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NC Science Olympiad

NC Science Olympiad. Coaches Institute. Trajectory Division B & C. The Trajectory Event.

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NC Science Olympiad

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  1. NC Science Olympiad Coaches Institute

  2. TrajectoryDivision B & C

  3. The Trajectory Event • Teams will design, construct, and calibrate a device capable of launching a projectile into a target area and collect data to develop a series of graphs relating launch configuration to target distance and height.

  4. Rules • Read the rules • Discuss the rules • Read the rules • Copy the rules • Have the students copy the rules • Read the rules again • Highlight the rules • Understand the rules

  5. RulesEvent Parameters • Team size, Max of two (2) • Must wear eye protection. (ANSI Z87+) • Impound event (What does this mean?) • The launch device, graphs, and all materials teams will use must be impounded (checked in at the event) prior to the competition. • After all devices are impounded the target distance and heights will be announced.

  6. DesignConstruction • The Launching force MUST be supplied by non-metallic elastic solids. (rubber, wood, plastic, bungee cords, rubber tubing, etc.) • Size: everything must fit inside a cube • Division B – 70cm cube • Division C – 60cm cube

  7. Construct

  8. Construct

  9. DesignConstruction • Triggering device is not part of the device: • It may be Battery • It may not be radio controlled • It may not pose a danger

  10. Construction • Trigger • This can be simple or complex Panic Snap Arrow Release Pelican Hook

  11. Construction • Trigger • You can use eye hooks and a cotter pin • You can use screen door hooks that have been altered.

  12. DesignConstruction • Teams will provide unmodified projectile.

  13. Projectile • Tennis Balls • Racquetballs • Ping-pong balls • Practice Golf Balls

  14. Video • Catapult in action: • http://www.sciencenc.com/Tournament_information/Event_rules_nc/Trajectory.cfm

  15. Catapult Science • Math behind the event: http://www.open2.net/diyscience/mangonel/catapult_download.pdf

  16. Catapult Science • We must calculate the Force (N) exerted by the throwing arm. • To do this we need to know the velocity at take off calculated in meters per second (m/s) • We also must work out how fast the arm accelerates. Acceleration describes changes in velocity (m/s2). • The force comes from the elastic bands attached to the arm.

  17. Catapult Science • If we know how long it takes to go from take off to landing we know it takes gravity X seconds to slow from take off speed to 0. • Gravity will accelerate any object at 9.8 meters per second per second. • Now we want to figure the Vertical Velocity.

  18. Catapult Science • Vertical Velocity • Vv= The final component of velocity in the vertical direction = 0 • Uv=The initial component of velocity in the vertical direction= (This is what we are looking for) • Av=The component of acceleration in the verticle direction (-gravity) • T = time taken

  19. Catapult Science • So our formula is: • Vv = Uv + AvT • We know Vv is 0, we are going to assume the time (T) is 1.6 seconds • Therefore: 0 = Uv + (9.8 X 1.6) solve this equation and we have • Uv = 15.7 meters/second This is our Vertical Velocity we will use it again later.

  20. Catapult Science • Ok, so the projectile does not just go up and down. • We must look at Horizontal Velocity • There is a component of velocity Vx in the horizontal direction. • This is because they take off at angle theta (Θ) not vertically • Since Vy and Vx can be treated as vector quantities the velocity of take off can be calculated from trigonometry.

  21. Catapult Science

  22. Catapult Science • Vt = Velocity (this is what we are looking for) It will be the hypotenuse of this triangle. • Vy= Vertical Velocity (15.7 m/s) • sin = sine – ratio of the height to the hypotenuse. • Θ = theta – symbol to describe how big the angle is in degrees.

  23. Catapult Science • So our formula is: • Vt = Vy/sin Θ • We need to know what the angle is • The distance the projectile travels depends upon the point it leaves the arm. • If the angle of trajectory is Θ to horizontal then the projectile travels 90 – Θwhen being thrown.

  24. Catapult Science • The circumference of a circle is 2pr • In our case, r is the length of the throwing arm. We will estimate 50 cm. • So if the arm traveled a full circle it would travel (2 X 22/7 X 50)cm or 314.3 cm • So 90 – Θmeans our arm moves 314.3(90-Θ)/360 cm. (assume 45) • The arm must travel 39.3 cm.

  25. Catapult Science • The load needs to leave the arm before it reaches 90 or there is no vertical velocity. (the force of the arm drops off) You probably will max out at 70. • We used 45. We will work from here. • So Velocity V is 15.7 / sin45 = 22.2 m/s

  26. Catapult Science • We now know how much the arm accelerates with a final velocity Vf = 22.2 m/s. We will use this to calculate the forces. • V2 = U2 + 2as • V = final velocity (22.2) • U = initial velocity (0) • a = acceleration (what we are solving for) • s = speed assuming constant acceleration over the distance moved we calculated the distance moved as 314.3 X 45 / 360 = (39.3 cm)

  27. Catapult Science • V2 = U2 + 2as • 22.22 = 0 + 2 X a X 39.3 • a = 22.22 / 78.6 • a = 6.27 m/s2

  28. Catapult Science • To work out the forces we will use Newton’s First Law. • F = ma • F stands for the net force • m is the mass of the projectile • a is acceleration

  29. Catapult Science • If the mass of a racquet ball is 39.7 grams • And our acceleration is 6.27 m/s2 • F = 39.7 X 6.27 • F=.2489 Newtons (Km/s2) • If you use this much force and the ball stays in the air 1.6 seconds the ball should travel over 35 meters (115 feet).

  30. Target Area • Two target areas will be placed in front of the launch area centered on an imaginary line that bisects it.

  31. Target Area • The nearest target will be elevated above the floor, up to 1m for Div. B; up to 2m for Div. C in 1 cm intervals, measured from the floor to the top surface of the impact area. • The furthest target shall be at floor level.

  32. Target Area • The targets will be either circle (1 meter in diameter) or square (1 meter on each side) with a rim no higher than 3cm.

  33. Target Area • The impact area will contain sand or cat litter ~1cm deep. Projectile impact location

  34. Target Area • The center of the areas will be marked so that the distance between them and the center of the initial projectile impact location ma be measured.

  35. Scoring • The winner will be the team with the lowest Final Score. • To get the score you add: • Lower Close Target Area score + Lower Far Target Area score – Graph Score + Penalties – Bucket Shot Deductions = Final Score

  36. Scoring • Teams will be ranked in tiers based upon; • Devices meeting all specifications (Tier 1) • Devices not meeting all specifications (Tier 2) • Tiebreakers are: • 1st Lower total of the sum of the two scored shots (to reward consistency). • 2nd closest shot overall • 3rd non-scored shot at the far target • 4th non-scored shot at the far target

  37. Scoring • Scoring the toss (Students must indicate which target they are aiming to hit.) • The close target area score shall be the distance in mm from the center of the initial projectile impact location to the center of the target area. (outside the target area or failure to launch scores 800 mm.) • The far target area score shall be the measured similarly but measured to the impact location if outside the target area. (failure to launch measures from the front of the launch area to the center of the far target in mm.)

  38. Scoring • If you hit the target!!! (on the first attempt) • A bucket shot may be requested. A 1-5 gallon bucket will be placed on the course. Hit the bucket but not staying in is a 50 pt. deduction. Hit and stay in the bucket is worth an additional 100 deduction points. • Teams with bucket shot attempts will not have a third and/of fourth tie breaker and are scored behind those that do.

  39. Penalties • Ouch! • A 100 point penalty will be added each time any of the following occurs: • Not wearing eye protection • Is in or in front of the launch area (when a launch occurs) • Does not give a warning prior to launch (Fire in the Hole!!!!!) • Any part of the device is outside the launch area.

  40. Collect Data • The purpose of data collection is to provide students with an understanding of test and result. • Determine what data you can collect • Distance thrown • Length of action • Number of bands • Etc.

  41. Graphs • Each team starts out with 400 graph points • These can be reduced by turning in four different graphsand data tables. • Each of the 4 selected graphs may reduce the Graph Score by 100 points.

  42. Graphs • Any number of graphs can be impounded but the students must indicate which four will be used to determine the graph score. • Graphs: • Computer or hand drawn • Graph/table together on a single (same) side of paper • Labeled • All variables • Units identified • Team name

  43. Graphs • One of the four graphs, Selected by the event supervisor, will be scored as follows: • 20 point reduction for completed data table • 20 point reduction for graph • 20 point reduction if graph matches data table and is on the same side of the page • 40 point reduction for proper labeling • Title • Team name • X & Y axis variables • Increments with units • The score of the scored graph will be multiplied by the number of graphs turned in (up to 4).

  44. Construction • Measure carefully • Use smooth action on the moving parts. • Attach your elastic solids for force securely. • Some rubber will wear with use. Be sure you calculate wear as you practice. • Weight is not an issue. • Metal angles will work in many cases.

  45. Construction • Make sure your boards and angles are square and tight. • Be sure the projectile holder does not restrict the release of the projectile. • Use plywood for stability • Use solid construction with screws and or nails • Hands on Review of Catapults.

  46. Instructor • Jim Roberts • roberts@campbell.edu • Worked with Science Olympiad since 1998.

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