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Educational Game-Based Learning Brenda Kerr Why Use Games? How the Net-Generation interacts with media. Promote learning/interest in topic Reduce Instructional Time Change attitudes toward a topic Non-threatening May improve visual and cognitive skills Why Are Games Effective?

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why use games
Why Use Games?
  • How the Net-Generation interacts with media.
  • Promote learning/interest in topic
  • Reduce Instructional Time
  • Change attitudes toward a topic
  • Non-threatening
  • May improve visual and cognitive skills
why are games effective
Why Are Games Effective?
  • Learning takes place within a meaningful context. (Situated Cognition)
  • Play is a primary socialization mechanism in our culture.
  • Cognitive disequilibrium and resolution (Assimilation/Accommodation)
richard van eck

Richard Van Eck

Digital Game-Based Learning and the Future of Education

MTSU – IT Conference

www.mtsu.edu/~itconf/mtsufac/

types of learning determines game style
Facts

Skills

Judgment

Behaviors

Theories

Reasoning

Observation

Process

Procedures

Creativity

Language

Systems

Communication

Types of Learning Determines Game Style
card games
Card Games

Promote the ability to:

  • Match concepts
  • Manipulate Numbers
  • Recognize Patterns
jeopardy style games
Jeopardy Style Games

Promote learning of:

  • Verbal information
    • Facts, labels, and propositions
  • Concrete Concepts
site license and free software
Site License and Free Software
  • Respondus StudyMate(MTSU Site License)
  • Quandary - Web-based Action Mazes or Interactive Case Study(http://www.halfbakedsoftware.com/)
arcade style games
Arcade-Style Games
  • Promote
  • Speed of Response
  • Automaticity
  • Visual Processing
adventure games
Adventure Games

Narrative-driven open-ended learning environments promote:

  • Hypothesis testing
  • Problem solving
3 approaches for integrating games into the curriculum
3 Approaches for Integrating Games into the Curriculum
  • Students Build Games from Scratch
  • Educators and/or Developers from Scratch for Students to Use
  • Use Commercial Off-The-Shelf (COTS) Games
students create games from scratch
Students Create Games From Scratch
  • Flash
    • Adobe Flash
    • Mediator 8
instructors developers create games
Instructors / Developers Create Games
  • Environmental Detectives
  • Hazmat: Hotzone
  • River City
  • Virtual Uhttp://www.virtual-u.org/
commercial off the shelf games cots
Commercial Off-The- Shelf Games (COTS)
  • Most Cost Effective (Money & Time)
  • Game Examples
    • Civilization (history)
    • CSI (forensics & criminal justice)
    • SimCity (engineering)
    • RollerCoaster Tycoon (engineering)
    • RollerCoaster and CruiseShip Tycoon (business management)
cots websites
COTS Websites
  • www.Silversprite.blogspot.com
  • www.socialimpactgames.com
  • www.gamesparentsteachers.com
next step emersion
Next Step - Emersion
  • Second Lifewww.secondlife.com
  • Whyvillewww.whyville.net