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Dr. Hyland’s PICTURES PRESENTS…

Dr. Hyland’s PICTURES PRESENTS…. ¡ The Power of Teamwork!. With your host…. Dr. Hyland Himself!. WHY DO SPACE SYSTEMS NEED TEAMWORK? Space enterprises are expensive, complex and (often) dangerous - thus unforgiving of imprecision or errors.

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Dr. Hyland’s PICTURES PRESENTS…

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  1. Dr. Hyland’s PICTURES PRESENTS… ¡The Power of Teamwork! With your host… Dr. Hyland Himself!

  2. WHY DO SPACE SYSTEMS NEED TEAMWORK? Space enterprises are expensive, complex and (often) dangerous - thus unforgiving of imprecision or errors. • Balanced judgement and precision require the application of many talents and points of view. • The knowledge required transcends the expertise of any individual. • Hence we must work in teams! (It's also more fun!) More effective team work is badly needed because of: • Rapid technological change. • Intense pressure to reduce costs, improve reliability and value • delivered. • Ever shorter development cycle time. • Competitive pressures in commercial space.

  3. The challenges of space militate for new organizations that rely on team skills - • Formal power hierarchies are less salient Influence processes jump to the fore. • Broader-skilled employees are empowered  Creates a larger arena of discourse, more open conflict, thus a need for conflict resolution skill. • Increased interaction among functional specialists  Requires ability to reason with & communicate complex technical concepts. • Tackling problems that transcend individual expertise  Encourages free flow of information, management that elicits creative ideas. • Need for flexibility and constant improvement of methods  Requires understanding of dynamics of organizational change.

  4. A Few Cautionary Notes… • Yes, we are going to improve teamwork skills - but remember, teamwork is not an end in itself. It's our means to get to a really creative design concept for a system that is right at the edge of present capabilities! • Yes, the class organization is similar to gov. or industry teams - but we also have goals (besides a system baseline design) that industry teams do not have: Each individual shall acquire the foundational knowledge in space systems engineering needed to usefully contribute to future space system projects. • Foundational knowledge Basic knowledge of the "language" of a field that's needed before one can carry out further learning on ones own. The University is your best opportunity to get this kind of knowledge. • Ephemeral knowledge Knowledge immediately needed for professional or life tasks. Can be acquired in the workplace once foundations are in place.

  5. So, in addition to the usual goals (which require teamwork), we have this extra goal, i.e. acquiring foundational knowledge. This is something that requires individual effort - because the knowledge that allows you to go on learning and to begin contributing to future space endeavors, as a productive team member, has to be loaded into each individual brain. If it doesn't exist there, it doesn't exist anywhere. • Finally, teamwork isn't just about "leadership". Good "contributorship" is (perhaps) more important. Good leaders start by being good contributors. Leaders are not usually the source of all the bright ideas - Their job is to elicit those ideas from contributors and get them listened to. We want each student to advance in technical knowledge and team skills!

  6. The Sixteen Types (Based on the Myers-Briggs Type Indicator™) ENFP ENTP ENFJ ENTJ I NTROVERT (I) (E) EXTROVERT SYSTEMATIC (S) INTUITIVE (N) (P) P E RC E I V I NG J UDG I NG (J) FEELING (F) THINKING (T)

  7. Aero 489 Space System Design - Fall 2005 Phase I Group Assignments Reza Karimi (Post doc Advisor)

  8. First Assignment for the Contractor Teams (Due Sept. 14) • Write a (~1 page) essay on why space habitats should be built. • Summarize the qualitative goals of the mission in a Mission Statement - a 3 to 4 sentence, crisp and cogent statement of overall objectives. • All students should do this individually. • Also each team should review the mission statements generated by its members and select the best one.

  9. Fin

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