Animal War Start the epic saga of your animal kingdom,safeguard your land and destroy the other creatures CS5367-COMPUTER GAMES DESIGN 2007-2008 2st Semester - Group Project Progress Presentation Presented on 2008-03-14
Group Members • Group 03 • Members • Ku Heung Chin (Ku) • Yu Kam Fung (Kam) • Fung Ka Hang (Harry)
chicken worm snail cat The Story • In the ancient time, there were four strongest creatures:
The Story • Each of the species formed a kingdom and wanted to rule the Earth, so battles were always happened across different kingdoms. • Because each species had their special power in fighting, therefore, none of them completely won in the past.
The Story • Now you are the leader of your kingdom, your job is to turn over the situation and leads your kingdom to the victory by completely destroy the other three kingdoms.
Genre • Shooting Game (STG) • Single Player • Rolling from top to bottom • control the aviator to move on a 2D manner.
Stages • There will be 3 stages. • Difficulty level will increase when passing 1 stage. • The Game will be Clear if user can pass all the three stage.
Game Over • When Enemies’ bullet hits the aviator: • 1 life will be deduced. • When Players’ number of life become • Game Over!! • Number of life depends on the difficulty level.
Scoring System • When the aviator destroy an enemy or get an items, it can gain some score. • When game clear or game over, the system total score of the player will calculated. • The player scored the top 5 score will be recorded by the game system.
Aviator • 4 Kingdoms • Speed • Attack • Special Attack
Weapon • Straight Bullets at beginning • Can be upgraded through getting items. • 3 major kinds of weapons: • Multi-dimension bullets • Laser • Missile
Multi-dimension bullets • Same destroying power as bullets • Improve shooting range
Laser • Higher destroying power than bullets
Missile • Will trace the enemy automatically. • Need reloading time.
Special Attack • Special Attack (SA) will have much destroy power than the normal attack. • Different creatures have different (SA) • Each Aviator will have 3 times of SA at the beginning. • More SA can be gained by getting items
L B A S M Items • Items will be gained by destroying enemies.
Enemy Aviator needs to attract soldiers and castle in order to pass each stage. Castle Soldier#1 Soldier#2 Soldier#3 Soldier#4 Soldier#5 Soldier#6 … Soldier#N Next Stage
Enemy Soldiers (weak enemy) Submit few bullets each time Killed by at most 3 shots Castle (strong enemy) Submit a list of bullets each time Killed by a number of shots
Enemy’s Bullets • Level Design • Number of bullets shooting from enemy • Direction of bullet • Density of bullet • Symbol
Bullet - Castle Bullet from castle is shooting out in all direction
Development Platform • Programming Language • Java (J2SE 1.6) • Platform independent • Rich graphics and sound APIs • Development platform • Eclipse - Java SDK • User friendly interface • Java complier and debugger • Java Syntax and spelling checking
Task to be done • Graphics and Art Work • Sound Effect