Distances and dead reckoning
1 / 35

Distances and Dead Reckoning - PowerPoint PPT Presentation

  • Uploaded on

Distances and Dead Reckoning. Simplest and most common means of navigation Land Sea Sky Use of maps or memory Must have an initial point of reference Called a “fix”. Dead reckoning - land. Need to know a fix (present position) Need to know direction of travel Compass Magnetic compass

I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
Download Presentation

PowerPoint Slideshow about 'Distances and Dead Reckoning' - naasir

An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.

- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
Distances and dead reckoning
Distances and Dead Reckoning

  • Simplest and most common means of navigation

    • Land

    • Sea

    • Sky

  • Use of maps or memory

  • Must have an initial point of reference

    • Called a “fix”

Dead reckoning land
Dead reckoning - land

  • Need to know a fix (present position)

  • Need to know direction of travel

    • Compass

      • Magnetic compass

      • Natural compasses

    • Natural means

    • Other

  • Need to know speed (we’ll calibrate pace)

    • How many paces

    • Length of time traveling

    • Terrain, weather

  • If you don’t have a map, draw on a piece of paper

  • Use memory


  • Heading – direction you are moving toward

  • Bearing – direction to an object

  • Walking

    • Know your pace under different conditions – mine:

    • Fastest – 4 miles per hour

    • On rough terrain 2 mph

    • With a backpack on, on rough terrain with my brother-in-law: 1.2 mph

    • With a backpack on, racing my nephews – 3.5 mph

    • At altitude with a pack on 0.7 mph or less

    • Detours

  • Directions

    • Pick a distant landmark for direction (found using a compass or other means), walk to it, then pick another landmark

If you use a magnetic compass
If you use a magnetic compass

  • Use the compass to identify a distant object for heading, walk toward that.

    • Don’t walk staring at the compass

  • Take into account declination or variation (preferred term – declination also refers to the sun)

    • Caused by difference of magnetic fields, which do not align with true north/south (see map)

    • Going from map to land – add variation

    • Going from land to map – subtract variation

  • Compasses can lie (deviation)

    • Iron in glasses, on the ground, in your pack

Natural compasses
Natural Compasses

  • Stars

  • Sun

  • Moon

  • Wind

  • Waves or swells

  • Planets

  • Jet contrails

Dividing up the azimuth
Dividing up the azimuth

  • Azimuth = horizontal angle from north, going clockwise

  • North/East/South/West – easy

  • If using natural signs, can divide the azimuth into 8 directions reliably – add northeast, southeast, southwest, northwest

  • Most cultures have a minimum of 8 points

  • Some as large as 32 points (rare)

  • 360 degrees for modern compasses

Distances and dead reckoning

Example – Viking sun compass

Angles refer to

rising and setting

angles of the sun

at different times

of summer months

(voyaging season)

Distances and dead reckoning

Example: Carolinian sidereal compass

Azimuth of rising and

setting stars in the sky

Habits in dead reckoning
Habits in dead reckoning

  • Be absolutely certain of fix before moving

    • Memorize landmarks and bearings to landmarks at time of fix.

      “We should have kept track of our outward bearings.” Robert Falcon Scott (in his death diary, deleted before it was published)

    • Remember time of fix.

  • Determine your heading

  • Try to use natural compass to find a landmark or way to steer (e.g. wind in ocean) on your heading.

    • Move in this direction. Line up further landmark if possible.

    • When you reach the landmark, note the time and distance of travel, recheck heading and find a new landmark

    • Repeat, keeping track of estimated distance traveled

  • When changing direction, create a new fix based on direction of travel, time of travel (or number of paces).

  • Use a map, if available, write on a piece of paper, if available, remember all legs of the journey, and significant landmarks, and bearings to them.

  • Proceed deliberately, taking time.

Distances and dead reckoning

Even if you don’t have a map, use a piece of paper

Keep track of the number of paces or length of time

on each segment

End 326m, 39o from start

Go north



Go 266m at 73o


Distances and dead reckoning

Detouring around an obstacle

If you can see the far side (e.g.

swamp or lake), pick a prominent

object on your heading and use

right angles to keep track of

distance covered.

If you cannot see the far side (e.g.

a cliff) make a detour using right

angles and dead reckoning

Distances and dead reckoning

Use deliberate compass “error” to hit a target

(typically can’t hold a path to better than 10o)

Most direct path

Path with deliberate

error to hit land

Target position

An exercise to try
An exercise to try

  • Find a spot in the woods that’s “random” (i.e. difficult to distinguish)

  • Make a mark on the ground

  • Walk away on a known heading for some number of paces or amount of time

    • Far enough to be out of sight

  • Backtrack to your original point and try to find the mark on the ground

Considerations for dr on sea air
Considerations for DR on sea/air

  • On the ocean, there are more considerations

    • Leeway – the amount that a ship gets blown sideways by the force of the wind

    • Currents – partly unknown, but can be deduced by observations

      • Polynesians – waves, “standing off”

    • Wind strength – again can be estimated

  • In the air – similar issues

Estimating distances
Estimating distances

  • If you have a map, use a piece of string to lay out a path, and use the legend or scale to estimate distance (can snake around the path, too)

  • If you see a distant object, and know how large it is (e.g. a lighthouse), use the angle it subtends to estimate distance.

  • If you can barely distinguish certain characteristics visually, this can help you estimate distance.

Distances and dead reckoning

Small angle approximation

angles measured in radians

π radians = 180o , 1 radian = 57.3o, 1 degree = 0.1745 rad

At 20o, 6% error or less

Distances and dead reckoning

Using the hand at the end of an outstretched

arm as a way of measuring angles

Distances and dead reckoning



Distances and dead reckoning

From pinky to outstretched thumb is typically

20 degrees – for angles larger than this the

“small angle approximation” begins to break down

Distances and dead reckoning

Winking off distances

For most people,

the distance between

the eyes is 1/10th the

distance to an outstretched


By looking at and object

of a known width (or height)

with one eye closed and then

the other, you can use this

factor of 10 (similar triangles)

to estimate the distance.

Distances and dead reckoning

You can also use the distances between

stars in constellations to calibrate your


Distances and dead reckoning

100 feet at 1 mile “subtends” 1o

“All lighthouses are 100 feet tall” – J. Huth

(do you believe this?)

Judging distances
Judging distances

  • 50 yards – mouth and eyes can be distinguished

  • 100 yards – eyes look like dots

  • 200 yards – details of clothing can be distinguished

  • 300 yards – faces can be seen

  • 500 yards –colors of clothing can be distinguised

  • 800 yards – a person looks like a post

  • 1 mile – trunks of large trees can be seen

  • 2.5 miles –chimneys and windows can bee distinguished

  • 6 miles – large structures can be recognized

  • 9 miles – very tall structures – water towers, church steeples can be recognized (curvature of the earth becomes significant)


  • Objects look closer when

    • Up or down a hill

    • Light is shining on it

    • Looking across a flat, featureless surface

    • Air is clear

  • Objects look further when

    • Lighting is bad (e.g. sun behind them, dark)

    • Color blends in with background

    • The object is at the end of a tunnel (e.g. trees)

    • Ground varies between you and object

    • Air is hazy, foggy etc.

Distances and dead reckoning

200 meters - General details of clothing can be distinguished

300 meters – Faces can be seen

Distances and dead reckoning

At 2.5 miles, windows and chimneys on distinguished

houses can just barely be recognized