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The 'e' Prefix: e-Science, e-Art & the New Creativity

The 'e' Prefix: e-Science, e-Art & the New Creativity. Gregory Sporton, Director, Visualisation Research Unit. The ‘e-’ Prefix. What does it mean? The emergence of ‘e-’ community Early adopters and Innovators Locus of creativity Impact on the Performing & Visual Arts. NCSA.

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The 'e' Prefix: e-Science, e-Art & the New Creativity

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  1. The 'e' Prefix: e-Science, e-Art & the New Creativity Gregory Sporton, Director, Visualisation Research Unit

  2. The ‘e-’ Prefix • What does it mean? • The emergence of ‘e-’ community • Early adopters and Innovators • Locus of creativity • Impact on the Performing & Visual Arts

  3. NCSA

  4. University Culture • Nogs & Sogs • Science and Engineering • Arts & Humanities • Divisions of • Labour • Resources

  5. The Two Cultures • Snow (1959, 1963) • ‘Mutual suspicion and incomprehension’ • Sciences/Humanities • ‘intellectuals as natural Luddites’ • Leavis (1962) • Problems solved by a single interpretation?

  6. e-Science defined… • Pooling of computing power • Functionality • Distribution • Shared resources

  7. What it means… • Synthetic invention • ‘e-’ prefix invoked regularly • Craft practice distinction • Doesn’t threaten existing subject culture • Can be flexibly applied

  8. Technologies in Creative Practice • Digitised analogues • Supporting or replicating existing workflows • Computer as additional tool • Continuing focus on individual practice

  9. The Art Problem • Deep subject loyalties • Overvalued craft practice • Art mythologies • Transcendental • Expressive • Cultural • Individual

  10. The e-Art Problem • Creative response to the technology • Interactivity (a number) of creative intentions • Reformulation of resources • Final work?

  11. e-Science & Creativity • Relationship? • Locus of Creativity? • Dependence on technology?

  12. Agenda for Early Adopters • Acquiring sufficient resources • Training • Making links with computer science • Clarity of purpose • Examine the properties of technology through play • Differentiate e-practice from practice • Emphasis on experimentation

  13. e-Creativity • Community of interest • Collaboration • Requires an understanding of technology • Authorship questions? • Changes audience relationships • Interaction with art/performance

  14. Research Problems • Development of specific software/platforms for Arts applications • Security • Intellectual property rights • Lessons from science use of e-Science • Real & “Virtual”

  15. The e-Culture • Foregrounding of technology • Creativity through the technology • Differentiation… • Background… • Digital natives

  16. Summary • e-Science and meaning • Agenda for e-Science in the e-Arts • Creativity in e-Art context • Backgrounding of e-Culture

  17. Information • Visualisation Research Unit • www.biad.uce.ac.uk/vru • Workshop @ VRU, Friday July 20th • http://www.biad.uce.ac.uk/vru/collaborativeart/index.php • Gregory Sporton • gregory.sporton@uce.ac.uk

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