHORT MOTION TOWARDS SIDELINE • ZING – Z SHORT MOTION IN BUT NOT ACROSS BALL, TO 2 YARDS OUTSIDE OF Y OR TACKLE • ZOOM – Z MOTION ALL THE WAY ACROSS BALL • ZORRO – Z RETURN MOTION STARTING TO OPPOSITE SIDE AND RETURNING TO STARTING POSITION • A LEFT OR A RIGHT – TAILBACK MOTION TO DIRECTION CALLED PAST ALL RECEIVERS

  12. RUN

  13. 4 / 5 – INSIDE ZONE FS C C 0 2 4 B B B SS 1 3 E T T E X Y H Z Example shown; 12 Strong Rt. 4 A

  14. 8/9 – OUTSIDE ZONE FS C SS C B B E T N T E X Y Z H A Example shown; 13 Snug Rt. 8

  15. 26 / 27 POWER – Power G FS SS B B C C E T N T E X Y H Z A Example shown; 12 Weak Rt. Hum Strong 26 Power

  16. 8/9 TOSS – G Toss FS C C B B SS E T N T E X Y H Z A Example shown; 12 Strong Rt. 8 Toss

  17. 4 / 5 OPTION – Option with Zone blocking FS C C 0 2 4 B B B SS 1 3 E T T E X Y H Z Example shown; 12 Strong Rt. 4 Option A

  18. 4 / 5 WHAM – DT Trap by H FS C C B B B SS E T T E X Y Z H Example shown; 12 Weak Rt. 5 Wham A

  19. 6/7 COUNTER – Counter with Guard/H Pull FS C C B B B B E T T E X Y Z H A Example shown; 13 Weak Rt. Hum Strong 7 Counter

  20. 2 Draw – Single back draw FS S C C B B E T N T E X Y Z H Example shown;12 Weak Rt. H Return 2 Draw A

  21. 4 / 5 CUT – Predetermined Cutback FS C C 0 2 4 B B B SS 1 3 E T T E X Y Z H Example shown; 12 Weak Rt. 4 Cut A

  22. 4 / 5 SWIPE – Inside Zone with H on BS End FS SS C 0 2 C B B B 1 3 E T T E X Y Z H Example shown; 12 Strong Rt.Slot 4 Swipe A

  23. 8 PITCH – Fake 8 Quick Pitch to A FS C C B B B B E T T E X Y H Z A Example shown; 12 Weak Rt. Slot 6 Pitch

  24. BLOCK 4 / 5 Z REVERSE FS C C B B B B E T T E X Y Z H A Example shown; 21 Plus Rt. Block 4 Z Reverse Lt.

  25. PASS

  26. WIDE RECEIVER ROUTE TREE 2ND NUMBER DICTATES ROUTE BY X OR Z EX. – 64 OPTION = X & Z RUN 10 YARD OUT 9 9 8 8 7 7 6 6 5 5 4 4 3 3 1 1 2 2 0 0 X Z EVEN NUMBERS BREAK OUT ODD NUMBERS BREAK IN

  27. ROUTE TREE DESCRIPTIONS • 0 – COIL ROUTE STARTING IN ON A QUICK SLANT THEN PIVOTING AND RUNNING FLAT TOWARDS SIDELINE • 1 – THREE STEP QUICK SLANT WORKING FIRST THREE STEPS OUTSIDE LEVERAGE OF CORNER • 2 – FOUR STEP SPEED OUT • 3 – FIVE STEP HITCH TURNING INSIDE ON BREAK (50 SERIES) OR 9 STEP CURL TURNING INSIDE ON BREAK (60 SERIES) • 4 – EIGHT STEPS AND OUT TO SIDELINE • 5 – NINE STEPS AND IN TO MIDDLE OF FIELD (ALSO CALLED WHIP) • 6 – EIGHT STEPS THEN TO CORNER • 7 – NINE STEPS THEN TO POST • 8 – SEVEN STEPS TO POST, THEN THREE STEPS AND BREAK TO CORNER • **ALL RECEIVERS START WITH INSIDE FOOT UPFIELD

  28. PLAY/CONCEPT FS SS C B B B C E T T E X Y Z H A Example shown; QB ACTION- QB KEYS- NOTES-

  29. SNAG CONCEPT FS C C SS B B B E T T E X Y Z H A Example shown; 12- WEAK RIGHT SLOT ZING 66 Z SNAG QB ACTION- 5 Step Drop QB KEYS- Hard Corner=X, SS dog=H, LB blitz=Z (Z – H vs. 3) NOTES- Snag concept – Called runs Snag, Companion runs Flag, 3rd WR in runs Flat, opposite receiver runs numbered route.

  30. SNAG WHIP FS C C SS B B B E T T E X Y Z H A Example shown; 12- WEAK RIGHT SLOT ZING 65 Z SNAG WHIP QB ACTION- 5 Step Drop QB KEYS- SS dog=H, LB blitz=Z (Z – X - H) NOTES- Snag Whip concept – Called runs Snag, Companion runs Whip, 3rd WR in runs Flat, opposite receiver runs numbered route.

  31. READ - 4 VERTICLE CONCEPT FS SS C B B B C E T T E X Y F Z A Example shown; 11 – RIGHT 69 Y READ QB ACTION- 5 Step Drop. QB KEYS- MOFO=Seam to Over, MOFC=Field Seam to boundary seam. Notes – Read Concept – 4 Verticle receivers. Outside receivers bottom of #’s, Inside receivers 2 yards outside of hash. Important that inside receivers are outside of LB’s but inside of Safeties.

  32. OVER CONCEPT FS SS C B B B C E T T E X Y H Z A Example shown; 12- STRONG RIGHT 67 H OVER QB ACTION- 5 Step Drop QB KEYS- Peek at Post, Drag – Over - Dig NOTES- Over concept – Called runs Over, TE runs Drag, Z runs Dig, opposite runs Post

  33. DOUBLE POST (CORNER) CONCEPT FS C C SS B B B E T T E X Y Z H A Example shown; 12- WEAK RIGHT HUM TITE 69 DOUBLE POST QB ACTION- 5 Step, hitch QB KEYS- Outside Post to Flat, in Dbl Post Corner=best match up NOTES- Double Post Concept - #1 Runs Post, #2 runs Post at toes of FS, #3 runs Flat, opposite runs Go

  34. SMASH CONCEPT FS SS C C B B B E T T E X Y H Z A Example shown; 12- STRONG RIGHT ZOOM 66 SMASH QB ACTION- 5 Step (used in conjunction with sprint series often) QB KEYS- Corner read for throw, Safety read for Stretch route NOTES- Stretch Concept- Called runs Stretch, companion runs Hitch

  35. STICK CONCEPT FS C C SS B B B E T T E X Y Z H A Example shown; 12 – STRONG RIGHT H RETURN 69 Y STICK X GLANCE QB ACTION- 5 Step Drop, throw on 5 QB KEYS- Peek at Slant, H-Y. SS Dog=Arrow, LB Blitz=Stick NOTES- Stick Concept – #1 runs O/S Go, #2 runs Arrow, Called runs Stick, opposite runs Slant

  36. DRIVE CONCEPT FS SS C B B B C E T T E X Y H Z A Example shown; 12 – BUNCH RIGHT FAR ZING 69 Z DRIVE QB ACTION- 5 Step Drop QB KEYS- Peek at X, Drive, In, Wheel. Vs. man=Drive to Wheel. NOTES-Drive Concept – Called runs Drive, #2 runs In, #3 runs Wheel route, opposite runs Go.

  37. OPTION CONCEPT FS SS B B B C C E T T E X Y Z H A Example shown; SPREAD RIGHT 69 OPTION QB ACTION- 5 Step Drop QB KEYS- Best Option match-up. Throw on 5th step. NOTES- Option Concept – Outside receivers run Go, must outside release, Inside receivers run Option route (Out breaking route 90% of the time), if outside leverage by LB/SS=curl inside.

  38. CROSS CONCEPT FS C C SS B B B E T T E X Y Z H A Example shown; 12 – WEAK RIGHT SLOT ZING 66 X CROSS QB ACTION-5 Step Drop QB KEYS- Peek at Corner, vs. man read Cross mesh, Flat/X/Y NOTES- Cross Concept=Called runs Cross, Y Drags under Cross, H runs Flat route. Tight mesh with Cross/Drag important.

  39. 59 X SPEED OUT FS C SS C B B B E T T E X Y Z H A Example shown; 12 – Strong Rt. Slot 59 X Speed Out QB ACTION- 3 Step QB KEYS- Corner read. 90% of the time through Speed Out NOTES- 59 X SPEED OUT – Outside receiver runs called patter, inside receiver runs 4 step speed out.

  40. 51 FS SS B B B C C E T T E X Y Z H A Example shown; 12 – Strong Rt. Slot 51 QB ACTION- 3 Step QB KEYS- Read flat defender for inside/outside slant throw NOTES- 51 – Double slants, inside receiver must cross the face of the number 2 defender

  41. 52 FS C SS C B B E T N T E X Y Z H A Example shown; 12 – Weak Rt. Slot 52 QB ACTION- 3 Step QB KEYS- Read outside in. Change play if hard Corner or press. NOTES- 52 – Double Speed Out

  42. 51 Y/H ARROW FS C C SS E B B T N T E X Y H Z A Example shown; 12 – Weak Rt. 51 Y/H Arrow QB ACTION- 3 Step QB KEYS- Slant/Arrow read opposite of flat defender NOTES- 51 Y/H ARROW – Slants stay shallow off of hip of flat defender, Arrows look quick for ball

  43. FLAT CONCEPT FS SS C B B B C E T T E X Y Z H A Example shown; Strong Rt. 63 Flat QB ACTION- 5 Step drop QB KEYS- Hook to Curl/Flat read. Let Curl develop vs. soft cov. NOTES- Flat Concept – Curls by WR, Hook over middle by TE, H in the flat, back check Swing. Good vs. Cover 3.

  44. NAKED 4 / 5 – FAKE ZONE NAKED PASS FS SS B B B C C E T T E X Y H Z A Example shown; 12 Weak Rt. Naked 4

  45. FAKE 4 WHAM PASS – Crack and Go FS C C B B B B E T T E Y X Z H Example shown; 12 Strong Rt. Zing Fake 4 Wham Pass A

  46. FAKE 8 TOSS PASS – Fake Toss TE Drag FS C C B B B B E T T E X Y H Z A Example shown; 12 Strong Rt. Fake 8 Toss Pass

  47. FAKE 7 COUNTER PASS FS C C B B SS E T N T E Y X H Z A Example shown; 12 Weak Lt. Slot Fake 7 Counter Pass

  48. BOOT 4 / 5 WHEEL FS C C B B B B E T T E X Y Z H A Example shown; 12 Minus Rt. Boot 4 Wheel

  49. FAKE 4 / 5 PASS – INSIDE ZONE PAP, POST / DIG COMBO FS C C B B B B E T T E X Y Z H A Example shown; 12 Odd Rt Fake 4 Pass

  50. FAKE 26 / 27 POWER PASS – PAP OFF OF 26 OR 27 FS C C B B B B E T T E X Y Z H A Example shown; 21 Odd Rt. Fake 26 Power Pass

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