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Igniting young minds. Teaching life skills. Nurturing passions for science and technology. Practicing “Gracious Prof

(501(c)(3) not-for-profit organization). Igniting young minds. Teaching life skills. Nurturing passions for science and technology. Practicing “Gracious Professionalism ® .” . ®. F or I nspiration and R ecognition of S cience and T echnology . It’s a competitive sport .

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Igniting young minds. Teaching life skills. Nurturing passions for science and technology. Practicing “Gracious Prof

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  1. (501(c)(3) not-for-profit organization) Igniting young minds.Teaching life skills.Nurturing passions for science and technology.Practicing “Gracious Professionalism®.” ® For Inspiration and Recognition of Science and Technology

  2. It’s a competitive sport. • It’s a life experience. • It’s opportunity. • It’s community. • It’s amazing.

  3. FIRSTlearning… … never stops building upon itself, starting at age 6 andcontinuing through middle and high-school levels up to age 18. Young people can join the international, K-12, after-school, STEM* programs at any level. Participants master skills and concepts to aid in learning science and technology through innovative projects and robotics competitions, while gaining valuable career and life skills. *STEM:science, technology, engineering, and math

  4. Introduction to science and technology • Design and build challenge-related model using LEGO® components • Create a Show Me poster and practice presentation skills • Explore challenges facing today’s scientists • Discover real-world math and science • Engage in team activities guided by Jr.FLL Core Values

  5. Create innovative solutions to challenges facing today’s scientists • Strategize, design, build, program and test an autonomous robot using LEGO MINDSTORMS®technology • Apply real-world math and science concepts • Develop career and life skills • Become involved in their local and global community

  6. Head-to-head competition using sports model  • Teams design, build, program robots based on sound engineering principles  • Platform is reusable from year-to-year • Develop strategic problem-solving, organization, and team-building skills   • Awards for competition, community outreach, design  • Qualify for >$12 million in scholarships

  7. Varsity Sport for the Mind™  • Strict rules, limited resources, time limits  • Students mentored by professional engineers   • Teams learn, use sophisticated hardware and software   • Build and compete with robots of their own design   • Qualify for >$16 million in scholarships

  8. Who is it for? • For students (ages 6-18):the hardest fun you’ll ever have. • For Mentors, Coaches, Volunteers: the most rewarding adventure you’ll ever undertake. • For Sponsors: the most enlightened investment you could ever make.

  9. What is FLL®? FIRST ® LEGO® League • Helps children, ages 9 to 16 (9 to 14 in the U.S., Canada, and Mexico), discover the fun in science and technology while building self-confidence, knowledge and life skills “I want to build things nobody else has even thought of yet.” Charles Peterson, FLL Team Member (10 years old)

  10. What is FLL? An international program created through a partnership between FIRST and the LEGOGroup • INSPIRES children, ages 9 to 16* (Grades 4-8), to participate in science and technology • ENGAGES children in playful and meaningful learning • PROVIDES a fun, creative, hands-on learning experience • CHALLENGES children to solve real-world problems using robotics • TEACHES children to experiment and overcome obstacles • BUILDS self-esteem and confidence *9-14 in the U.S., Canada, and Mexico

  11. What is FLL? How It Works PROBLEM SOLVING AND CREATIVITY • Present children with a real-world problem • New scientific theme each year TEAMS OF CHILDREN AND MENTORS • Work as a team • Learn with adults and mentors DO IT ALL IN 8 WEEKS • Building, programming, testing, investigating solutions • May choose to participate in an Official Tournament or local event

  12. What is FLL? FLL Teams • APPLY math and science concepts to research, design, build and program autonomous robots • USE LEGO MINDSTORMS® technologies • GAIN hands-on experience solving real-world problems • Robot Game • Research Project • LEARN from and interact with adult mentors • WORK as a group to overcome obstacles and meet challenges • ENGAGE with their community

  13. 2013 Challenge Prepare. Stay Safe. Rebuild. In the 2013 NATURE’S FURY℠ Challenge, FLL teams will explore the awe-inspiring storms, quakes, waves, and more that we call natural disasters. Teams will discover what can be done when intense natural events meet the places people live, work, and play.  Brace yourself for NATURE’S FURY!

  14. FLL impact: growth Team Growth FIRST® LEGO® League (FLL®): 2013/14 Season • 23,000 teams (projected) • 230,000 children, Grades 4-8 • Up to 10 students per team • 939 Qualifying Tournaments; 124+ Championship Tournaments; 1 World Festival • 80+ countries

  15. FLL impact • Coach Perspective • In a 2004 evaluation of FLL, Brandeis University found: • 94% of Coaches reported an increase in students’ understanding of how science and technology can be used to solve problems. • Among participants: Want to learn more about computers and robotics 93% Want to learn more about science and technology 88% Increased interest in science/technology-related jobs 77% 0% 20% 40% 60% 80% 100% Source: FLL Program Study by Center for Youth and Communities, Brandeis University, May 2004

  16. FLL impact Student Perspective In the 2004 evaluation of FLL, Brandeis University also found:Increased knowledge of: Use of school subjects in solving real-world problems 93% Importance of science and technology in everyday life 95% Use of science and technology in real-world problem-solving 97% Science and technology careers 90% 0% 20% 40% 60% 80% 100% Source: FLL Program Study by Center for Youth and Communities, Brandeis University, May 2004

  17. FLL impact • Student Perspective • 98% reported had fun working on their FLL team • 93% rated their experience ‘good’ or ‘excellent’ (31% good, 63% excellent) • 82% plan to participate again (11% will be too old; 5% report no time) Source: FLL Program Study by Center for Youth and Communities, Brandeis University, May 2004

  18. Get involved: FLL teams Organizations • Any group can create a team: schools, community groups, churches, neighborhoods • Up to 10 children, ages 9 to 16 (9 to 14 in the U.S., Canada, and Mexico), and at least one adult Coach Cost • $850 for new teams; $450 for returning teams (U.S.) Season • May – September ……………. On-line registration (subject to availability) • Late August ……………………Challenge is revealed • October – November ….. …….Build & research • November – January …………Tournament season • April ……………………………..World Festival

  19. What is Jr.FLL®? Junior FIRST® LEGO® League • INTRODUCES 6 TO 9 YEAR-OLDS to the fun of science and technology • CHALLENGE based on annual FLL real-world theme • EXPLORE, investigate, design and build model made with LEGO bricks & motoriezd moving parts • CREATE Show Me poster depicting team’s experience • LEARN from and interact with adult mentors

  20. Jr.FLL impact: growth Junior FIRST® LEGO® League (Jr.FLL®): 2013/14 Season Team Growth • 3,800 teams (projected) • 22,800 children, Grades K-3 • Up to 6 students per team • 100+ local Expos, 1 World Festival Expo • 13 countries 2010 2011 2012 2013 Projected

  21. Get involved: Jr.FLL teams Organizations • Any group can create a team: schools, community groups, churches, neighborhoods • Up to 6 children, ages 6 to 9, and at least one adult coach Cost • $150 Season • August – June ……...………....On-line registration • Late August….…………..Challenge is revealed • October – November …………Build & research • November – June ……………..Expo season

  22. FIRST Sponsorship Get involved: Sponsors FIRST Sponsorship: • Builds technological literacy in youth • Strengthens company reputation in the community • Provides renewed inspiration to company engineers and employees • Engages employees in volunteerism opportunities • Provides employee team building and training opportunities • Inspires future careers in STEM area

  23. FIRST Sponsorship Get involved: Sponsors Become a Sponsor: • Provide financial support to teams • Involve employees as Mentors, Coaches and/or Volunteers • Provide equipment, facilities and/or training • Help host a tournament for your community “FLL enables us to be a player in the community. The kids enjoy it and our employees get a kick out of it as volunteers. The feeling is that we’re all in this together.” Tom Pirelli, Chairman, ArialPhone Corporation

  24. FIRST Sponsorship Get involved: Volunteers Become a Volunteer: • Help children discover the fun in science and technology • Have a positive impact on the lives of children • Help celebrate science and technology • Network with like-minded professionals • Be inspired and energized through your participation • Have fun

  25. FIRST Sponsorship Get involved: Volunteers • Volunteer Opportunities: • Coach or Mentor a team • Coordinate a team • Help with fundraising • Recruit new teams • Volunteer at an FLL or Jr.FLL event • e.g. Judge or Reviewer/Referee “There’s something about changing a young person’s life and giving them direction that keeps me going.” General Motors FIRST Volunteer

  26. FIRST Sponsorship Get involved: Mentors Become a Coach or Mentor: • Empower children with a sense of accomplishment • Provide valuable one-on-one interaction • Be respected and admired by team members • Be inspired and energized through your participation “I love working with these kids! I’m amazed and inspired by what they can accomplish, and their enthusiasm and energy is contagious.” Kristen Kelso, FLL Coach and Judge, former FIRST Robotics Competition participant

  27. FIRST Sponsorship Get involved: schools • Opportunities: • Spread the word about FLL and Jr.FLL • Encourage parents to form teams • Provide space for teams to work • Be a tournament site • Help mentor/coach a team • Bring FLL or Jr.FLL into the classroom “I have been teaching for 31 years and this is one of the best programs I have ever seen!” David Mills, Technology Education Teacher

  28. FIRST Sponsorship Get involved: universities Opportunities: • Host an FLL tournament or Jr.FLL expo for the community • Recruit students to mentor/coach teams • Recruit volunteers • Contact local elementary and junior high schools • Get the word out to alumni

  29. More information • On the web • www.firstlegoleague.org • www.juniorfirstlegoleague.org • www.usfirst.org • Call 1-800-871-8326 www.usfirst.org 800-871-8326

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