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Advanced AI. Professor Frank J. Rinaldo CC office 401. AI for Role Playing Games. AI for NPC’s (Non-Playing Characters) Shop keeper Traveler Etc AI for monsters (opponents) Unique characteristics Many type / classes Simulate a ‘real’ world ‘character’ / monster AI ‘other’ players

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advanced ai

Advanced AI

Professor Frank J. Rinaldo

CC office 401

ai for role playing games
AI for Role Playing Games
  • AI for NPC’s (Non-Playing Characters)
    • Shop keeper
    • Traveler
    • Etc
  • AI for monsters (opponents)
    • Unique characteristics
    • Many type / classes
    • Simulate a ‘real’ world ‘character’ / monster
  • AI ‘other’ players
    • Friends
    • Enemies
    • Neutral
ai for npc
AI for NPC
  • Non-Playing Characters
    • Usually ‘friendly’ character that you can interact with
    • Buy / see items
    • Get directions or advice
    • Be assigned quests / missions
      • Rescue daughter
      • Kill dragon
      • Etc.
ai for monsters 1
AI for Monsters 1
  • Monsters
    • Someone to fight with
      • Zombie
      • Dragon
      • Tiger
      • ‘Monster’ imaginary (or newly created) character
ai for monsters 2
AI for Monsters 2
  • Considerations:
    • Classes of monsters
      • Can inherit characteristics!?
    • Types of monsters
      • Wide variety  more interesting game
      • Levels of strength
      • VERY different character type!
ai for monsters 3
AI for Monsters 3
  • Monster characteristics:
    • Strength / health
    • Weapons
    • Intelligent / dumb
    • Aggressive / shy
    • Solitary / group
ai for other players 1
AI for other players 1
  • Many games allow for ‘other’ players
    • Shooters
    • Strategy
    • Role-playing
  • These players may be computer controlled
    • Friends
    • Enemies
    • Neutral
ai for other players 2
AI for other Players 2
  • Examples:
    • Role-playing Game
      • AI can control another (‘apparently’ human) player
    • Shooters
      • MOST shooter games have a large number of ‘enemy’ individual controlled by AI
    • Strategy
      • Some players are human
      • Some players are computer (AI)
ai for strategy games
AI for Strategy Games
  • Strategy and Tactics
    • Short term plans vs long term plans
    • Balance objectives
      • Worker vs solder
      • People vs building vs equipment
    • Multiple ways to win!?
strategy game examples 1
Strategy Game Examples 1
  • When to attack vs. when to defend
  • When and where to attack
  • Who to attack
  • Use resources (gold) for:
    • Buildings
    • Equipment
    • People
    • Research
strategy game examples 2
Strategy Game Examples 2
  • Creating tactical ‘traps’
    • Two-front attack
    • Draw in enemy to trap
    • Encircle enemy
    • Cut off enemy from reinforcements
    • Sacrifice one thing for a (long-term) advantage
      • Allow a small army to be killed
      • Allow a village to be destroyed
      • etc