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GISK & FAS Learning Technologies:

GISK & FAS Learning Technologies:. Games for Classroom Education. Ann Crewdson , Angelique Kopa , and Dr. Michelle Lucy Roper November 3 rd , 2008. Objectives:. By the end of the presentation, you will have: Identified a useful method for evaluating video games for educational content.

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GISK & FAS Learning Technologies:

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  1. GISK & FAS Learning Technologies: Games for Classroom Education Ann Crewdson, Angelique Kopa, and Dr. Michelle Lucy Roper November 3rd, 2008

  2. Objectives: By the end of the presentation, you will have: • Identified a useful method for evaluating video games for educational content. • Learned about why engaging children with digital content is important. • Begin to understand why using electronic resources is a powerful way to teach children in classrooms effectively.

  3. ALSC’s Great Interactive Software for Kids Committee • Formerly Notables, Established: January 1987. Transformed: February 2007.Chair + 5Term: Fall, 2 year • Committee Charge, Terms and Criteria for Evaluation:

  4. Function Statement (Scope): Birth to 14 years old. “To select, annotate, and present for publication, within the criteria and procedures established for selection, a biannual list of exemplary computer software and multi-platform media currently available. To define and develop guidelines and criteria for the evaluation of interactive software and electronic media.”

  5. Evaluation Criteria • Content must be enhanced by the use of the graphics • Games should be user-friendly • Ease of use • Educational and entertaining • Age-appropriate • Collaborative play

  6. Meeting Standards for Excellence • KONAMI Playground • Big Brain Academy: Wii Degree • Animal Genius • Nancy Drew PC Series

  7. KONAMI Kids Playground Alphabet Circus and Dinosaur Shapes & Colors • Children refine motor skills • Letter knowledge • Primary colors • Reinforce letter, color, and shape recognition

  8. Big Brain Academy: Wii Degree • Activities to improve brain stimulation • Puzzles are both visual and audio • Thinking, memorization, computation, analysis, and identification • Challenge friends • Socialization

  9. Animal Genius • Ages: K-2--Motivates learners toward goals and learning experiences. • Vocabulary Building, Life-Science Concepts, Sorting/Matching/Categorization • Skills acquired can be carried forth in new games or applied to real world contexts

  10. Nancy Drew PC Series: Danger by Design • Requires active problem solving • Encourages nonlinear and higher order thinking • Develops sequential, logical, reading and organizational skills

  11. Where do we go from here? • Form Partnerships • Youth Advisory • Look in your own backyard • Look up to the researchers

  12. For more information Ann Crewdson Children’s Section Supervisor Issaquah/Sammamish Libraries King County Library System crewdson@kcls.org Angelique Kopa Materials Selection, Librarian Harford County Public Library kopa@hcplonline.info

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