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Presenter: Steve Isaacs, Teacher, Bernards Township Board of Education Games4Ed (G4E) is a newly formed initiative designed to take a critical look at furthering opportunities to use games as a vehicle to advance learning opportunities for our students. Our goal is to establish collaborations among educators, researchers, game developers, publishers and policy makers to further the use of games to help the education sector fulfill the mission of preparing children to become successful 21st century learners and citizens. In this session we will explore 5 critical issues that have the potential to blow open the doors for fun immersive learning through games.
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GAMES4E D INITIATIVE
STEVEN ISAACS
MATTHEW FARBER
MARIANNE MALMSTROM
MITCH WEISBURGH
EACH GROUP SHOULD HAVE AN: ● Educator ● Game developer ● Parent ● Researcher ● SUPERHERO STUDENT
how might WE design a fun, engaging learning experience based upon the constraints you have WITH THE GAME YOU CHOSE?
questions: ● Name of the game ● Pick any type of game to adapt ● Description of the game ● What will the students learn? ● What are the obstacles to using this game based on the constraints you have? ● What solutions did your group come up with? ● How did you keep the game fun? ● What did you learn by going through this process?
1. $6,000 funds a pilot of a game in three classrooms, including a writeup? 2. $20,000 funds a game-a-thon in a community 3. $7,500 funds an online searchable database of research on GBL
● STEVEN ISAACS ○ @mr_isaacs ● MARIANNE MALMSTROM ○ @knowclue ● MATTHEW FARBER ○ @matthewfarber NURPH.COM/EDTECHBRIDGE ● MICHELLE KING ○ @lrninginstigatr ● MITCH WEISBURGH ○ @weisburghm www.games4ed.org/