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Drew Davidson: Creative Chaos: Making the Magic

Presenter: Drew Davidson, Director, Carnegie Mellon ETC

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Drew Davidson: Creative Chaos: Making the Magic

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  1. Creative Chaos Making the Magic Drew Davidson

  2. Creative Production Design & Development • Communication & Collaboration • Leadership & Management • Schedule & Budget • Trust & Respect •

  3. Creative Chaos Ambiguous Ideas & Uncertain Results • Rapid Prototyping & Iterative Design • Flexible Process & Comfort with Unknowns •

  4. Making Stuff Intellectual Property • Not Ideas, What is Created • Sharing Development • Do the Work, not What They Want •

  5. Making the Magic New, Useful, Good • Design Process • Problem Solving • Critical Creation •

  6. Entertainment Technologies Games, Animation, Theme Parks, Museums, Augment Reality, Mobile, Robotics, Interactive Performances, Websites, Film, CrossMedia… • Education, Training, Health, Medical, Civics, Entertainment… • And More… •

  7. How?

  8. CMU Tepper Study of ETC Laurie Weingart • • Sr. Assc. Dean of Education & Carnegie Bosch Professor of Organizational Behavior & Theory, Tepper, CMU Gergana Todorova • • University of Miami Kenneth Goh • • University of Western Ontario

  9. ETC Study Methods How Does Expertise Diversity Translate into Innovation? • 60 ETC Projects (2008-2011) • Teams Surveyed 4 Times during Semester • Observations & Interviews • Independent Ratings of Final Product •

  10. ETC Study Measures Team Processes • Conflict & Communication • Coordination & Leadership • Faculty Ratings • Innovation, Quality • Useful, Usable, Desirable •

  11. ETC Study Results More Diversity Leads to: • More Conflict during Process • and • More Useful, Usable, Desirable Products • Higher Quality & More Innovation •

  12. Further ETC Data* Gender, Ethnicity, Work Experience • Project Type, Team Size, Instructors • Familiarity, Leadership, Valuing Diversity • *2014, Anna Mayo
 CMU Tepper Doctoral Student

  13. Creative Orchestration Creative Process is Inherently Chaotic • Failures Happen, On-Going Challenge • More Diversity is Better and Harder • Process needs Support •

  14. Pro Tips

  15. Valuing Diversity Gender, Sexual Orientation, Ethnicity, Socio-Economic, Culture, Religion, Age, Disability, Expertise… • Inclusive & Supportive • Actions & Words • Product & Process • Discuss & Address • Culture & Community • Difference & Progress •

  16. Improv Yes and… • Shaping Experiences • Comfort with Chaos • Something from Nothing • Serve the Story •

  17. Feedback 10 years worth in 2 • Product, Process, Public Events • From Faculty, Peers, Guests • Daily, Weekly, Milestones • When you’re screwing up, and nobody is saying anything to you anymore, that means they gave up. - Randy Pausch •

  18. Workshops & Lectures Skills, Process, Strengths, Conflict Management, Playtesting, Aesthetics, Design, Intellectual Property, Branding, Entrepreneurialism, Public Speaking, Pitching, Interviews, Professional Communication, Portfolios, Resumes, Critique, Analysis, Personal Health, Project Management, Agile Development, Producing, Storytelling, Field Overview, Professional Development, Life-Long Learning… • And More… •

  19. People (Can) Suck Supervisor • Client • Colleagues • Bureaucracy • Public • You •

  20. Responsibility For the Work • For Dealing with Colleagues • For Mistakes, Failures, Regrets • For What You Don’t Know • For Being Your Best •

  21. Comfortability With Responsibility • With the Unknown • With New Challenges • With Failures • With Yourself •

  22. Reputation Good Colleague, Good Team Member, Good Attitude • Not How Smart of Talented, Not Better • Continual Process, Manners • Actions as Well as Words •

  23. Reputation Fun to Play With (Not, Have Fun Playing • Quality, Quantity, Effort • Be Good, Be Pleasant, Be On Time • Awful - Average - Awesome •

  24. Collaboration

  25. Not So Much

  26. Collaboration Co-Creation

  27. Less Talk, More Rock

  28. Less Talk, More Rock

  29. Less Talk, More Rock

  30. Constraints Creativity Needs Context • Yes and… • Sometimes No •

  31. Failure Learn From Mistakes, Develop Grit • Fail Faster, Experiment, Explore • Rapid Prototyping • Iterate toward Solutions •

  32. Experience Ultimate Design Goal • For the User, Player, Guest… •

  33. Transformational Experiences Design for Impact • Creativity for Good • Changes in Our Daily Lives •

  34. Collective Intelligence Equal Contributions, Listening • Empathy, Emotional Intelligence • More Women • Anita Woolley
 Asst. Professor, Tepper, CMU -

  35. Granted ETC Study on CMU Graduate Students • But… •

  36. Resonant Research Data on Diversity • http://cacm.acm.org/magazines/2014/11/179827-the-data-on-diversity/ • How Diversity Makes Us Smarter • http://www/scientificamerican/com/article/how-diversity-makes-us-smarter/ • And so much more… •

  37. More Diversity Please Across Fields • Education Leads to Diversity • Diversity of People & Products • Do It Together, Make More Magic, Change the World •

  38. Orchestrating Creativity Collaborative, Innovative • Value & Embrace Diversity • Creative Problem Solvers • Comfortable Doing Things You’ve Never Done Before •

  39. Creative Chaos Diversity is Valuable & Challenging • Supportive Orchestration • Making The Magic •

  40. Thanks! Questions? • drew@andrew.cmu.edu • Goh, K., Goodman, P., & Weingart, L. (2013) Team innovation processes: An Examination of activity cycles in creative project teams. Small Group Research, 44, 159-194. • Weingart, L., Todorova, G., & Goh, K. Conflict Resolution as a Moderator versus Mediator of the Effects of Task, Process, and Relationship Conflict on Team Outcomes. Eighth Annual Interdisciplinary Network Group Research (INGRoup) Conference (Atlanta, GA), July 2013. • Anita Woolley: http://www.anitawoolley.com •

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