Chapter 6 Adversarial Search – Game Playing Outline Games of perfect information - perfect play The minimax strategy Multiplayer games Alpha-Beta pruning Games of imperfect information Games Competitive environments
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= max(3, min(2,x,y), 2)
= max (3, z, 2) where z 2
e.g., try captures first, then threats, then forward moves, and then backward moves
effective branching factor becomes
e.g., pawn 1, knight/bishop 3, rook 5, queen 9