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The Many Facets of Games: Types and Uses of Games in Online Learning Bonita Bray and Bob Boufford e-Learning Specialists, University of Alberta Edmonton, Canada Welcome Hello from Bonita and Bob Our Background Began using games almost 5 years ago

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the many facets of games types and uses of games in online learning

The Many Facets of Games: Types and Uses of Games in Online Learning

Bonita Bray and Bob Boufforde-Learning Specialists,

University of AlbertaEdmonton, Canada

welcome
Welcome

Hello from Bonita and Bob

our background
Our Background
  • Began using games almost 5 years ago
  • Started with communication tools but quickly moved to other components
  • Taught e-learning games courses and workshops
  • Amazed by student reaction - ongoing excellent feedback
  • Enhanced and increased learning
today s play time
Today’s “Play Time”
  • Explore why using games is a productive strategy now
  • Identify a number of game types
  • Show various ways to use games
  • Point you to course to see/play games
  • Wiki where you can discuss using games.
a new

Twist

A New
  • You can ask questions and make comments on presentation by using Wiki
  • Hyperlinks at bottom of some slides
  • Experimental
  • I’d appreciate reactions to both presentation and approach bonita.bray@ualberta.ca

http://elearninggames.dyndns.org/pmwiki/index.php?n=IOC.IOCGamesHome

why use games
Why Use Games?
  • Games engage people
  • Games encourage active learning
    • Tell me, I will forget;
    • Show me, I may remember;
    • Involve me, and I will understand.
more reasons to use games
More Reasons to Use Games
  • Games provide a more comfortable environment to
    • Tryout things
    • Fail if necessary
  • Games increase the fun quotient
literature supports playing
Literature Supports Playing
  • “A brain enjoying itself is functioning more efficiently". (Rose and Nicholl, 1998) .
  • Games increase motivation (Spectre and Prensky, 2003)
  • Games provide "active learning" and the "rich rapid feedback" (Chickering and Gamson 1987).
  • TopTen Reasons to Use Games in Learning (Prensky)
games useful because
Games Useful Because…..
  • Different Types of Learners
  • Variety of presentation/drill
  • Review and reinforce basic course information
  • Individualized pace – played repeatedly until students “win”
  • Milestones
  • Awards for completing games
now is the time
Now Is the Time
  • New generation of learners
  • Games Generation
    • Grown up playing games with visual elements, high stimulation and activity levels
    • Accustomed to learning through games
    • Traditional lectures/assessments may seem boring.
    • Games are one solution to this new reality
our main focus for games
Our Main Focus for Games
  • Low Tech
  • Low Cost
  • Easy to Implement
  • Delivered Online – through a CMS
    • WebCT Campus Edition/Vista
    • Blackboard
    • Moodle and other Community Driven CMSs
focused individual games
Focused individual games
  • Review and reinforce basic information
  • Lower levels of Bloom’s Taxonomy
    • Knowledge
    • Comprehension
  • Played repeatedly until “win”
  • Awards for completion and score
our goal make it easy
Our Goal - Make it Easy!
  • Developed criteria to make it easy for instructors:
  • Games use quiz questions/glossaries already in hand
  • Games generators must be free or very inexpensive
  • Generators easy to use
  • Games run within CMS
what is a game
What is a Game
  • A game is a recreational activity involving
    • a goal that the players try to reach,
    • some set of rules that determines what the players can do.
  • Games involve one or more players and are played primarily for enjoyment, but may also serve an educational or simulational role.
what makes a game
What Makes a Game
  • According to Mark Prensky, the essential elements of games are:
    • Goals and Objectives
    • Outcomes and Feedback
    • Competition/Challenge/Opposition
    • Interaction
    • Representation or Story
    • Rules
lets compare
GAMES

Goals and Objectives

Outcomes and Feedback

Competition/ Challenge/Opposition

Interaction

Representation or Story

Rules

Lets Compare…

LEARNING

  • Goals and Objectives
  • Outcomes and Feedback
  • Challenge
  • Interaction
  • Information
  • Policies
individual games
TV quiz games

Millionaire™

Jeopardy™

Concentration ™

Individual games
  • Email games
  • Card games
  • Tic-Tac-Toe
  • Hangman
  • Jigsaw puzzles
  • Crossword puzzles
  • Scavenger hunts (web quests)
games for review
Games For Review
  • “Millionaire”
  • Snakes ‘n’ Ladders
  • Challenge
  • Tic Tac Toe
  • Hangman
  • Crosswords
  • Let’s go and take a look

http://elearninggames.dyndns.org/moodle/course/view.php?id=9

(When prompted, click on “Log in as guest”)

games for student introductions
Games for Student Introductions
  • Building community online necessary but difficult
  • Concentration – matching images/names or names/interests.
  • Let’s go and take a look

http://elearninggames.dyndns.org/moodle/course/view.php?id=9

(When prompted, click on “Log in as guest”)

games to introduce content
Games to Introduce Content
  • Get students thinking about –
    • new material
    • what they already know?
  • Games include –
    • Jigsaw – games/animal puzzle
    • Crossword

http://elearninggames.dyndns.org/moodle/course/view.php?id=9

(When prompted, click on “Log in as guest”)

games to apply knowledge
Games to Apply Knowledge
  • Quandary
    • A Wiggley Story
      • Quandary Action Maze by Judy Gnarpe

http://elearninggames.dyndns.org/moodle/course/view.php?id=9

(When prompted, click on “Log in as guest”)

games can build online community
Games Can Build Online Community
  • Gold Coins
  • Team Games
  • Games built by teams
    • Played by individuals
    • Played by other teams
games for team projects
Games for Team Projects
  • Combinations of Games
    • To Teach and Test Technology Readiness
    • “Surviving” an English Literature course
    • Extinction
  • Deep Learning Game -> Collaboration, Competition, Team Standings
  • More information and examples in the course.

http://elearninggames.dyndns.org/moodle/course/view.php?id=9

(When prompted, click on “Log in as guest”)

results of the games
Results of the games
  • Lots of enthusiasm and excitement during sessions
  • Evaluation comments of “awesome” to “kick-ass fun”
  • Learning enhanced
  • Participants integrated benefits of using games into their own teaching
our experience
Our Experience
  • We’re convinced that using individual games and longer team-based scenarios in teaching will:
    • Engage students of all ages
    • Enhance learning
  • For training workshops:
    • Will turn potentially boring events into positive, engaging sessions.
conclusion
Conclusion
  • Games have potential to introduce active learning into almost all training and teaching environments.
  • We hope you’ll try it
questions and resources
Questions and Resources
  • Go to online course for examples
  • Remember to add comments or questions to the Wiki
  • Games Based Learning Resources at the University of Alberta: http://www.ualberta.ca/WEBCT/games/