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martha-fleming

Advanced AI - PowerPoint PPT Presentation

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Advanced AI
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  1. Advanced AI Professor Frank J. Rinaldo CC office 401

  2. AI for Role Playing Games • AI for NPC’s (Non-Playing Characters) • Shop keeper • Traveler • Etc • AI for monsters (opponents) • Unique characteristics • Many type / classes • Simulate a ‘real’ world ‘character’ / monster • AI ‘other’ players • Friends • Enemies • Neutral

  3. AI for NPC • Non-Playing Characters • Usually ‘friendly’ character that you can interact with • Buy / see items • Get directions or advice • Be assigned quests / missions • Rescue daughter • Kill dragon • Etc.

  4. AI for Monsters 1 • Monsters • Someone to fight with • Zombie • Dragon • Tiger • ‘Monster’ imaginary (or newly created) character

  5. AI for Monsters 2 • Considerations: • Classes of monsters • Can inherit characteristics!? • Types of monsters • Wide variety  more interesting game • Levels of strength • VERY different character type!

  6. AI for Monsters 3 • Monster characteristics: • Strength / health • Weapons • Intelligent / dumb • Aggressive / shy • Solitary / group

  7. AI for other players 1 • Many games allow for ‘other’ players • Shooters • Strategy • Role-playing • These players may be computer controlled • Friends • Enemies • Neutral

  8. AI for other Players 2 • Examples: • Role-playing Game • AI can control another (‘apparently’ human) player • Shooters • MOST shooter games have a large number of ‘enemy’ individual controlled by AI • Strategy • Some players are human • Some players are computer (AI)

  9. AI for Strategy Games • Strategy and Tactics • Short term plans vs long term plans • Balance objectives • Worker vs solder • People vs building vs equipment • Multiple ways to win!?

  10. Strategy Game Examples 1 • When to attack vs. when to defend • When and where to attack • Who to attack • Use resources (gold) for: • Buildings • Equipment • People • Research

  11. Strategy Game Examples 2 • Creating tactical ‘traps’ • Two-front attack • Draw in enemy to trap • Encircle enemy • Cut off enemy from reinforcements • Sacrifice one thing for a (long-term) advantage • Allow a small army to be killed • Allow a village to be destroyed • etc