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Chapter 22

Chapter 22. Geometric Optics. Ray model of light. Most often, light travels in straight lines, or rays Successfully explains reflection, refraction, and image formation by mirrors and lenses Ray model doesn’t account for wave characteristics or relativity

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Chapter 22

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  1. Chapter 22 Geometric Optics

  2. Ray model of light • Most often, light travels in straight lines, or rays • Successfully explains reflection, refraction, and image formation by mirrors and lenses • Ray model doesn’t account for wave characteristics or relativity • Analysis of light using the ray model is known as geometric optics

  3. Reflection • When light hits a surface, it can bounce off, be absorbed by, or travel through it • Reflection is when it bounces • If we see something that doesn’t produce its own light, it’s usually because light has reflected off it Transmitted Light Reflected Light Sunlight through Earth’s atmosphere Direct sunlight

  4. Reflection • Incident ray—incoming ray of light • Reflected ray—outgoing ray of light • Normal line—line drawn perpendicular to the surface at the point where the light hits • Angle of incidence (i)—angle between the incident ray and the normal line • Angle of reflection (r)—angle between the reflected ray and the normal line • Law of Reflection--i = r

  5. Reflection • Specular reflection—reflection off a flat (mirrored) surface • Parallel rays coming in are parallel rays going out • Mirrors, glass, some metal • Diffuse reflection—reflection off a rough surface • Light rays are scattered • Blackboard, paper, most surfaces

  6. Refraction Snell’s Law: • Index of refraction (n) • How much a material bends light

  7. Total Internal Reflection • Light is only partially refracted at a boundary • Sometimes, it’s not refracted at all • When n1 > n2 • Critical angle (c)—angle of incidence beyond which all light is reflected back into the medium

  8. Gems

  9. Primary Colors • How Pigments Add • Dyes • Colored objects • How light adds • Television sets • Monitors

  10. Reflection • Images—the actual or apparent confluence of light rays • Real image—light rays actually converge • Image can be projected onto a screen • Virtual image—light rays seem to converge, but in reality do not • All images in a flat mirror are virtual

  11. Reflection

  12. Reflection • Image distance (di)—distance between the mirror and the image • Object distance (do)—distance between the mirror and the object • How tall does a mirror have to be in order for you to see your whole body?

  13. Curved Mirrors • Scatter light in controlled ways • Can produce real or virtual images • Can magnify or minify • Can be analyzed analytically (equations) or graphically (drawing the rays) • Spherical are most common • Parabolic are most precise

  14. Spherical Mirrors • Concave—inside of a sphere • Convex—outside of a sphere

  15. Concave Mirrors • Principal axis—line drawn perpendicular to the center of the curved mirror • Through the center of curvature (C) if spherical • Focal point (F)—point through which all rays parallel to the axis are reflected • F is ½ as far away as C, C = 2F

  16. Concave Mirrors • Spherical aberration—F is less defined as rays move farther away from axis • Scientists work only with small sections • Parabolic mirrors do not experience this aberration

  17. Concave Mirrors • Ray tracing—graphically drawing rays of light to determine the position and size of an image • Objects represented as arrows, with the head being the top, bottom on the axis • Any two of three principal rays can be used, starting from the top of the object • Image drawn  from axis to intersection of rays

  18. Concave Mirrors • Principal ray 1—parallel to principal axis • Reflected through F • Principal ray 2—through F • Reflected parallel to principal axis • Principal ray 3—through C • Reflected straight back through C • Any 2 will do, but a third will tell you how good your drawing is

  19. Characteristics of images • Does it exist? • Real image—rays of light actually converge • Image distance is positive • Virtual image—rays of light don’t actually converge • Image distance is negative • Orientation • Right side up (+h) or upside down (-h) • Size • Magnified or minified

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