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Master Class Modules on Computer Graphics and Animation

Master Class Modules on Computer Graphics and Animation. Ahmad Nasri, American University of Beirut (in Collaboration with Dima Schneider). Workshop on the Creation, Art, Design and Technology Master Classes in the Arab States, Sept. 4-5, 2004. Digi-arts, UNESCO.

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Master Class Modules on Computer Graphics and Animation

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  1. Master Class Modules on Computer Graphics and Animation Ahmad Nasri, American University of Beirut (in Collaboration with Dima Schneider) Workshop on the Creation, Art, Design and Technology Master Classes in the Arab States, Sept. 4-5, 2004 Digi-arts, UNESCO American University of Beirut

  2. Introduction • Advancements in Computer graphics and Animation have opened new horizons: • Digital Cultural Heritage • Digital Arts • 3D Artists and Designers • Virtual Environments • Planning the digital future for the Arab States Digi-arts, UNESCO American University of Beirut

  3. Introduction – cont’d • Computer Graphics is essential to the merging of art, design, culture, and technology. • In the future world of technology: An integrated philosophy between artists and technologists needs to be developed. Digi-arts, UNESCO American University of Beirut

  4. Pedagogic Objectives ofProposed Modules • Giving students a very broad spectrum of 3D computer graphics and animation essentials. • Initiating discussions and critical thinking on computer graphics and animation focusing on aesthetic creativity and providing support and offering solutions for the technological challenges in the creative sector in the Arab States. • Introducing the essentials of 2D/3D animation techniques and modeling. Digi-arts, UNESCO American University of Beirut

  5. Pedagogic Objectives ofProposed Modules – cont’d • Strengthening the students’ basic script programming skills. • Exposing students to the use of sound, digital video and imaging. • Introducing students to moving Arabic typography. • Providing students with a variety of hands-on 3D design applications pertaining to cultural heritage in the Arab World. Digi-arts, UNESCO American University of Beirut

  6. Pre-Requisites The class is open to students from: • Design • Publication • Visual arts • Media arts • Multimedia • Communication and journalism • Computer Sciences Digi-arts, UNESCO American University of Beirut

  7. Pre-Requisites – Cont’d General Prerequisites: • Sufficient Computer literacy. • Visual Communication skills Digi-arts, UNESCO American University of Beirut

  8. Module 1 • History of Computer Graphics and Animation • The history of computer graphics and animation and its use in animation with an overview of the use of digital design in the Arab region. Digi-arts, UNESCO American University of Beirut

  9. Module 1 2. Aesthetics in computer human interface technology • The development of competency and confidence in an environment of rapidly evolving technology. • The exploration of new approaches on how to benefit from 3D spaces and contribute to a better human interface technology • The focus on aesthetic creativity in providing support and offering solutions. Digi-arts, UNESCO American University of Beirut

  10. Module 1 – Cont’d 3. Creative thinking/writing and Storyboarding • This course offers the students the possibility to develop a theme/subject that they find interesting and that they might adapt for their final project. • Encouragement of projects that concentrateon the social and cultural issues of the Arab region. Digi-arts, UNESCO American University of Beirut

  11. Module 2 Covers Computer graphics and animation (application and programming). Topics include: • Script Writing & Storyboarding • Character Development • Modeling • Animation • Materials and Textures • Camera • Lighting and Rendering Digi-arts, UNESCO American University of Beirut

  12. Module 3 Studio Project courses: • Experimental Graphics and Animation. • Computer Animation (2D / 3D) customized to fit Arabic Culture. (Education, Entertainment, etc.) • Arabic / Latin Type Animation • 3D Design applications that can be used in various fields, such as in cultural heritage, sculpture, jewelry, medicine, simulations, games and more. • Islamic art, Calligraphy, Architecture, and other domains. Digi-arts, UNESCO American University of Beirut

  13. Evaluation Mode • Students will be divided into groups of various disciplines. • Each group will take a project which will be use as the basis for evaluation. • The projects should be chosen to assure that students have acquired the theoretical as well as the practical materials. Digi-arts, UNESCO American University of Beirut

  14. LabRequirement The lab must be equipped with the proper hardware and software in various fields of animation, modeling, rendering, etc. Digi-arts, UNESCO American University of Beirut

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