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실감나조 (Team SilGamNa ). 볼링 (Bowling). 고려대학교 2011 년 1 학기 Computer Graphics. 컴퓨터학과 05 김현식 컴퓨터학과 05 홍종찬. Contents. System Environment Object Modeling Physics Reflection. System Environment. IDE Visual Studio 2010 Language C++, OpenGL. Object Modeling. Ball Mesh Loader( obj )

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team silgamna
실감나조(Team SilGamNa)

볼링(Bowling)

고려대학교 2011년 1학기

Computer Graphics

컴퓨터학과 05 김현식

컴퓨터학과 05 홍종찬

contents
Contents
  • System Environment
  • Object Modeling
  • Physics
  • Reflection
system environment
System Environment
  • IDE
    • Visual Studio 2010
  • Language
    • C++, OpenGL
object modeling
Object Modeling
  • Ball
    • Mesh Loader(obj)
    • Texture Mapping
    • Surrounded by glWireSphere
  • Bowling Pin
    • Mesh Loader(obj)
    • Surrounded by glWireCube
    • Increase 10 pin
object modeling continued
Object Modeling(continued)
  • Lane
    • Texture Mapping
    • Reflections and Shadows only shown on this area
collision detection response
Collision Detection & Response
  • Assume that bowling pins are similar to cube
reflections and shadows
Reflections and Shadows
  • Stencil Buffer
    • Calculate shadow matrix correlated with Plane and Light Position
    • Designate area where we’d like to display reflections and shadows
reference
Reference
  • NeHe Production(http://nehe.gamedev.net)
  • Physics for Game Developers by David M Bourg
  • Beginning Math and Physics for Game Programmers by Wendy Stahler
  • Real-time rendering by Tomas Möller
  • Improving Shadows and Reflections via the Stencil Buffer by Mark J. Kilgard
      • http://www.turbosquid.com/3d-models/free-3ds-mode-bowling-pins/597006
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