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Csci 136 Computer Architecture II – Designing a Multi-Cycle Processor

Csci 136 Computer Architecture II – Designing a Multi-Cycle Processor. Xiuzhen Cheng cheng@gwu.edu. Announcement. Homework assignment #8, Due time – before class, March 29 . Readings: Sections 5.5-5.6 Problems: 5.32, 5.33, 5.36. Quiz #3: March 29 Project #3 is on-line.

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Csci 136 Computer Architecture II – Designing a Multi-Cycle Processor

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  1. Csci 136 Computer Architecture II – Designing a Multi-Cycle Processor Xiuzhen Cheng cheng@gwu.edu

  2. Announcement • Homework assignment #8, Due time – before class, March 29. • Readings: Sections 5.5-5.6 • Problems: 5.32, 5.33, 5.36. • Quiz #3: March 29 • Project #3 is on-line

  3. Review on Single Cycle Datapath • Subset of the core MIPS ISA • Arithmetic/Logic instructions: AND, OR, ADD, SUB, SLT • Data Flow instructions: LW, SW • Branch instructions: BEQ, J • Five steps in processor design • Analyze the instruction • Determine the datapath components • Assembly the components • Determine the control • Design the control unit

  4. The Complete Single Cycle Datapath How lw, sw, R-Type, beq, j instructions work? Why the design of AUL control takes two levels?

  5. 2ns 2ns 2ns 2ns 2ns 1ns Delays in Single Cycle Datapath What are the delays for lw, sw, R-Type, beq, j instructions?

  6. Remarks on Single Cycle Datapath • Single Cycle Datapath ensures the execution of any instruction within one clock cycle • Functional units must be duplicated if used multiple times by one instruction. E.g. ALU. Why? • Functional units can be shared if used by different instructions • Single cycle datapath is not efficient in time • Clock Cycle time is determined by the instruction taking the longest time. Eg. lw in MIPS • Variable clock cycle time is too complicated. • Multiple clock cycles per instruction – this lecture • Pipelining – Chap 6

  7. Multiple Cycle Datapath • Minimizes Hardware: 1 memory for data and instruction, 1 ALU • A functional unit can used more than once as long as it is used on different clock cycles • Advantages: shared functional units, different cycles for different instructions, short clock cycles • Assumptions: each clock cycle can accommodate at most one of the following operations: a memory access, a register file access, or an ALU • Temporary registers: A, B, IR, MDR, ALUOut • A high level view of the multi-cycle datapath

  8. MemWrite RegDest IorD ALUSrcA RegWrite MemRead IRWrite ALUControl ALUSrcB MemtoReg ALUOp Multiple Cycle Datapath with Control

  9. Supporting Jump and Conditional Branch • Need PC control • PC is updated conditionally for branch and unconditionally for normal increment and jumps • Control unit generates PCWrite and PCWriteCond based on op code of the instruction • For branch, PCWriteCond and Zero must be set • For Jump or other unconditional PC update, PCWrite must be set • Thus PCControl = (PCWriteCond and Zero) or PCWrite • PC source selection • A mux with 3 inputs: PC+4, PC + signExt(IR[15-0])<<2), PC[31-28] || (IR[25-0]<<2)

  10. The Complete Multicycle Dataath

  11. Breaking Instruction Execution into Multiple Cycles • Instruction Fetch • IR = Memory[PC] PC = PC+4 • Instruction Decode/Register Fetch • A = Reg[IR[25-21]] B = Reg[IR[20-16]] ALUOut = PC + (sign-extend(IR[15-0])<<2) • Execution, Address compuation, branch/jump completion • R-type: ALUOut = A op B • Memory access: ALUOut = A + sign-extend(IR[15-0]) • Branch: if (A==B) then PC = ALUOut • Jump: PC = PC[31-28] || (IR[25-0]<<2) • Memory Access or R-type Completion • R-type: Reg[IR[15-11]] = ALUOut • Load: MDR = Memory[ALUOut] orStore: Memory[ALUOut] = B • Memory read completion • Load: Reg[IR[20-16]] = MDR

  12. Defining the Control • The control of the multicycle datapath must specify both the signals to be set in any step and the next step in the sequence • Two techniques: • Finite state machine • Each state (a circle) contains the valid control signals • Directional links point to next state • Each cycle corresponds to one state • FSM is the graphical representation of the control • Microprogramming • Assume the set of control signals that must be asserted in a state as an instruction to be executed by the datapath • Microprogram is a symbolic representation of the control that will be translated by a program to control logic

  13. The high-level view of the FSM control start Instruction fetch / decode and register fetch Memory accessinstructions R-typeinstructions Branchinstruction Jumpinstruction

  14. Finite State Machine Control Figure 5.42

  15. Implementation of the FSM Control Figure 5.37

  16. In-Class Exercise • How to modify the complete datapath (Figure 5.33) for the multiple cycle implementation to accommodate the ori (or immediate) instruction? Given the FSM control design • What about addi, jal and jr instructions?

  17. Exception Handling (1/6) • Exception vs. Interrupt: both are unexpected events in control flow • Interrupt: externally caused events • Exception: internally caused events • Consider two types of exceptions in our current implementation • Arithmetic overflow • Undefined instructions • How exceptions are handled? • Save the address of the offending instruction to EPC. How to find out the address of the offending instruction? • Transfer control to the OS at some specified address. How? • May transfer control back through EPC

  18. Exception Handling (2/6) • Cause register: a status register to record the reason of the exception • One single entry point for all exceptions can be used. • Vectored interrupt • Control will be transferred based on the cause of the exception • Eg: Exception Type Exception Vector Address undefined instruction C000 0000 arithmetic overflow C000 0020 example

  19. Exception Handling (3/6) • EPCWrite and CauseWrite • IntCause • The LSB of the cause register to hold the state • 0 for undefined instruction • 1 for arithmetic overflow • IntCause will be used to set the LSB of the Cause register • exception address: 8000 0180 • The entry point for exceptions • Question: How to modify the current datapath for exception handling?

  20. Exception Handling (4/6)

  21. Exception Handling (5/6)

  22. Exception Handling (6/6)

  23. Questions?

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