Finalizing Tower Offense Game: Polishing, Expansion, and Bug Fixes
In our Tower Offense game development, we have successfully met all immediate goals. Our current focus is on polishing features and fixing known bugs, enhancing game fluidity through player input and particle effects. The scope for expansion is promising: potential additions include new creeps, towers, or unique game facets. We stand ahead of our timeline, creating an important choice: dedicate a week to refine the game or consider expanding its content. As we navigate this decision, we remain committed to providing an engaging play experience.
Finalizing Tower Offense Game: Polishing, Expansion, and Bug Fixes
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Presentation Transcript
Tower Offense The creeps
Edit State • Player input, game continuity • Help screen • Particle effects • OMGui • This was a bugger • Meta-mechanics implementation • Score, Multiplier, Game-speed Since last time…
Justin • Finish drawing queued sprites • Everyone else • Implement final sprites • Playtest (a lot) • Find new bugs • Fix known bugs • Balance • Implement High Scores What we need to do
We’ve finished all immediate goals! • Faced with a choice • Take a week to polish • Or look to expand • More creeps? • More towers? • New facets to the game? • Forking paths? (probably not) We are ahead of schedule!
“Only a Sith deals in absolutes.” -Obi-Wan