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Classroom Applications for Using Technology with Classroom Instruction That Works

Classroom Applications for Using Technology with Classroom Instruction That Works. Kristin Skogstad Instructional Coach Sioux Falls School District. Introductions. Why am I here? I am a classroom teacher/Instructional Coach I am a Technology Integration Consultant

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Classroom Applications for Using Technology with Classroom Instruction That Works

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  1. Classroom Applications for Using Technology with Classroom Instruction That Works Kristin Skogstad Instructional Coach Sioux Falls School District

  2. Introductions • Why am I here? • I am a classroom teacher/Instructional Coach • I am a Technology Integration Consultant • I understand the impact of the 21st Century skills on today’s learners. • I am passionate about this subject. Free template from www.brainybetty.com

  3. Classroom Instruction That Works Free template from www.brainybetty.com

  4. Similarities and Differences Research 45 percentile gain The ability to break a concept into its similar and dissimilar characteristics allows students to understand (and often solve) complex problems by analyzing them in a more simple way. Free template from www.brainybetty.com

  5. Recommendations • Teach students to use comparing, classifying, metaphors, and analogies when they identify similarities and differences. • Give students a model of the steps for engaging in the process. • Use a familiar context to teach students these steps. • Have students use graphic organizers as visual tools. • Guide students as they engage in the process. Free template from www.brainybetty.com

  6. Identifying Similarities and Differences Variety of Ways -Comparing similarities and differences -Classifying grouping things that are alike -Metaphors comparing two unlike things -Analogies identifying relationships between pairs of concepts Free template from www.brainybetty.com

  7. Technology Applications • Create graphic organizers using Microsoft Word Drawing or special software such as Inspiration or Kidspiration. • Comparison Matrix • SMART Notebook Lesson Toolkit 1.0 • Use Bar Graphs of Similar Traits • Spreadsheets Free template from www.brainybetty.com

  8. Summarizing and Note taking Research 34 percentile gain High leverage strategies because they: - encourage powerful learning - lead to deeper understanding - endure long-term recall Verbatim note taking is the least effective way to take notes. Free template from www.brainybetty.com

  9. Recommendations • Teach students the rule-based summarizing strategy. • Use summary frames. • Teach students the reciprocal teaching strategy. • Give students teacher-prepared notes. • Teach students a variety of note-taking formats. • Use combination notes. Free template from www.brainybetty.com

  10. Technology Application • Use Microsoft Word to Show Tracked Changes and AutoSummarize Mark-Up. • Create combination notes using Microsoft Word. • Use the outline form in PowerPoint. Free template from www.brainybetty.com

  11. Reinforcing Effort and Providing Recognition • Believing in effort can serve as a powerful motivational tool that students can apply to any situation Free template from www.brainybetty.com

  12. Research • 29 percentile gain • People generally attribute success at any given task to one of four causes: • Effort • Other people • Ability • Luck • Three of these four beliefs ultimately inhibit achievement – (Covington 1983,1985) Free template from www.brainybetty.com

  13. Recommendations • Explicitly teach students the importance of effort. • Have students keep track of their effort and achievement. • Personalize recognition. • Use the Pause, Prompt, and Praise strategy. • Use concrete symbols of recognition. Free template from www.brainybetty.com

  14. TechnologyApplications • Create certificate templates • Rubrics • Create a book • Posters • Use Excel to create charts Free template from www.brainybetty.com

  15. Homework and Practice Research 28 percentile gain Both homework and practice give students opportunities to deepen their understanding and proficiency with content they are learning. Free template from www.brainybetty.com

  16. Recommendations • Establish a homework policy. • Design homework assignments that clearly articulate the purpose and outcome. • Vary approaches to providing feedback. • Ask students to chart their accuracy. • Design assignments that focus on specific elements of a skill or process. • Plan time for students to increase their understanding. Free template from www.brainybetty.com

  17. Technology Application • Teacher WebPages • Rubrics • Multimedia Presentations • Research tools • Blogs or Wikis Free template from www.brainybetty.com

  18. Technology Application • Allow students to use Word to add pictures to their writing assignments. • Create graphic organizers • Digital Cameras and Videos • Inspiration/Kidspiration Free template from www.brainybetty.com

  19. Cooperative Learning Research 27 percentile gain Organizing students into cooperative groups yields a positive effect on overall learning if approach is systematic and consistent. Free template from www.brainybetty.com

  20. Recommendations • Use a variety of criteria to group students. • Use informal, formal, an base groups. • Keep the groups to a manageable size. • Combine cooperative learning with other classroom structures. Free template from www.brainybetty.com

  21. Technology Application • Webquests • Group projects • Progressive stories using Word. • Peer editing using Notes function in Office. • Google Calendar • Google Docs • Sharing bookmarks • Course Management • Web 2.0 tools Free template from www.brainybetty.com

  22. Setting Objectives and Providing Feedback Research 23 percentile gain Students learn more efficiently when they know the goals and objectives of a specific lesson or learning activity. Free template from www.brainybetty.com

  23. Recommendations • Set learning objectives that are specific, but flexible. • Allow students flexibility in personalizing the learning objective or goal. • Communicate the learning objectives or goals to students and parents. • Contract with students to attain specific learning objectives or goals. Free template from www.brainybetty.com

  24. TechnologyApplication • Create Rubrics • http://rubistar.4teachers.org • Create Surveys • www.surveymonkey.com • www.pollcat.com • KWL Charts • Kidspiration/Inspiration Free template from www.brainybetty.com

  25. Generating and Testing Hypotheses Research 23 percentile gain Generating and testing hypotheses involves the application of knowledge, which enhances learning. Free template from www.brainybetty.com

  26. Recommendations • Make sure students can explain their hypotheses and conclusions. • Use a variety of structured tasks to guide students through the process. Free template from www.brainybetty.com

  27. Technology Application • Use computer version of Mastermind • http://nlvm.usu.edu/en/nav/category_g_2_t_1.html • Use internet simulation activities • Graphs • Interactive websites Free template from www.brainybetty.com

  28. Cues, Questions, and Advance Organizers Research 22 percentile gain • Cues Explicit reminders about what a student is about to experience • Questions Help students analyze what they already know • Advance Organizers Help students retrieve what they know about a topic and focus on the new information Free template from www.brainybetty.com

  29. Recommendations • Use expository advance organizers. • Use narrative advance organizers. • Teach students skimming as a form of advance organizer. • Teach students how to use graphic organizers. • Use explicit cues. • Ask questions that elicit inferences. • Ask analytic questions. Free template from www.brainybetty.com

  30. Technology Application • Kidspiration and Inspiration • Use images to provoke thinking. • Use http://www.uen.org/activities/ • Post items to a teacher webpage or other shared site. Free template from www.brainybetty.com

  31. Nonlinguistic Representation Research 27 percentile gain -Teachers typically present new knowledge to students linguistically. -Engaging students in the creation of nonlinguistic representation actually stimulates and increases activity in the brain Free template from www.brainybetty.com

  32. Recommendations • Use graphic organizers to represent knowledge. • Have students create physical models of their learning. • Have students generate metal pictures of the knowledge they are learning. • Use pictures or pictographs to represent knowledge. • Have student participate in kinesthetic activities. Free template from www.brainybetty.com

  33. Technology Application • Higher –Order Thinking Skills – Images • Spreadsheets • Brainstorming software • Using videos in the classroom • www.learn306.com • www.unitedstreaming.com • www.creativecommons.org Free template from www.brainybetty.com

  34. What Questions Do you have?? • Resources can be found at: http://2009ess.sfinstructionalresources.wikispaces.net/ www.sfideas.edublogs.org Free template from www.brainybetty.com

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