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  1. Do now

  2. Vectors • In 1 dimension (1D) we can keep track of direction simply by using + or – signs. • In 2 dimensions (2D) or more this is no longer sufficient. – + | | | | | |

  3. Vectors • Recall, we have said that vectors have a magnitude and direction. • i.e. 325 m east • 18 m/s left • 9.8 m/s2 down

  4. Vector Arithmetic • Vector sum: line up vectors tip to tail • Then connect the tail of the first to the tip of the last. A B A+B

  5. Vector Arithmetic • Vector sums are communitive. A+B B B A A B+A

  6. Vector Arithmetic • Vector sums are associative. (A+B)+C A+(B+C) B B+C A+B A B A C C

  7. Vector Arithmetic • The negative of a vector has the same magnitude but the opposite direction as the original vector. -B B

  8. Vector Arithmetic • Thus adding the negative of a vector is the same as subtracting the original vector. A+B -B B A A A -B

  9. Vector Arithmetic • You can also do the vector subtraction by putting the tails together and drawing a vector from minuend (plus side) to subtrahend (minus side). -B B A A A -B A -B

  10. Vectors • Recall that vector sums are communitive. A+B B B A A B+A

  11. Vectors • This suggests that another way of doing vector addition is by using the parallelogram method. A+B B B A A

  12. Vector Components • In fact, we often like to start with one vector and break it up into two components. • We call this resolving the vector.

  13. Vector Components • Typically we resolve a vector into orthogonal components.

  14. Vector Components • Usually we say that the vector is resolved into its x and y components. Y-axis X-axis

  15. Notation