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This lesson plan engages students in understanding energy consumption through interactive activities and games. Starting with a discussion on electrical devices used at home, students participate in the "Watts Up?" game to predict energy usage. They then use a watt meter to investigate energy consumption of various devices and explore methods of producing light and heat. The curriculum emphasizes renewable, sustainable, and non-renewable energy systems. Assessment includes enjoyable video commercials to reinforce learning. Ideal for a one-week timeframe, fostering both excitement and knowledge about energy.
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Energy: Watts Going On? Tami Barreras, Jason Craig, Melynda Hawkins-Thomas, Sandi Mangan, Kim Paulus, Toni Schwartz, Rollin Wakeman,
Introduction • Student Engagement: What electrical devices did you use at home before you came to school this morning? • Watts Up? Game: Predict which device uses the most energy. • Greatest Inventions by Bill Nye: Energy
Station 1 Use the watt meter to determine which items use the most energy
Station 2 Investigate different ways to make light (chemical, mechanical, electrical, thermal)
Station 3 Investigate different ways to form heat energy. (thermal)
Station 4 Classify the different forms of systems as renewable, sustainable or non renewable.
Elaborate: IT Objectives • www.kongregate.com/games/TwinkleStarGames/electric-box • http://www.energyhog.org/ • www.cooltheworld.com/kidscarboncalculator.php • http://www.explorelearning.com/
Conclusion • Just before you introduce the final assessment project you can show a couple of commercials. • http://www.youtube.com/watch?v=7EsWSz6bIEE • http://www.youtube.com/watch?v=fT56QK4FvGs
Summation/Assessment Fast Five
Energy Exchange Lesson • Time frame 1 Week