1 / 26

A.R.M Metrics Framework

A.R.M Metrics Framework. SE7EN Deadly Social Game Metrics By: Albert Lai, Co-Founder/President, Kontagent. INTRO: Select Customer List. And Hundreds More…. Jan. 2009. Jan-2010. Jan-2011. INTRO: Most Broadly Used Social Analytics by Developers.

helen
Download Presentation

A.R.M Metrics Framework

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. A.R.M Metrics Framework SE7EN Deadly Social Game Metrics By: Albert Lai, Co-Founder/President, Kontagent

  2. INTRO: • Select Customer List And Hundreds More…

  3. Jan. 2009 Jan-2010 Jan-2011

  4. INTRO: • Most Broadly Used Social Analytics by Developers Facebook Funded & Leading App Analytics Platform Social Gaming Focused End-to-End Analytics Suite Ad Tracker, Viral Testing, Events, Funnels, V.Currency Used by Majority the World’s Largest Game Publishers

  5. INTRO: • People Not Pages OLD SCHOOL: “WEB ANALYTICS” = PAGES NEW SCHOOL: “SOCIAL ANALYTICS” = PEOPLE PAGE VIEWS EVENTS FRIEND GRAPH & INFLUENCE MAP AGE & GENDER & LOCATION COOKIE/IP ADDRESS EMAIL ADDRESS VIRAL PROFILE SESSION TIME

  6. ABOUT US: • End to End Social Analytics Platform Kontagent Analytics Suite Increase Testing Velocity -> Faster Iterations -> Faster User Growth -> Improved Profits

  7. The Social Web

  8. ABOUT US: • “Web 2.0.11” WEB 2.0 SOCIAL WEB WEB 2.0 SOCIAL WEB Single Sign-On (MS Passport) Social Sign-In (FB Connect) Sign-In Discovery: Search Shared Distribution: Aggregation Viral Analytics: Pages Users z Optimization: Data-Sampling OK Need Per User Data

  9. ABOUT US: • Future of Discovery and Distribution VIRALITY: DRIVES DISCOVERY + ADOPTION PHISICAL PHYSICAL DIGITAL DIGITAL SOCIAL SOCIAL • Buy: Shelf Space (Best Buy) • Sell: Shrink Wrap Software • Dev. Cycles: Yearly • Methods: Pre-Planned • Competitive Advantages: • Scale • Buy: Shelf Space (Best Buy) • Sell: Shrink Wrap (Flight Simulator) • Dev. Cycles: Yearly • Methodes: Pre-Planned • Primary Competitive Advantages: • Scale • Buy: Traffic/Portal (Yahoo) • Sell: Ads, Downloads, Subs • Dev. Cycles: Months • Methods: Agile/Iterative • Competitive Advantages: • Aggregation • Buy: Traffic/Portal (Yahoo) • Sell: Ads, Downloads, Subs • Dev. Cycles: Months • Methodes: Agile/Iterative • Primary Competitive Advantages: • Aggregation • Buy: Viral Tools & Installs • Sell: Virtual Goods • Dev. Cycles: Hours • Methods: Data-Driven • Competitive Advantages: • Viral Data Insights • Buy: Viral Tools & Installs • Sell: Virtual Goods • Dev. Cycles: Hours • Methodes: Data-Driven • Primary Competitive Advantages: • Viral Data Insights

  10. INTRO: • Viral Loops vs. Engagement Loops Engagement Loop Viral Loop Existing User Existing User Existing User New User

  11. The ARM Funnel

  12. ARM Model: • Acquisition, Retention & Monetization ACQUISITION RETENTION MONETIZATION

  13. Framework: • Lifecycle Metrics and the ARM Funnel SOCIAL GAME LIFECYCLE Mid Game Development Early Game Development Mature Game Development WEB 2.0 SOCIAL WEB USER LIFECYCLE Single Sign-On (MS Passport) Social Sign-In (FB Connect) ACQUISITION Search Shared RETENTION Aggregation MONETIZATION z

  14. Framework: • 7 Deadly Metrics of the ARM Funnel SOCIAL GAME LIFECYCLE Mid Game Development Early Game Development Mature Game Development WEB 2.0 SOCIAL WEB Single Sign-On (MS Passport) Social Sign-In (FB Connect) A Search Shared R Aggregation M 1 Day/WkCohort Retention ARPU & ARPPU 6 CAC 4 Sessions/User & Avg. Session Length 3 1 2 K-Factor 7 % PayingUsers 5 Avg. LT of a User K-LTV

  15. The 7 Deadly Social Metrics

  16. ARM Metric #1 • ACQUISITION > CAC (Customer Acquisition Cost) 1 • Trending: • Up • Typical: • $1- $3 • Measure: • Traffic K-Factor • Traffic X-Day Retention • Traffic ARPU • CPM/CPC/CPI • Action: • A/B Test: Creative, • Targeting, Source • Leverage X-Promotion

  17. ARM Metric #2 • ACQUISITION > k-factor 2 • Trending: • Flat to down • Typical: • Overall K-Factor • 0.05-0.20 • Invite CTR: 10-20% • Measure: • AKA: Viral Loop • Avg. Branching Factor • Msg/User * CTR • Action: • A/B Test Content • A/B Test Flow/Timing

  18. ARM Metric #3 • RETENTION > Sessions/User & Avg. session length 3 TRENDING: Flat to Up TYPICAL: Mins: 10+ Sessions/User: 1.7-2.2 Day 1 Retention: 10-35% MEASURE: “User Activation” Visits / User / Day Time Spent Per Visit ACTIONS: Funnel Test Activation Test Visit Freq. Vs. Time Spent

  19. ARM Metric #4 • RETENTION >1 Day + 1 Week Retention 4 Trending: Up Typical: D1: 25-30% W1: 10-15% Measure: Ideally Cohorted Careful Mixing New & Old Users Action: A/B Test Game Mechanics A/B Test Flow / Funnels

  20. ARM Metric #5 • RETENTION >avg. lifetime per user 5 Trending: Up Typical: Depends Measure: Engagement Loop Decay Rate / Half Life Action: Test Game Dynamic as it Relates to The Engagement Loop

  21. ARM Metric #6 • Monetization > ARPU, ARPPU 6 Trending: Up Typical: ARPPU: $2-10+ ARPU: $0.01-0.05 Measure: Revenue / DAU # Transactions /DAU $ Transactions Action: A/B Test Item Pricing A/B Test Flow/Timing Track Sources/Sinks

  22. ARM Metric #7 • Monetization > % Paying Users 7 Trending: Up Typical: 1-3% Measure: Demographics of Paying Users Action: Watch Demo & Traffic Source Loop Data back to Ad Targeting

  23. ARM Metric • KLTV > Viral Life Time Value KLTV Virality (branching Factor): [1/(1-k)] X arpu: [ARPU per Day] X retention: [Avg. # of Days Engaged]

  24. Framework: • 7 Deadly Metrics of the ARM Funnel SOCIAL GAME LIFECYCLE Mid Game Development Early Game Development Mature Game Development WEB 2.0 SOCIAL WEB Single Sign-On (MS Passport) Social Sign-In (FB Connect) A Search Shared R Aggregation M 1 Day/WkCohort Retention ARPU & ARPPU 6 CAC 4 Sessions/User & Avg. Session Length 3 1 2 K-Factor 7 % PayingUsers 5 Avg. LT of a User K-LTV

  25. See the 7 Deadly Social Metrics in Action Follow us on Twitter @Kontagent! www.kontagent.com

  26. Contacts • Kontagent • 55 Hawthorne Street • Suite 610 • San Francisco, CA • 94105 • Tel:  1 (415) 766-6500 • E-mail:albert @ kontagent.com • Support:support @ kontagent.com

More Related