'Collision detection' presentation slideshows

Collision detection - PowerPoint PPT Presentation


Collision Detection

Collision Detection

Collision Detection Kaboom! The Plan What is collision detection? Why is collision detection important? Classification of collision detection Tools for finding collisions How and where collision detection is implemented in the video game package What is collision detection?

By andrew
(2233 views)

Medium Access Control (MAC) and Wireless LANs

Medium Access Control (MAC) and Wireless LANs

Medium Access Control (MAC) and Wireless LANs. Outline. Wireless LAN Technology Medium Access Control for Wireless IEEE 802.11. Wireless LAN Applications. LAN Extension Cross-building interconnect Nomadic Access Ad hoc networking. LAN Extension.

By flora
(382 views)

CS 640: Introduction to Computer Networks

CS 640: Introduction to Computer Networks

CS 640: Introduction to Computer Networks. Aditya Akella Lecture 6 - Ethernet, Multiple Access and Bridging. Multiple access protocols Ethernet’s CSMA/CD Bridging Spanning tree protocol. The Road Ahead. Multiple Access Protocols.

By hunter
(273 views)

Collision Detection for Deformable Objects

Collision Detection for Deformable Objects

Collision Detection for Deformable Objects. Application. Overview. Deformable models deforming over time, cutting, breaking ….. expensive to update the collision query structure such as BVH as model deforming. Overview. Self- collision many adjacent or close primitives overlap

By taliesin
(144 views)

Physics in Parallel: Simulation on 7th Generation Hardware

Physics in Parallel: Simulation on 7th Generation Hardware

Physics in Parallel: Simulation on 7th Generation Hardware . David Wu Pseudo Interactive. Why are we here?. The 7th generation is approaching. We are no longer next gen We are all scrambling to adopt to the new stuff, so that we can stay on the bleeding edge And push the envelope

By ulfah
(171 views)

Introduction to Haptic Rendering

Introduction to Haptic Rendering

Introduction to Haptic Rendering. Ming C. Lin lin@cs.unc.edu http://gamma.cs.unc.edu/interactive. What Is Haptic Rendering?. Master-Slave Systems. Human-in-the-Loop. Robot. Force Feedback. Haptic Device. Human. Simulation. Tactile Feedback. Virtual Reality.

By zavad
(372 views)

Data Management Techniques

Data Management Techniques

Data Management Techniques. Sung-Eui Yoon KAIST. URL: http://jupiter.kaist.ac.kr/~sungeui/. Data Avalanche (or Data Explosions). There are too much data out data!!!. www.cs.umd.edu/class/spring2001/ cmsc838b/Project/Parija_Spacco/images/. Geometric Data Avalanche. Massive geometric data

By bobby
(274 views)

3D-Pool Game Simulator

3D-Pool Game Simulator

3D-Pool Game Simulator. CS491B Aslan Neishaboori. Background . Simulation: CS area of study CS and other fields hand-in-hand Needs data Provides simulators. Background. Benefits: Prediction Unknown aspects of the study matter Cost effective. Background . 3D Graphics

By johnda
(150 views)

Medium Access Control

Medium Access Control

Medium Access Control. Nick Feamster CS 4251 Computer Networking II Spring 2008. Some Multiple Access Protocols. CSMA/CD Token passing Wireless LAN Protocols. Random Access MAC Protocols. Non-Carrier-Sense protocols: doesn’t “listen” to the channel before transmitting ALOHA

By jania
(257 views)

Link Layer Protocols

Link Layer Protocols

Link Layer Protocols. Link Layer Services. Framing and link access : encapsulate datagram into frame adding header and trailer, implement channel access if shared medium, ‘physical addresses’ are used in frame headers to identify source and destination of frames on broadcast links

By queenie
(0 views)

Windows User Group

Windows User Group

Windows User Group. Active Directory. Objectives. Where did Active Directory come from Why is AD the way it is What is AD fundamentally What does this mean to you Where is AD going. Agenda. Directory Services History What is Active Directory How to implement AD Active Directory Futures

By mervin
(315 views)

Wireless Security

Wireless Security

Wireless Security. Cable Modem. Premises- based. Access Networks. LAN. Transit Net. LAN. LAN. Private Peering. Premises- based. Core Networks. Transit Net. WLAN. WLAN. NAP. Analog. WLAN. Transit Net. Public Peering. DSLAM. Operator- based. RAS. Regional. Wireline

By tait
(124 views)

Unit 9

Unit 9

Unit 9. pyGame Special thanks to Roy McElmurry, John Kurkowski, Scott Shawcroft, Ryan Tucker, Paul Beck for their work. Except where otherwise noted, this work is licensed under: http://creativecommons.org/licenses/by-nc-sa/3.0. Exercise: Whack-a-mole.

By cianna
(187 views)

Haptic Rendering

Haptic Rendering

Haptic Rendering. Max Smolens COMP 259 March 26, 2003. What is haptics?. Using the sense of touch to interact with computers and virtual environments. What is haptic rendering?. The process of computing and generating forces in response to use interactions with virtual objects.

By javier
(245 views)

Prepared by: Gina Kadri Shahd Abdulhaq

Prepared by: Gina Kadri Shahd Abdulhaq

Prepared by: Gina Kadri Shahd Abdulhaq. Supervised by: Dr.Raed Al- Qadi. What is “Survive the Road “ G ame ? A desktop/mobile (android) 2d with 3d illusion car game. We provide multiple sub games. Motivation The dominance of smartphones. The universal spirit of playing.

By geri
(173 views)

Microsoft ® Small Basic

Microsoft ® Small Basic

Microsoft ® Small Basic. Collision Detection. Estimated time to complete this lesson: 1 hour. Collision Detection. In this lesson, you will learn how to:. Use the concept of collision detection in games. . What is Collision Detection?.

By eshe
(122 views)

Game Engines

Game Engines

Game Engines. Define them. Go. Game Engines Theory. U70: PMD1 – Understand the purposes of game engines. Date due: Monday 22/04/13. From the Unit Spec – PMD1. The two key subcategories of this GC are: Types of game engine Purposes

By arwen
(153 views)

Sphero

Sphero

Sphero. David Meredith dave@create.aau.dk. Source. http://developer.gosphero.com/ https://github.com/orbotix/Sphero-Android-SDK. Getting started. Install the Android Development Tools Bundle for your system http://developer.android.com/sdk/index.html

By cutter
(403 views)

KLCT TECHNOLOGY industry

KLCT TECHNOLOGY industry

KLCT TECHNOLOGY industry. Carmen Villasenor Luis Hernandez Kevin Velasco Tania T orres. Project in Course. I-KART (Intelligent cart) July 29, 2009 I-kart Project Started 10 Million Dollars Investment February 2013 Deliver F irst Order. Regular Shopping Cart.

By wind
(85 views)

Design of a Shiphandling Game-based Simulator Using the Delta3D Game Engine

Design of a Shiphandling Game-based Simulator Using the Delta3D Game Engine

Design of a Shiphandling Game-based Simulator Using the Delta3D Game Engine. LCDR Claudio Coreixas Brazilian Navy. ccoreixa@nps.edu. Who is talking?. Brazilian Naval Academy. Rio de Janeiro - Brazil. Thanks to:. Dr. Chris Darken (Advisor) Dr. Anthony Ciavarelli (Co-Advisor)

By felix
(217 views)

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